Hi All, When I set a correct FOV, in my case 58, and I set the wheel and driver visible, the hands of the virtual driver are much much much bigger than my own hands. When I set the FOV a bit higher to 68 or 70, the virtual driver hands are way more like my own hands. Why are the hands so big when I have the game set to a correct FOV? Yes I can turn of the hands and wheel and I always do but I noticed the above and ask myself, is my current FOV the correct FOV? I find it strange to see these hands not matching at all. My screens are as seen underneath. 27inch Triple screens, These are 59.50cm wide and 33.18 Height 16:9 ratio 54 CM -> distance eyes to center screen 50 degrees angel of the side screens.
First there is the question: You do know, that AMS2 uses horizontal FOV? Many sims use vertical FOV (including AMS1) which needs a different calculation. You can still expect virtual hands being a bit bigger on screen due to the perspective of not having 3D spatial awareness and it shows pretty much with the 3D hands in your face. It shouldn't be too over the top though. This indeed sounds like confusion of hFOV and vFOV, but not fully sure.
Use WASD to move the driver eyes cam a bit. Im some cars it is simply too much to the front and to high or too low. You may also discover cockpit details like shift point display etc. that's hidden behind the rim in Default.
The FOV you use is indeed the correct one, based on screen side etc. Maybe stupid question, but could it be because the "hands" in the sim use thick gloves, the uniform etc, making them appear larger than they are? I had never noticed them being larger than I would expect, but will pay closer attention the next time I start the sim.
Thanks all. Then it is fine by me. I never race with them activated but I noticed it and asked myself if I did something wrong. Apparently not. Indeed some cars need a bit fiddling around to get things at the right angle etc. I know, the FOV is 174. So dived by 3 screens that makes it a FOV of 58 per screen.
How do you compare your real hands to the virtual ones? If you put your hands on (touching) the monitor, then the virtual ones will be much bigger, but that's to be expected, because the virtual ones are the projection of the 3D hands on a 2D window (the monitor), which is positioned in front of the wheel/hands. It's like the shadow of an object on a wall, the shadow will always appear bigger than the real object, when the light source is close to it. But if you put them where they should really be, on the physical wheel, around say 20cm or so from the monitor, and while you have them there "project" them to the image on the monitor, then they should match in size. I just checked and that's indeed the case, virtual hands are almost a 1-1 match to my real ones, when I have them on the wheel.
Perhaps that is the case indeed. My hands are almost touching the centerscreen. When I move further away, I have to adapt the FOV as well of course. I like to have the side screens surrounding me. This give me a feeling of VR.
As a single screen user I don't believe in that close FOV thing anyway. I prefer a overall camera setting of 80 on a curved 32'' TFT 45cm in front of me.
Ah OK, that could explain it then. But how can you have your hands touching the screen, when there's also the wheel base in front of it? Do you mean you have the central monitor over the wheel base? Isn't this a little bit akward? For your case (assuming your monitor's ratio is 21:9), 80 degrees is actually the correct realistic FOV! See here for a nice calculator, for AMS2 check the PCARS2 result: Modern FOV Calculator
No not for me actually. Or perhaps it is. But I like the way the screens are surrounding me. When I move the screen further backwards I will loose immersion. Perhaps I have to put it to the test. my screen is indeed just a few cm’s behind my wheel. well, just moved the screens further backwards just at the beginning of the wheelbase. Eye/screen distance is 67cm now. Corrected the FOV to 48. Wow why did I not tested this before. Looks a lot better now. And the side screens are still enough in my eyesight. thanks cpcdem for pointing out.
For maximum immersion, some months ago I bought a 4K 43 inch screen for the center, which now basically covers almost all my field of view when looking straight, at around 60cm from the monitor! And for the sides, I have 2 smaller 27 inch monitors. I'm using 1440p (instead of 2160p) for the front monitor though, for performance reasons, and the side monitors are 1080p. Unfortunately the UI of AMS2 is very buggy when you mix different monitor resolutions (in PCARS2 it works fine) and the controls get misplaced a lot, but other than that, while racing and with lights in the room switched off, it's looking absolutely great and immersive!
Yes that is a nice big screen. Well for the time being am I very happy with what I have atm. Looks lovely in 1440p. Runs smooth. At least with max 22 cars on track. When I raise the amount of cars my system has problems maintaining a steady 60 fps. 22 is fine … yes indeed. A PCars2 legacy I guess.