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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. Erik G

    Erik G New Member

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    • Car / Track used: Ginetta G40 at Kansai (East Layout)
    • AI Strength setting: 100
    • Corner (if issue is corner specific): Penultimate corner (after the uphill section)
    • AI Aggression setting: High
    • Session Distance: 15 laps
    • Weather when the issue was observed: Dry
    • Player Tyre: Slicks
    • AI Tyre (if known to be different from player): Slicks
    • Type of session when the issue was observed (practice / quali / race): All
    Mid uphill section and through the penultimate corner the AI just slows down to a crawl for no reason.
     
  2. pipimax007

    pipimax007 Member

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    Version: V.1.4.1.3
    Car:F classic gen 3
    Track: ALL
    Strength: 95
    Aggression: Medium
    Type of session: Race
    Steps to reproduce: tyre wear 3x.
    AI pits every 3 laps, just when my tires drop oly 25% wear.

    I didnt see this in other classes
     
    Last edited: Oct 14, 2022
  3. pipimax007

    pipimax007 Member

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    Alright, more classess tested and this didn't happen.. I suggest you look at F classic gen 3 AI tyres and see what's going on.
    EDIT: happens in more tracks only with F classic gen 3.
    Can anybody else please try it to gather evidence?
     
    Last edited: Oct 14, 2022
  4. Scar666

    Scar666 Zum Glück bin ich verrückt

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    • Car: Super V8
    • Track: Long Beach
    • AI Strength setting: 100
    • Corner (if issue is corner specific): All Straights.
    • AI Aggression setting: High
    • Weather when the issue was observed: Bone dry
    • Player Tyre: soft or hard
    • Type of session when the issue was observed (practice / quali / race): All
    AI has no speed down the straights and a lot of speed in the corners, it feels like I'm driving an LMP1 on the straights but when it comes to the corners it feels like I'm driving a street car in comparison to the grip of the AI.
     
    • Agree Agree x 1
  5. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    FYI i can confirm your observations.
     
    • Agree Agree x 1
  6. Spinninggenius

    Spinninggenius New Member

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    • Car: F3
    • Track: Oulton Park Island
    • AI Strength setting: 103
    • Corner (if issue is corner specific): All circuit
    • AI Aggression setting: Max
    • Weather when the issue was observed: Wet - date 31/10/21
    • Player Tyre: Wet
    • Type of session when the issue was observed (practice / quali / race): Race
    The AI are doing dry lap times on a wet track. Lap 2 of race is being done in 1:24-1:25 by the field
     
  7. speedonerd

    speedonerd New Member

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    Car: Formula USA Gen 1 (All Cars)
    Track: Fontana, Oval
    AI Strength: 97
    AI Aggression: Max
    Corner: Entire Track
    Player Tire: Slick Speedway
    AI Tire: Slick Speedway
    Session: Practice, 90 mins
    Weather: Light cloud

    AI are simply far to fast for the player to compete. After only 3 minutes the fastest lap is a high 30.3, which is simply impossible as Fontana's current race lap record is 30.900, set in 1997, while these are the 1995 season cars. I was previously testing in conditions identical to the above stated but with strength at 101, and the laptimes were sub-30 seconds. This may be a side effect of AI not being able to suffer from dirty air like the player does, allowing them to maintain full grip in the turns and set impossible times.
     

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    • Agree Agree x 2
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  8. deadly

    deadly Well-Known Member

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    2 things should be fixed asap:

    - The AI blocks/races player on it's in- or outlap like crazy in qualifying, does everything to ruin a fast lap of other car, does not respect blue flag rules, no matter what values you set within the custom AI file. Rather kicks player off track than let him pass easily.

    - AI never gets penalties, it can cut corners and ram other cars without any consequences.
     
    Last edited: Oct 18, 2022
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  9. Pales

    Pales Member

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    It has been a little while since I have played AMS2. Has the rubber banding been removed yet where if you pass a car, it no longer has any interest in battling you and has much slower lap times?
     
