Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. thtiger95

    thtiger95 New Member

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    Hi everyone this is the last time i gave i chance to this game cause i'm really wasting tons of time to try to set up the FFB as i want ( as i have it on AC , where i found the combination that makes me feel like when i'm in the real car ).

    I'm using the custom file from @Thompsonbra and it feels pretty good every where except when i go over a curb i simply can't feel the whell changing hight --> when i go over a curb the wheel dosn't do anything and just shake over the irregularities on the curb itself , but can't fell the feedback of the wheel going on the curb ( i don't know how to explain ) is there a value to change that can modify this aspect ? ty ( the file i use is attached )
     

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  2. thtiger95

    thtiger95 New Member

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  3. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    (brake_feel 3.2)
    (suspension_scale 0.35) #how much the suspension is felt.

    Adjust to your own liking.
    REF: latest G920 version 5103 for use with Game 1413.2157 9-9-22
    ffb_custom_settings
     
    Last edited: Sep 9, 2022
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  4. Thompsonbra

    Thompsonbra New Member

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    Good that you mention it! Feel the exact same way but I thought it might be an AMS2 thing because some kerbs do have this sensation (Bus stop at SPA) while others don't...

    BTW you might want to change the '(exaggerate_front_load_feel)' to its default value which is 0.5 I think. I increased it too much and FWD cars feel too heavy...
     
  5. Huseyin Fahri Uzun

    Huseyin Fahri Uzun ggnoredo

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    am i the only one who finds default+ much more better than this custom configs? on a t300rs
     
  6. Thompsonbra

    Thompsonbra New Member

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    Mmm, what do you like about it? I couldn't really tell what the ffb was doing personally on this setting. I also felt it has this weird oscilation at times, even on the straights..
     
  7. Fernando Zamora

    Fernando Zamora Member AMS2 Club Member

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    Gracias!!
    Thanks @Thomponsonbra, now I can feel the understeer perfectly on my ts-pc racer
    The other files over load the ffb too much
     
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  8. AdrianJ

    AdrianJ Active Member

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    Hi all

    this is a really great ffb profile
    Is there a way to add/increase the suspension effect so I can feel sharp braking etc ???????????
    ( a big credit to LexVR for making it )
    complete file Below :




    ######################################################
    # NAME: LexxVR's Lucid AMS2 Custom DD1 Mix 1.59


    (engine_scale 0.5)
    (scrub_scale 15.0)
    (custom_lock_stop 0.5)

    # Spindle Scales -------------------------------------
    #(Fx_scale raw_volume)
    #(Fy_scale raw_volume)
    #(Fz_scale raw_volume)
    #(Mz_scale raw_volume)

    (Fx_scale raw_volume)
    (Fy_scale (* tone 2.0 raw_volume))
    (Fz_scale raw_volume)
    (Mz_scale (* (+ (* tone -1.0) 1.0) 2.0 raw_volume))



    ###########################################################
    #
    #Some constants
    #
    ##general multipliers (from ams1)
    (max_overall_force 11500.0)
    (recip_force ( / 1.0 max_overall_force))

    #mfasr scaler
    (rack_scaled ( * arm_force ( / max_overall_force M_max_force_at_rack)))
    (rack_scaled ( * rack_scaled recip_force))
    (rack rack_scaled)

    (rack_smooth (smooth rack M_force_smoothing))
    (rack (if M_force_smoothing rack_smooth rack))

    ###########################################################
    #####################################################
    #####################################################
    #PARKING LOT FORCE :)

    (parkingForce (* parkingForceMult rack))


    (parkingForce (* parkingForce (crossover et 0.0 5.0)))
    (parkingForce (* parkingForce (- 1.0 (crossover vel_mag 0.0 7.0))))
    (parkingForce (* parkingForce ))
    (rack (* rack (crossover vel_mag 0.0 5.0)))
    (rack (+ rack parkingForce))

    ######################################################
    ######################################################
    #FX_AMS2- scrub effect (gives subtle vibrtions on braking / understeer)
    # and engine vibrations on wheel (so like ams1 "fx" -curbs)
    #############


    # Scrub ----------------------------------------------
    (FL_scrub (soft_clip FL_scrub 5120.0 0.01))
    (FL_scrub (scoop FL_scrub 0.16 0.15))
    (FL_scrub (* FL_scrub (oscillator 2.2)))

    (FR_scrub (soft_clip FR_scrub 5120.0 0.01))
    (FR_scrub (scoop FR_scrub 0.16 0.15))
    (FR_scrub (* FR_scrub (oscillator 2.2)))


