Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Yes Stakanov it improves the custom enormously. For me one more reason to finally eliminate the yaw. These sensations are now taken over by the dynamic brake and gas feel based on the vehicle weight. It also sharpens the steering again and the vibrations are reduced again. It is highly recommended to integrate it into your custom as well. Continued good health to you, take care:)
     
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  2. Aza340

    Aza340 Active Member

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    Great work on these files , in awe of your talents . Just wondering though , in your latest file can you feel a drop in wheel weight / resistance as the front wheels start to lose grip ? Try as I might I couldn't get the previous files to replicate this .
    Thanks again for your hard work .
     
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  3. Danielkart

    Danielkart Well-Known Member

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    Hello azza! Do I understand you right? Do you think that when I lose grip on the front wheel, I notice that the steering becomes easier? greetings from Daniel:)
     
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  4. Aza340

    Aza340 Active Member

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    Hi Daniel . Yes that's right . Have just grabbed half an hour to test your latest file and absolutely love it . . . but I still don't feel any grip loss on the fronts when losing grip by understeering . This also includes wet track conditions .
    Now this could be specific to my setup ( simplicity direct drive 20 nm ) but have experienced it with other files , personally if I could get this feeling with your file it would be absolutely perfect !
    Love everything else about it , the weight and road feel are sublime , just that lack of communication of the grip levels of the front wheels is missing for me .
    Any clues as to how this could be tweaked would be most welcome .
    Thanks Daniel .
     
  5. Danielkart

    Danielkart Well-Known Member

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    Hmmm.... I don't know your base, of course, or do you also have a dd1. Try increasing the value (relax_us_line2_start_y from 0.0004 to 0.0008. Maybe it will help you, good night:)
     
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  6. delayeed

    delayeed New Member

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    Is there anyway to edit the "Default" FFB setting of AMS 2? I mean is there a way to get it as a .txt file?
     
    Last edited: May 16, 2022
  7. Danielkart

    Danielkart Well-Known Member

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    Also, the recent change to the dynamic adjustment of accel and brakes changed a lot. It has become a completely different feeling, I have to sort it all out myself in my brain. Anyway, this new feeling is fantastic (Stakanov you'll enjoy it) and there will certainly be minor adjustments, but that's just a little "tuning". Just try playing with the values a bit yourself until it suits your taste:)
     
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  8. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Very curious @Danielkart and obviously I can't test it but just imagine it ... and you on DD definitely have more sensitivity than me ... 0.5 on both accel_feel and brake_feel is not so much?? They should both add up and complete the bump_feel_follow_weight but don't overpower it ... try both at 0.25.....

    (acc_feel_scale 0.25) ------> (accel_feel_follow_weight 0.50)
    (brake_feel_scale 1.40) ---> (brake_feel_follow_weight 0.50)
    (bump_feel_scale 0.375) --> (bump_feel_follow_weight 0.25)


    Or i got an idea, try the lower values between 0.05 and 0.25 but involve in this dynamic game also and only the suspension both on the accel_feel_follow_weight and on the brake_feel_follow_weight with this change of code.... ;)

    (accel_weight_scale (/ 500 (/ (+ corner_FL corner_FR) 9.8)))
    (accel_weight_scale (+ 1 (* accel_feel_follow_weight (- accel_weight_scale 1))))
    (accel_feel (/ accel_feel accel_weight_scale))

    (suspension_scale (* suspension_scale accel_weight_scale))

    (brake_weight_scale (/ 500 (/ (+ corner_FL corner_FR) 9.8)))
    (brake_weight_scale (+ 1 (* brake_feel_follow_weight (- brake_weight_scale 1))))
    (brake_feel (/ brake_feel brake_weight_scale))

    (suspension_scale (* suspension_scale brake_weight_scale))

    and therefore .....

    (acc_feel_scale 0.25) ------> (accel_feel_follow_weight 0.25) ---> or less
    (brake_feel_scale 1.40) ---> (brake_feel_follow_weight 0.25) ---> or less
    (bump_feel_scale 0.375) --> (bump_feel_follow_weight 0.25)


    In this way, perhaps a small value is sufficient to feel on steering wheel, more dynamic and less covering for the principal bump_feel_follow_weight ... it's just a thought, try. :whistle::)

    Good day everyone.
     
