I'm working on a shared memory app and I'm having trouble getting the total session time from the game. I've tried a few solutions (timing the app, using mCurrentTime, using mSequenceNumber) but they're all not perfect so I was wondering if there's any current way to get the session time and if not, can it possibly be added? Ideally this would be a timer that starts from when lights go green and keeps counting up until the last driver finishes
Wouldn't that only give the remaining time in a timed race? Theres a variable in the shared memory called mEventTimeRemaining which I'm assuming does the same thing. The problem is that it doesn't work well since it will hit 0 when the timed session hits 0, but there is still time for the drivers to finish their laps and that's not an option for lap races