    # Texture --------------------------------------------
    (road_scale (* 0.01 1.0))
    (brk_scale 0.000002)
    (scrub_scale (* 999.0 9.9))

    (tex_k 19366.0)
    (tex_d 9.6)

    (FL_tex (+ (* road_scale FL_road) (* brk_scale FL_brk) (* brk_scale FL_crnr) (* bump_scale FL_bump) (* scrub_scale FL_scrub)))
    (FR_tex (+ (* road_scale FR_road) (* brk_scale FR_brk) (* brk_scale FR_crnr) (* bump_scale FR_bump) (* scrub_scale FR_scrub)))

    (tex (+ FL_tex FR_tex))
    (tex (* tex track_road_noise device_road_noise))

    (tex (soft_clip tex 1.0 0.0))

    # Engine Primary ---------------------------------------------

    (max_rps 8000.0)
    (rps_scale ( / crankshaft max_rps))
    (rps_scale ( power rps_scale 0.8))
    (rps_scale (min rps_scale 0.02))
    (rps_scale (max rps_scale 0.14))

    (load_mult (+ 0.8 throttle))
    (load_mult (max load_mult 1.0))

    (engine_vibe (sin crankPos))
    (engine_vibe ( * load_mult engine_vibe rps_scale engine_scale))
    (feel ( + tex engine_vibe))

    # Engine Secondary ---------------------------------------------
    (engine_vibration 12)
    (engine_vibration_while_driving 4)
    (cvwd (- 100 (* engine_vibration_while_driving (/ 100 engine_vibration))))
    (engine (oscillator (* (* crankshaft 0.015) 0.2152)))
    (engine (* (- 1.0 (* (crossover vel_mag 0.4 1.0) (* cvwd 0.01))) engine))
    (engine (* (* engine_vibration 0.0015) engine))
    (feel (+ feel engine))

    # Gearbox --------------------------------------------
    (gearbox (oscillator (* (abs (- driveshaft_core clutchshaft_core)) 1.0)))
    (gearbox (* gearbox gearbox_grind clutch 1.0))
    (gearbox (spring gearbox 16000.0 0.9 1.0))
    (gearbox (* gearbox 1.5))

    (feel (+ feel gearbox))

    ############################################################################
    ###########################################################################

    (rack ( + rack ( * feel fx 0.8)))

    (output (* rack gain))

    # Scaler as informational only, doesnt affect output -
    (scale_window_init 10.0)
    (scale_window_nominal 2.0)
    (scale_soft_clear_t 10.0)
    (scale_min 0.2)
    (scale_max 2.0)
    (scale_blend_t 2.0)
    (signal_scale output
    1.0 1.0 1.0 1.0 1.0
    0.0
    0.0 0.0)


    ##lock_stops
    (stops (bumpstop output 0.05 1.0 0.05 0.0))
    (output (+ output (* stops device_lock_stop)))


    ######################################################
    ######################################################
    ##(LOW FORCE BOOST)
    ################

    (output ( lfb output))

    ######################################################
    ######################################################

    (output (hard_clip (* output gain) 1.0))

    (histogram output)
     
  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    It’s a bit of a strange conversion from early PC2 customs that file.

    you could try small increase in (brk scale ) but that looks like it’s more a vibration effect.

    In that PC2 language , the fx axis will contribute to brake or longitudinal force .

    and the fz axis is more to do with suspension vertical loads.

    neither of them have any kind of multiplying like the other axis inputs.
    So maybe you could try adding them into the fx because looking at it , they aren’t even actively bound to any form of slider like Fx nor are they having any connection to final rack output unless I’m missing something , and once active , who knows what might happen.

    I think the only output you are feeling is just coming from the base Reiza Rack. .

    I’d proceed with caution if at all with this file.
     
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  10. AdrianJ

    AdrianJ Active Member

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    Thanks
    This profile really allows user to feel rotation if the car , good detail too
    But would like to add a couple of other components
     
  11. Thompsonbra

    Thompsonbra New Member

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    Glad you like it! Remember to lower the front load feel in the file to 0.5 if FWD cars feel too heavy..
     
  12. 124036

    124036 New Member

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    Hi, I am using TS-PC (with ferrari 488 wheel) but the FFB in AMS2 doesnt feel right but I cant say what feeling is missing.
    In R3E for example the ffb feels right and good for me.
    Any recommendations what settings on TM Control panel and ingame works fine ?
    Maybe there are other ts-pc users who can tell me their settings and tell me if they use custom_ffb file or default+

    Thanks !
     
