Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Just wondering which values alter how heavy the steering becomes when you spin? All the files I have tried do a similar thing. They get extremely heavy on opposite lock. Would like to be able to reduce this effect. Thanks.
     
  2. 0ct0

    0ct0 Member

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    My friends and I have the same issue and is a real issue when using this file.
     
  3. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Try adjusting these values for the above issues.
    (velocity_res_scale 0.32) #How much velocity affects resistance
    (velocity_res_offset 0.66) #How much resistance at velocity 0
     
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  4. Danielkart

    Danielkart Well-Known Member

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    Can I confirm what Peter Stefanie says. My vel_res_offset is set to 0.63 but be careful with that as it makes the entire steering lighter. Also slip_crossover_line2_end_y makes it easier (1.4 for me) but at the same time it also changes the slip effect in time. I wouldn't lower the Veloc_res_scale too much because then you won't notice the downforce of the car as the speed increases. If you (Michael and 0ct0) are of course looking for more steering loss with grip loss then I would go with defaults
     
    Last edited: Nov 9, 2022
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  5. JavierZumaeta

    JavierZumaeta Active Member

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    hi all. not really a custom ffb question, but it is relevant to ffb

    I've been using the CSL DD since before Reiza updated the game to include a setup for the CSL DD specifically. I've been using the generic wheel and pedal separate profile for the wheel. I'm considering switching it to the specific CSL DD profile, but this would require re-mapping all the buttons which is a pain in the ass to do. Is there any tangible benefit to switching to that set up? In ffb quality, or other benefit. For instance, the funky switch twirl funciton isn't supported that I can tell.

    Anyone know?
     
  6. 0ct0

    0ct0 Member

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    Thank you both - I tried adjusting those values to no avail.

    To be clear the effect is a wrist breaking 100% ffb snap on the wheel at the point the car comes to rest during a spin (so I'm told, as I never spin!) at the point there would be the least force you get all the force your wheel can supply in a jolt (In a real car it would be a bit of tyre sidewall springing back to normal shape but x100)

    the force during the spin is as expected.

    Try whipping the arse end of a Porshce around on a hairpin until it gives out.

    I'll try tweaking a bit more
     
  7. MickT

    MickT Active Member AMS2 Club Member

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    Can't you just create a new control set? You can have up to 5, and when you create one you can use an existing one as your baseline. If you don't like it, you can just switch back. Alternatively, just make a backup copy of your Documents/Automobilista 2 folder
     
  8. JavierZumaeta

    JavierZumaeta Active Member

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    thanks for the reply. Indeed I have multiple setups. But if I switch over to the CSL DD preset, I'll have to re-do the button mapping - and if there isn't a tangible benefit to switching over I don't wanna go through the trouble, right?
     
  9. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    Anyone have a link to a walk through guide of creating a custom ffb file?
     
  10. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    If you find something, please be sure to let us know. As you say, can be very hard on wrists.
     
  11. MickT

    MickT Active Member AMS2 Club Member

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    Sure, but I thought the value of a preset was that it came with all the button mapping - i.e. you change to CSL DD and the buttons will automatically map to where they 'should' be?
     
  12. JavierZumaeta

    JavierZumaeta Active Member

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    whoah, is that the value of the preset? hmm, no, I don't think so.... it can't be. At least I hope not. 'cuz the wheel and the wheel base are separate. different wheels come with different buttons. the CSL DD must be about the ffb.
     
  13. MickT

    MickT Active Member AMS2 Club Member

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    There are a few more features it unlocks, but if you look at the fanatec SDK, it allows game developers to:
    ...make use of the additional wheel vibration/rumble motors (not the FFB motors)
    ...make use of the tuning display (for gear display, speeder, ...)
    ...make use of the vibration motors on ClubSport Pedals
    ...make use of the rev LEDs on ClubSport Wheel rims
    ...detect different Fanatec products if they have the same USB product ID (CSR or CSR Elite, etc.)
    ...detect the rim type connected to the ClubSport Wheel Base
    ...etc.
    For the actual FFB forces, however:
    What is not a function of the Fanatec SDK?
    The SDK is not necessary to get output (pedal axis, steering wheel axis/rotation, button inputs) from our hardware. This is controlled by DirectInput only, as our devices are HID standard devices.
    The SDK is not necessary to send force feedback effects to the wheel. For that you will only need to install the driver and send standard direct input commands for FFB.

    Fanatec
     
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  14. JavierZumaeta

    JavierZumaeta Active Member

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    hey, thank you. would you say then it is worth it? Would I get more ffb fidelity by switching to that setting?
     
  15. MickT

    MickT Active Member AMS2 Club Member

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    I don't know - you should try it out. Despite the above, it's entirely possible Reiza also tweak the FFB output based on the preset, but only Reiza can tell you that.
     
  16. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I doubt there would be any difference in FFb , but it’s not that much of a hassle to assign a few buttons . so might as well try it.
    you have probably spent more time asking about doing it than it would take to do it :D.
    plus you might as well get practice because sometimes you might need to reset things after an update or something fanatecy happened.
     
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  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    it’s a case of Kinetic energy, that force has to go somewhere. , irl it would be absorbed by power steering system mostly , but that’s not possible here.
    i think it’s quite a good example of how detailed the Momentum rack is . and there’s a clue in the name … momentum.

    you shouldn’t really be fighting the wheel wanting to release that energy and should either let go or just loosen you grip and let the wheel slide on your palms .
     
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  18. Danielkart

    Danielkart Well-Known Member

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    As Kuku said, release the wheel before you drive into a wall, as is the reality. I drive 10-12Nm peaks, which is completely sufficient, everything above that goes into go-kart forces. Monaco is good for testing F1 cars because of the tight slow corners and I have absolutely no problems with power. I think you switched from a belt base to a simagic? Of course, these are completely different forces and you have to get used to them first
     
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    It's nothing to do with driving into a wall. As soon as the car begins to slide and you apply opposite lock, the steering becomes very heavy. Not realistic. I have tried a few of these files and they all do it to some degree. And I am still on CSW 2.5 at the moment. Was just asking as it would be nice to find a setting that can reduce this effect. Apart from that, they are all sooooo much better than Default and Default+. Thanks to all those involved in making these files for us.
     
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  20. Pascal Villemin

    Pascal Villemin New Member

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    Any chance for Simucube 1 OSW Settings and a custom ffb file? (Driver and ingame)
    Just need a baseline to tweak from...so much settings on wheel side alone...
     

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