  10. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Pardon me but what you are saying is the opposite of rubber banding, rubber banding is the AI catching you no matter how fast you are or waiting for you when far ahead. I have not encountered any rubberbanding myself and if evenly matched they will fight back.
     
  11. Pales

    Pales Member

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    My apologies then, I guess I used the incorrect terminology. I do recall seeing this posted a few times over the years, so it wasn't just me but yeah, guess I will have to re-test and try it again.
     
  12. herakles

    herakles Member

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    Sorry, but I frequently do 30.1 in Qualifying versus AI. Please do also check the Time Attack top times of that very track...

    Greetings,
    Herakles
     
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  13. Rando1

    Rando1 New Member

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    • Car / Track used: Omegas - Copa Montana at Daytona trioval
    • AI Strength setting: 105
    • Corner (if issue is corner specific): front stretch
    • AI Aggression setting: MAX
    • Session Distance: 10 laps
    • Weather when the issue was observed: light clouds
    • Player Tyre: slick oval
    • Type of session when the issue was observed: race
    • Sim Ver: v1.4.3.0 RC
    AI cars brake on the front stretch turn on every lap, even when they are alone.

     
    Last edited: Oct 31, 2022
  14. Seb02

    Seb02 Active Member

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    I agree with you. Already noted in the last update but it seems not fixed
     
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  15. Scar666

    Scar666 Zum Glück bin ich verrückt

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    • Car / Track used: Mini JCW multiple tracks
    • AI Strength setting: 120
    • AI Aggression setting:high
    • Session Distance: speed related all sessions
    • Weather when the issue was observed: dry and wet
    • Player Tyre: both
    • AI Tyre (if known to be different from player): both
    The Mini's are off my pace by at least a second at all tracks except Brands Hatch Indy, and I'm 2 seconds off the pace in an online setting...
     
  16. Anthony 123

    Anthony 123 Active Member

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    Car / Track used: all open wheelers and all ovals
    AI Strength setting: max, 120
    AI Aggression setting: high
    Session Distance: any
    Weather when the issue was observed: any
    Player Tyre: any
    Type of session when the issue was observed: any

    The ai is incredibly slow on all ovals in openwheelers. By lap 2 i am in first and i am not exactly a great driver. Any weather, any time. They are far too slow. I have to intentionally set up my car to be slower to have fun with them
     
    • Disagree Disagree x 1
  17. deadly

    deadly Well-Known Member

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    AI can use slipstream since latest release candidate update, but still does not overtake resolutely enough, so that 2 cars still go side by side for a long time, blocking the whole track.
     
  18. deadly

    deadly Well-Known Member

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    The AI still has problems overtaking slower cars.
    When watching them driving open wheelers from their cockpit view, I saw that the car which wants to have an overtake comes much to close to the car in front, just as if it wants to scan the way by using opponent's rear tires, even when the track is not narrow. By doing so, they have to brake in order to avoid a crash (very often, they actually crash), and can not do their overtake that way. Then, the whole procedure starts all over again.

    They should not come that close to the other car and just push through without braking.
     
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  19. deadly

    deadly Well-Known Member

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    AI still loves to drive in the middle of the track and go back to their racing line very late in the braking zone.
    This kind of blocking other cars is ok for me in races, but it is a pain during training/qualifying, when they constantly ruin other drivers laps. :whistle:
     
    Last edited: Nov 2, 2022
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  20. Fernando

    Fernando Active Member

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    On top of that, when driving cars with DRS as an option, that brake to avoid a crash leads to the DRS closing mid straight, invalidating their advantage.

    Also, on testing Formula Reiza at Silverstone GP 2020, I found that dirty air seems to be not working on that combo. Cars racing in a closed pack the entire lap, all the race (40 laps race), side to side and tail to nose, without apparently being penalized neither by tyre wear/temperature, neither cornering speed, and unable to overtake each other because the problems mentioned earlier.

    That race was 100% AI medium aggression.
     
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