About physics

Discussion in 'Automobilista 2 - General Discussion' started by José Llamas, Feb 13, 2022.

  1. José Llamas

    José Llamas Member

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    I notice some cars with strange physics, like MCR S2000 or F3. Reminds me when I played Project Cars... It will be updated/improved in the future?
     
  2. BazzaLB

    BazzaLB Well-Known Member

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    Perhaps if you elaborated on what actually is "strange physics" it might turn your post into something useful instead of just flame bait.
     
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  3. Marius H

    Marius H Forummoderator Staff Member AMS2 Club Member

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    Probably talking about the excenssive bouncing/jumping the F301 has. Probably a tiny typo somewhere in the code. Can happen.
     
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  4. José Llamas

    José Llamas Member

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    Sorry, my English isn't very good, and I didn't want to confuse. In general, I think that it occurs in all the cars, but I notice a lot in specific cars like MCR S2000. I mean that when I turn in one direction (mid/high speed), then I notice how a strange force push the car to the other side from the front tyres (as a strange/false inertia), and I don't feel the tyres attached to the asphalt as I suppose it could be. I hope I explained more or less. Regards.
     
  5. Koen_Sch

    Koen_Sch Active Member

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    Could be FFB, especially since you experience it in all cars. Maybe contact the guys in the FFB thread. They know a lot.
     
  6. José Llamas

    José Llamas Member

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    Perhaps in other cars it is related to FFB, but in MCR S2000 I notice the effect even visually.
     
  7. BrunoB

    BrunoB TT mode tifosi BANNED

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    It sounds like you are describing plain understeering when cornering.
    I mean you feel that the car dont want to turn when you turn the wheel.
    Its difficult to evaluate if this effect is too strong - but at least some of the cars in AMS2 has such exaggered (or unrealistic) understeer.
    Your remark about no asphalt connection in AMS2 I cannot agree on.
    Quite the opposite compared to other sims - me think.
    Check Raceroom out if you want to experience that effect. :whistle:
     
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  8. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    If it's mostly at mid/high speed, say >160km/h, then maybe it's an effect of the aerodynamics?

    Changelogs for various AMS2 updates have mentioned that an update sometimes contains changes to aero yaw sensitivity for some cars. If you notice this with the MCR S2000 or F3 but not for other cars, then maybe Reiza hasn't applied the changes to those cars yet, or the change has exposed other fixes that need to be done in a later update?

    Example from the 1.3.2.0 changelog:
     
    Last edited: Feb 14, 2022
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  9. José Llamas

    José Llamas Member

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    I agree with both of you, BrunoB and Roar. RaceRoom is fail at all in this sense, jeje. Of course, I feel more asphalt connection compared to other sims, but I don't know if it's caused by aerodynamic of it must be updated. I hope it's the second thing because I don't feel as real as I think that it must be. Other cars I feel very good (classic and historic F1, GT and touring cars...).
     
  10. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    If you need more unrestricted turn-in for them, try decreasing front bump damper setting (if given) and lower front ARB, increase rear ride height and lower the wing a bit.

    The MCR 2000 is featuring an open diff, that benefits from throttle dependent stabilizing, which also plays a role.

    Surely there is always room for improvement, but especially F3 cars had actually issues with too much turn-in in the past into shopping trolley territory. This is largely setup now.

    Regarding aero yaw sensitivity, this is definetly worth a look for these cars at least.
     
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  11. José Llamas

    José Llamas Member

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    You were right. I did the adjustments you said and the good feeling had increased (I think that the more change is due the ARB setting). Then I suppose that the default setups are just that, very default setups, at least for some cars... Many thanks.
     
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  12. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    I actually prefer increased rear wing and lowered rear ARB with the MCR2000 (and lowered front bump damper + increased rear ride height still) ....so all a matter of preference too i guess :D
     
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  13. Nolive721

    Nolive721 Active Member

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    I see you guys being bit harsh with RRE

    Since the June2021 update road feel was largely improved

    and that’ comment is coming from me who was really complaining about this aspect to the point of having modified FFB controller file to simulate such road feel

    And if you want to push this further there is now a dedicated caned effect slider in Game
     
  14. Marius H

    Marius H Forummoderator Staff Member AMS2 Club Member

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    Try the P4 MRC2000 on Donington.. Wowowowowow. It's incredible.
     
  15. Nolive721

    Nolive721 Active Member

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    Oh don’t get me wrong I love AMS2 current state but was just saying that diminish RRE in this area of road feel was unfair that’s all
     
  16. azaris

    azaris Well-Known Member AMS2 Club Member

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    I also enjoy the R3E road feel whenever I pass by that one bump in Daytona or that other bump in Brands Hatch. Apart from those two, there isn't much to be felt anywhere. They should upgrade the track team to have as much passion and dedication as their sound guy.
     
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  17. hu uashdiasuh

    hu uashdiasuh Member

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    the sound has always fascinated me in r3e, i consider that game to have the absolute best sound in all racing sims, no idea what they are doing but its amazing. makes you feel like you are actually driving a car with lots of HP.
    while pretty much all other games are somehow missing that "roar"
     
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  18. Nolive721

    Nolive721 Active Member

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    Ok advice from my side
    Go and drive some laps at Mid Ohio and let’s talk again then:p

    as per the sound guy behind this magical immersion in RRE , he is French and I suspect he is one of the Daft Punk guys:D
     
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  19. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    RaceRoom is known for its very sterile track surfaces. It's even more obvious when using a motion system. Surfaces are much smoother than in other titles. Larger bumps are quite rare as well but, I sometimes mistakenly think my motion system has stopped working in RaceRoom.

    I haven't tried it recently, so I really should give it another go one of these days. But I really was quite put off by the new FFB and the total lack of understeer effect. I'm not a fan of the "fall-off" effect (Understeer) but, there should be other ways to indicate where the threshold of grip occurs in ffb, without relying solely on audio cues.
     
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  20. Jean-Yves Mercy

    Jean-Yves Mercy Active Member AMS2 Club Member

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    Renato knows him well, the guy who makes the R3E sounds, they worked together on a F1 mod a long time ago, if I don't say anything stupid it was GP79.
     

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