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  13. Thompsonbra

    Thompsonbra New Member

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    Another TS PC user found my TR300 file to be good so it might suit you (see attachment).

    I recommend using in game:
    Gain 100
    FX 45
    LFB 0
    Damping 0

    TM control panel
    Gain 75 (give or take)
    Periodic forces 100 (cant remember the exact names)
    Spring 0
    Damping 0
     

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  14. McClusky

    McClusky New Member

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    @124036 - In another thread Nolive721 posted the below settings which are almost exactly like mine (less in game Damper for me).

    Default+

    Gain: 80
    Low Force Boost: 15
    FX: 35
    Damper 50+ depending on the car power steering type

    He did recommended to set all TM's Control Panel settings to 100% except for Auto Center set at recommended.
     
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  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I tested this file to very good results on TS-PC (but with different in-game setings).

    It is the first file (as far as I can remember) that simulates front locking as it should - a strong loss of FFB force, visually coherent with car behaviour. Also the scrubbing is just right, antecipating a catrastophic loss of grip very well.
    I guess, for now, I'll stick to it and just go racing instead of spending my time testing and adjusting custom files... ;)
     
    Last edited: Sep 7, 2022
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  16. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    I really don't think "Detailed Gain Settings" do anything in modern sims, but I may be wrong.
    On the other hand, BOOST must be OFF (default) and auto-center to "by the game".

    An in-game gain of 70 works well with car specific to ~80%, or else too much clipping can occour.
    I'll probably put in-game gain to 60 and have cars at ~100%.
     
    Last edited: Sep 7, 2022
  17. 124036

    124036 New Member

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    THank you very much for your feedback ! Can you tell me what are your settings at TM CP ? 100% Gain ? Damper-settings seems to doesnt matter right ?
     
  18. 50footELVIS

    50footELVIS Member AMS2 Club Member

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    Greetings,
    I have a friend who has a Virtual Racing School DD base. If anyone has this DD, would you mind posting the wheelbase settings and in-game FFB settings? He purchased AMS2 and I thought I'd at least, try here. If not, I'll direct him here to fish through the pages of this thread.
    I figure default in-game settings would be a first step, and then direct him towards one of the community custom files.
    Cheers
     
  19. tUMi

    tUMi Active Member

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    After five or six month break from AMS2 it feels so good to be back driving this wonderful sim and of course testing different custom FFB files that has been posted here in the past few months.

    Recently released V1.4 update finally got me excited and motivated again of this sim, so now was a perfect time to end my lengthy break . :)

    I'm happy to see that these custom FFB files are still getting better and better. The dedicated people here developing and posting their versions of custom FFB files are doing very good job, keep it going. ;)

    For the record from all these custom FFB files recently released here my #1 favourite at the moment is definitely @Stakanov 's latest version (V.1.4, with yaw) of "FFB ATMOS 4.1 (4xFX.1WHEEL)" custom FFB file. After couple of my own tweaks for this custom FFB file (just increased/decreased some values to make it fit better for my wheelbase, that's all) it now feels so excellent on my SC2 Sport wheelbase that it helped me to make two new lap records in Time Trial leaderboards earlier this evening. :)

    My in-game FFB settings:
    Gain: 35
    LFB: 5
    FX: 20
    Damping: 20

    My True Drive settings can be found here: ams2_f-ult_g2_hockenheim_tumi_world_record_07-09-22_true_drive_settings.png
    Or from this direct link to screenshot: http://www.dropbox.com/s/z7dxyztzgk...record_07-09-22_true_drive_settings.png?raw=1

    I have also uploaded the tweaked file in this post in case someone wants to try it out. ;)

    First lap record of this evening was made in Laguna Seca with the Corvette C8R (GTE class):

    http://www.dropbox.com/s/x7hcjzfxp2...una_seca_tumi_world_record_07-09-22.png?raw=1
    http://www.dropbox.com/s/r047zavylq..._world_record_07-09-22_sector_times.png?raw=1

    And the second one for this evening was made in Hockenheim with the F-Ultimate Gen 2:

    http://www.dropbox.com/s/67spmy9a81...ckenheim_tumi_world_record_07-09-22.png?raw=1
    http://www.dropbox.com/s/tv94p53yqw..._world_record_07-09-22_sector_times.png?raw=1
     

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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi @tUMi

    nice to see you .
     
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