    Last edited: May 16, 2022
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  9. Danielkart

    Danielkart Well-Known Member

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    I will definitely test very good idea Stakanov.. These are then the fine adjustments so that is fun and so we get on with the custom. Should only have more time:)
     
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  10. mark Taylor

    mark Taylor New Member

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    @Danielkart, very nice work, just installed your FFB file and it feels great on the DDI along with your suggested Fanalab settings. Currently using the Variant 1 setup, please keep up the good work.
    One question I do have is that I'm using a seat belt tensioner which uses the in game forces for breaking, acceleration and yaw (sway) along with road ripples to activate the belts. This forces are not as strong in AMS2 as they are in say Asseto Corsa so the belts don't pull as much. Is there a way of increasing these affect?
     
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  11. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    I have a CSW v2,5 so no DD and thus I will use the without Yaw I guess. At least what I understand from your reply. :D
     
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  12. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    I've been using Default+ since it came out on my DD wheel, but with the latest tire carcass upgrades all the cars feel like driving over gravel all the time, very grainy. The only thing that works to smooth that is so set the recon filter in TrueDrive to 7 or higher, which then doesn't feel nice at all.

    My question is, is there a custom FFB file that is like Default+ in feel and slider behaviour, but with an option to filter the FFB signal on the game's side?

    Edit. i should mention that the TrueDrive filter settings in my signature are not current, those are from before the update.
     
  13. Danielkart

    Danielkart Well-Known Member

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    Hey taylor! Of course, what you are using is great cinema, a tensioner. I also have vr, motion rig, and buttkicker. But that's a completely different story, it changes a lot in immersion and also in ffb. Basically, I always test without this immersion hardware, only then it is adjusted for me personally according to the hardware. You will definitely use software for your belt, and unfortunately I can't say anything about that. Greetings from Daniel:)
     
  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The values that you will find pleasant will be interchangeable with the other version ... you have a High wheel (belt) at the limit of choosing between a file with Yaw or without, so start with what you want (ok no yaw) and once tuned to your tastes, you just need to report the same values you found on the other file (with yaw) and compare them quickly, you decide which one to use, your tastes command ;).... then if I manage to return next weekend I will update the file with version 1.3 and all you have to do is put your values back on that!!!
     
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  15. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Thanks. Will put it to the test. I hope I have time this week.
    Yesterday I did some laps in Pcars2. Wow now I understand how important a good FFB setting is. Pcars felt lifeless and it felt if I drunk a few beers to much. Really enjoy the FFB in AMS2 atm. Again thanks for all the time you guys put in this. Drink a beer on my account. Bottoms up. :D
     
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  16. Aza340

    Aza340 Active Member

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    Thanks , will give that a go next time I get a chance .
     
  17. Danielkart

    Danielkart Well-Known Member

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    Hey Taylor! I still owe you an answer. Yes, I use variant 1 in fanalab with my custom file. Because there is less cushioning there, but variant 2 with more cushioning also works very well and is more pleasant for other people. regards
     
  18. mdecker79

    mdecker79 Active Member AMS2 Club Member

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    Thanks to Danielkart and Stakanov with the updates I've added the Dynamic adjustment items to my custom which is based off of the default 5.0.1.4. I've also worked a bit on the center feeling along with more adjustments to the slip_crossover section.

    The slip_crossover for me now feels even better on the edge of grip and going light when front grip is lost. Give it a try if you like as again it's just another flavor of FFB.


    --Update--
    Re uploaded an updated file ver 10 to fix what Stakanov pointed out.
     

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    Last edited: May 16, 2022
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  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    @mdecker79 and @Danielkart , you who can, also explore the opposite effect on suspensions using the division / ... with multiplication * you raise the "suspension" effect, with division / you decrease it when accelerating and braking ... remember that in the meantime the underlying load increases under braking and decreases under acceleration ... so the final result is to be explored in the total result ... for me that i have a lot of load is very interesting ...

    (suspension_scale (/ suspension_scale accel_weight_scale))

    (suspension_scale (/ suspension_scale brake_weight_scale))
     
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  20. Danielkart

    Danielkart Well-Known Member

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    Stakanov at the moment I unfortunately do not have time to test have other priorities. But you have many lander people who could test it. I will get back to you. Have a nice evening and greetings from Daniel:)
     

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