Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. MarcG

    MarcG Well-Known Member AMS2 Club Member

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  2. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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    Please could some one help me to find the best custom file and in game setup for the Fanatec CSL Elite PS4 version?
    Thanks!
     
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  3. Danielkart

    Danielkart Well-Known Member

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    Hello Zeferino! There is no "best" file or "best" in-game settings. These are all just suggestions and alternatives to the default settings. Go by your own instincts, it will be the "best" Regards
     
  4. ZeferinoCoutinho

    ZeferinoCoutinho Zef_mirror_man-zefthebestofcour

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    Thanks Daniel!
    But at least.. a recommendation would be cool .

     
  5. Richard appleyard

    Richard appleyard AKA Neworder

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    Works very well on my t500rs thks my new goto file
     
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  6. EcoBrum

    EcoBrum Member

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    I keep arguing that the ATMOS file is the most adaptable project that exists in this time, while you keep fighting over who has the best file, nobody realizes that the ATMOS file can become any file just by changing the code in the version of the file you use and the ATMOS will be your file in the most informative version you have because it takes into account all the wheels instead of two ... you like 5.0.1 well change the lines of the code in this version and you will have this ATMOS in version 5.0.1, you like 5.0.4.1 do the same, you like a particular tuning put it in the ATMOS.
    If you have not realized this go after what you want the tastes will remain personal and nobody will criticize them but the ATMOS is the only file that can practically follow any development even that of Karsten (specific follow) and I am not referring to the superiority but to the fact that it is adaptable to any version and any development ... with the only tuning you do not go anywhere and if you write a new file you can write it in the 4-wheel version, you don't like it, free not to use it and to follow your tastes but whatever you do the ATMOS can interpret it on all 4 wheels!!!
    It is not a tune it is a dress on which you can take the measurements you like ... after a while of use I can say that I could make any file in ATMOS version.
    Have a good day to all!!!
     
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  7. AntoAntoDD

    AntoAntoDD Member

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    Unfortunately now the forum is divisive and not very collaborative, they don't realize it, on the contrary they misinform, we no longer talk about values to be used also and above all in Karsten's original file, but we only talk about which scientist to follow, little is said about settings and FFB and a lot of personalities and tastes ... frankly I'm getting tired of hearing comparisons and a few technical analyzes!!! Now just change a value to publish a revolution!!!
     
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  8. Manolo

    Manolo Member

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    Forget it is useless, perhaps people's attitude has always been like this for as long as I can remember ... let's change the subject, I'm finally testing something new, loaded with lateral movement and loaded with weight but without pendulum effect, I don't know if it will come published (I hope so) but I like it very much on the low end also and only as an alternative to try!!!
     
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  9. Aza340

    Aza340 Active Member

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    You may or may not be correct in what you are saying but unfortunately I for one don't have the skills to know what to alter within these files . Unfortunately I can only commit to 2 maybe 3 hours a week SIM racing and when that golden time comes around I really don't want to be spending that time tweaking ffb custom files . It's such a shame that these files are actually needed ( and they most definitely are ) I personally feel Reiza could massively improve the defaults if they took a few cues from the latest versions from the major contributors .
    Maybe someone to who does understand all the major values within these files would be be willing to publish some sort of idiots guide to the basic functions ?
     
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  10. EcoBrum

    EcoBrum Member

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    You are absolutely right, but my reference is not to you or to users in general, but to those who talk about the projects of others without just talking about their own ... you are not to blame except unfortunately assisting these senseless fans ... in short anyway,
    I can only advise you to download and use "Notepad ++", to install the "Compare" add-on and to always compare files to check the differences with your own eyes and your own head ... having said that if you like it for example my file, you can easily compare it with Stakanov's or or Others files and align the two files or whatch the difference.
    I understand that at the beginning it is not easy but it is the only way to learn and see ... otherwise you will always be at the mercy of other people's discussions and frankly I got tired and I got now my idea!!!
     
    Last edited: Jun 12, 2022
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  11. EcoBrum

    EcoBrum Member

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    I too, very demanding but very informative, am trying to balance the stability and some effects but this is personal, we will see if I succeed....
     
  12. Roy Jones

    Roy Jones New Member

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    This I suspect is true for alot of people playing ams2 .
    This is I suspect true for alot of players of ams 2 . Totally agree with this . The default ffb is good actually,but you end up going down the pcars 2 rabbit hole of tweaking and messing with the settings instead of actually playing. Kind of similar to the car setups. I suppose we should be glad we have the option to mess with the ffb
     
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  13. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Tried Atmos on my Simucube 2 Pro. Feels very muted, 0 suspension feel and barely any detail, i cant feel the front end at all if there's grip or not, it just feels like a very strong centering spring with some sprinkle of curb shaking which is interesting. Going back to Silverraw Rfuktor 4.6 for now.

    Does anyone know if the ffb in AMS2 is physics based? This seems like its entirely canned effects. When R3E went from canned to physics based with very little adjustment and it helped the sim tons.

    EDIT: That being said a gent in my Discord used it for his Fanatec DD1 and he seems to love it. Interesting how these can be hit or miss for different DD wheels.
     
