Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Try these values and give stakanov feedback please. This is for dd wheels
    (power_steering 0.35)
    (power_steering_angular 1.5)
    (tyre_resistance 2_lo_df 1.3 )
    (tyre_resistance2_hi_df 1.2 )
    (vel_rot_scale 1.2) this increased value is also good for the middle
    (vel_rot_limit_coef 1.4)

    These settings give about the power of my custom file without becoming extremely hard and heavy. I will also post the jumping of the cars and the commuting for dd wheels
    regards:)
     
  2. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Ok i go to test ... but you mean in my file so you increase the power steering to 0.30 - 0.35 .... and the angular from 1.66*power_steering to 1.50*power_steering ... right???

    (power_steering 0.35)

    (power_steering_angular 1.5)
    (tyre_resistance 2_lo_df 1.3 )
    (tyre_resistance2_hi_df 1.2 )
    (vel_rot_scale 1.2)‎
    (vel_rot_limit_coef 1.4)
     
  3. Danielkart

    Danielkart Well-Known Member

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    I still have small suggestions or insights for the game settings Gain, LFB, FX, Dampening.
    Each simulation has an ideal gain value, try to keep to this, with ams2 this value is about 60-65%. You can do a simple test. Go on the track with a gain of 95% in the game, lfb 0, FX 0, damping 0 and on the base with a gain of 5%. Now see what happens to the ffb graph, it will take effect and you have the full ffb variety. Now do the same with gain in the game 5%, lfb 0, FX 0, damping 0 and at the base 95% gain. Almost nothing will happen with the ffb graph, you have almost zero ffb. That's why it's very important to choose the right gain in the game, if it's too little, you lose ffb feedback. If there is too much, it goes into clipping. That's why I always adjust the gain on the base depending on the wheel, not via the vehicle-specific gain, otherwise I'm out of the ideal gain in the game again.
    LFB anything over 0 will cause sway on dd , sway is bad for vehicle control , even worse with shifter. For non-dd bases, lfb might be useful. FX I think the ideal value at dd is between 30 to 40%. Dampening, I always try with 0% additional dampening, because I don't want to suppress the ffb too much. Maybe that helps a little for dd users;)
    regards
     
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  4. Danielkart

    Danielkart Well-Known Member

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    Yes Stakanov
     
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  5. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Thanks Daniel, this is useful and makes sense in my experience.

    with my DD1 base at 100% and in-game at 40% it doesn’t feel as detailed as 80% on base and 60% in game… your explanation tallies.

    I tend to run 10 LFB (maybe because I’m the 100/40 situation the LFB brings some derail back) but will try with 80 wheel, 60 gain and 0 LFB.

    I also run 0 dampening.
     
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  6. Danielkart

    Danielkart Well-Known Member

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    zum Vergleich für die DD-Benutzer. Ich werde versuchen, das Schwingen des Rades nach Stakanovs Sitte zu eliminieren. . Dann das Hüpfen des Autos. Dann das Hüpfen des Autos. Bitte sagen Sie uns, was Sie fühlen, damit wir unsere Bräuche perfektionieren können. Besonders DD-Benutzer, weil ich glaube, dass Stakanovs Custom perfekt für Nicht-DD-Basen ist:)
     
    Last edited: Apr 16, 2022
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  7. Danielkart

    Danielkart Well-Known Member

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    against the swinging of the wheel .
    (master_rack 0.72 )
    (power_steering 0.4 )
    (dt(/267)) the latency is not noticeable but it is useful against swinging
    (centering 0.52)
    (over_steer_scale and under_steer_scale) set the same values, this makes steering much smoother and more homogeneous
    (center_full (blend(min 1.00(*lfb slider 10.0))) 0.45 0.4.
    Stakanov, it's already much better for my dd1. I'm curious what other users give for feedback on dd bases;)
     
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  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I'm at office now ... one hour and i can try at home ;)
     