    Last edited: Jun 17, 2022
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  14. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    As far as I know, it is all physics based. Did you try the file by Danielkart?
     
  15. tk84

    tk84 Member AMS2 Club Member

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    I mean this just sums up FFB in a nutshell and how it’s so hard for everyone involved. And its a shame because the FFB makes such a difference to your experience of the game. Whilst technically it doesn’t affect the 'physics' of the game, it does affect how you connect with the car and interpret how the physics are affecting the car.


    It must be hard for devs to take on feedback about car handling, when there will undoubtedly be such a difference between everyones FFB experience. Even if we weren’t talking about custom files, there's now two default profiles, each with four sliders (gain, lfb, fx, damping) and then pretty much every wheel base has its own software with any number of settings. I can't do the maths but with that number of settings alone you must have how many combinations of different settings?


    Then how many people have wheel bases with interchangeable rims? The rim type makes a really big difference to feel, I have quite a heavy fully round leather rim with button box, compare that with exactly same settings but to another smaller, lighter F1 style rim I have with much firmer grips and its like boosting the FX slider 15 points or so.


    And the big thing is all the various settings in game and wheel base can completely transform the feeling, it’s not just small tweaks they make, you can completely transform the feel, and ultimately you can very easily ruin the feeling you get. And thats the trouble is that its very easy to do this accidentally because of the number of combination of settings you can choose from and the fact is a lot of it - I feel - is like guesswork? Obviously it is easier for bases that only come with a fixed rim as that makes one element a bit more fixed, so if you copied someones settings exactly - in game and on wheel, then it should get pretty close..


    ..but even then, what if that person has chosen those settings for a F1 car and you drive older tin tops, FFB changes a fair bit between car too... Then you have possibly even the biggest factor which is that it’s not really black and white what the 'best' FFB actually is! Someone might want a hyperactive wheel giving as much texture as possible, someone else prefers a lighter wheel closer to a road car.


    Comes back to that 'guesswork' thing again, theres a lot of helpful advice on the forum about ideal settings and even what the sliders do, but is there - is it even possible - to know with 100% certainty exactly what every slider in game and on your wheel base does and how they interact with each other? Unless you can be sure they are from an exact like for like set up, and aiming for the same type of FFB you are after, just relying on copy and pasted slider values (and ultimately custom ffb files too) can delivery such varied results.


    Now I'm not saying this is impossible, and there are a lot of clever people on here who know an awful lot more about this - this is all just my opinion - but in an ideal world you'd be able to know exactly how each slider affects your experience and really use the incredibly powerful control they give you to really tailor your FFB. I can see how it must be hard for Reiza, because yes they could certainly provide a bit more detail about what each of the sliders in game exactly do, but then how do you still account for the variety of wheel bases each with their own settings? I guess dream is you could have some sort of test / set up wizard, where you could perhaps be asked about what type of feedback you want to feel, and then you could adjust sliders and see how they affect..


    I don't really know whats possible to be honest, its just I feel its such a massive part of the game - I don't exact stats as to how many people use a wheel, and how many people consider FFB to be an important aspect of the handling of a car, but I'd have to assume its certainly the majority of users and I really feel like good or conversely bad FFB can transform how a car feels. Could situations where cars are deemed unpredictable or to have bad handling actually be improved with clearer FFB when it was unintentionally being set too low, or over damped or perhaps even over processed?


    Anyway, thank you for coming to my TED talk...
     
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  16. SaxOhare

    SaxOhare Well-Known Member AMS2 Club Member

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    FFB is physics based,
    Every now and then I Try a custom FFB-file, but don't like them as much as I like the build in Default-FFB, it seems the best match for my SimuCube 2 Pro
     
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  17. Danielkart

    Danielkart Well-Known Member

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    hello tk84! Thank you for your analysis and I agree with many of your statements. To your last question. Yes, I think you can achieve better performance with good ffb (physics and customization), even with a difficult car. And the most important thing, everyone should take what he likes. Whether default or custom greetings
     
  18. neal

    neal Well-Known Member AMS2 Club Member

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    I've been using the custom+ FFB file for many months and with only 32 gain, nothing else, but this latest iteration in the beta so far is pretty numb and uninformative by comparison noticed most on the Prototypes which I understand are still WIP, but the Porsche Cup is also a bit numb front end too with my gear and settings. The M1 Procar is just an absolute dream to drive and feels like a very expensive supercar with a full race spec should feel, respond and perform like. :cool:
     
  19. Danielkart

    Danielkart Well-Known Member

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    Custom file V38 Small intervention in the file with great effect. The stability and wobble of some cars has been greatly improved. I wish you a lot of fun
     

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  20. kbasic

    kbasic New Member

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    I've been experimenting with several custom files with the DD2 wheel base and I just wonder what settings are other people are using in Fanalab as well as in game?
    My settings are as follows:
    FFB 80
    FFS Peak
    NDP 20
    NFR off
    NIN off
    INT 1
    FEI 20
    SPR off
    DPR 50
    In game settings:
    Gain 30
    Low force 0
    FX 30
    Damping 20
    My setting feel great but I would love to learn what others are using to perhaps improve my settings.
     

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