  9. Danielkart

    Danielkart Well-Known Member

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    Stakanov at (stretch_tyres_power_feel ) you have an error. _tyres_power_feel) you have an error.You wrote strech like that. I would set the value to 0.5. And (steer_spring_strength 0.65) for dd)
     
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  10. Danielkart

    Danielkart Well-Known Member

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    Here is my suggestion for road settings for dd
    Nice evening

    # Road features settings
    #
    # Item # Value # DD or alt. value # Description, detail or suggested values

    (texture_scale 0.60) 0.60 #How much you feel the texture (consistency or grain of surface).
    (micro_bumps_scale 0.40) 0.30 #How much you feel the micro_bumps effect.
    (micro_bumps_smooth 0.0) 0.008 #How much smooth the micro_bumps. Suggested values to try: 0.002-0.005-0.008
    (large_track_bump_scale 0.30) 0.05 #How much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) 0.05 #How much bumps off the track are felt.
    (kerbs_surface_scale 14.40) 7.50 #How much you feel the kerbs_surface effect.
    (kerbs_surface_smooth 0.04) 0.03 #How much smooth the kerbs_surface. Suggested values to try: 0.03-0.04-0.05
    (kerb_bump_scale 0.40) 3.00 #How big the tall curb bumps are.
    (rear_micro_bumps_scale 0.30) #How much the rear_micro_bump is felt.
    (rear_micro_bumps_smooth 0.05) #How much the rear_micro_bump is smooth.
    (rear_kerbs_surface_scale 0.40)
    (suspension_scale 0.20) 0.35 #How much the suspension is felt.
     
  11. Danielkart

    Danielkart Well-Known Member

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    have still forgotten (velocity_res_scale 0.3) it can still be taken out a little hard. But now I'm calm, hoping for feedback from dd users. :);) bye bye
     
  12. Danielkart

    Danielkart Well-Known Member

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    If anyone has other ideas, please post. I am open for everything:)
     
  13. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @Danielkart so, this is what I managed to file for the DDs without worsening the performance on the low and I think also med end bases ... as you can see the values are practically similar to yours with only little differences (on the right there are your values when not applied) or because they create noise or flatness, or because practically ridiculous for differents and therefore like it regardless ... ;)

    If you try it you should have pleasant sensations and if you so this we are very close to a shell or a single base for everyone, to be optimized only on some voice or effect as desired ...

    File "4W. Grip & Stretch" V2 WIP ... I hope in some judgment (seasoned with sensations or analysis) from DD users to confirm whether or not the file is pleasant
     

    Attached Files:

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  14. Danielkart

    Danielkart Well-Known Member

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    I will test it tomorrow with pleasure.:) It's a challenge to create a custom file for everyone. Of course, I've tuned mine extremely to the dd1, but now I still have your custom file, which is also fantastic. And of course all different bases can now be operated with your custom. Great Stakanov:D
     
  15. Tiago Ribeiro

    Tiago Ribeiro You must first finish AMS2 Club Member

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    Hey @Danielkart which specific settings are you using on the DD1 (Fanatec settings), and in-game? Would love to try to match what you have 1-1 as I test it :)
    Thank you!
     
  16. Danielkart

    Danielkart Well-Known Member

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    Good evening Tiago
    On page 241 I posted my file. The in-game and fanatec settings are described in the custom file at the beginning. I hope it helps you
    Best regards:)
     
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  17. Tiago Ribeiro

    Tiago Ribeiro You must first finish AMS2 Club Member

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    Thank you! Last question - do you have the torque key on?
     
  18. Rob Davies

    Rob Davies Bobby Dazzler AMS2 Club Member

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    Surely it’s illegal to buy a DD1 and not have the torque key on - lol. :)
     
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  19. Danielkart

    Danielkart Well-Known Member

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    yes sure thiago
     
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  20. Danielkart

    Danielkart Well-Known Member

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    I tested the new custom file and got a lot of new impressions and insights. I'll write something about it later, it will be longer ;)
     

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