Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Sorry for late reply, was away for a while. It is here, look for latest Maurice Boschen's file somewhere in the middle of the page (won't better use deeplinks for transparency, here).
    He stated recently he is going to keep his profiles even with the latest update. I am anyway going to try new DanielKart's file :D.
    FanaLab - Share your favorite profiles - Page 26
     
  2. Danielkart

    Danielkart Well-Known Member

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    The V45 is superior to the V44 in almost every area. Maurice changes has nothing to do with the custom. It writes new in-game and base values for each car and saves it. Of course that's also a very good thing and it's actually a shame that he stays with the V44. But I understand him because of course it means a lot of work
     
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  3. GoobMB

    GoobMB Active Member AMS2 Club Member

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    I actually have no clue what he changes inside of the customffb itself compared with your original (he credits you so I thought he touched a thing or two, because your and his file felt a bit different with identical base and ingame settings).
    If I understand it right, he uses your pure file?
    I will refer to you from now, then... because it has been the best ffb I got in AMS2 since I don't know when. I only miss one thing which is probably hardcoded in the engine: I would love to have "dead" light steering wheel when front tyres exceed their slip angle to understeer slide instead of vibrating scrub.
     
  4. Danielkart

    Danielkart Well-Known Member

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    Hey Goob! There are so many tastes and sensations. People have very different preferences and that makes it so difficult at ffb. That's why it's good that there are many customs and people can decide for themselves. In your case, try increasing the value (slip_crossover_line2_end_y 1.25) from 1.25 to 1.35 or 1.45 . Maybe it helps you
     
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  5. GoobMB

    GoobMB Active Member AMS2 Club Member

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    OK almost, almost there :D. (I am on 8Nm CSL DD, by the way, all possible rims from tiny F V2 modified to nearly 29cm through 30.5 D Turn to 32 round, which is my test bench).
    Cannot use recommended settings without damping, it is totally unstable without any gyroscopic moments, but dampened settings are really great (boosted FEI to 90 as my base is a weakling).

    You surely know where I aim with the understeer deadness, right? :D rF2, RBR or R3E. That moment when your fronts get loaded and loose all grip, or get unloaded (and loose a lot of grip). A lot of people wants to FEEL that slide, but what I want is I do not want to feel it through massive vibrations or something, because what all my real cars did (Fiesta Cup, some detuned track M3 and Octavia WRC) was the steering went totally unloaded, light, and when on gravel or smooth tarmac also almost smooth.

    Where is the cap of that slip_crossover_line, please?

    Oh. Tested with Grp C Vette (what a car!) and GT1 Porsche 911, and also a bit of Vintage Gen 1 formulas. For which my base is way, way too weak.
     
    Last edited: Nov 22, 2022
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  6. Danielkart

    Danielkart Well-Known Member

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    Hi buddy! Slip_crossover_line.... there is no limit. The limit is where you get your personal best feeling. Yes, I also have 3 wheels with different diameters. My Customs are created with a 30 diameter wheel because it is about the middle of the wheels. That a csl 8Nm reacts differently than a dd1/dd2 is also understandable and that you work with more friction and damping. A dd1/dd2 can be driven very well in both ways. I also know all the simulations and each has its pros and cons. Only I can do my own personal ffb with Ams2 and this possibility is very good. To me there is no simulation that will ever come close to reality as they are two completely different things. In the simulation it is important for me (personal taste) to get all the information on the steering axis and the wheel. And there is also the fun factor, the customs are just a lot more fun than the defaults (again my personal taste). Other customs are also very good, I recently drove Alegunner's file and was enthusiastic, only when the forces got high it was less good. Maybe people shouldn't be chasing the perfect file or trying to get 1:1 to reality because that's never going to happen. The goal should be to find your personal best ffb for yourself and then have a lot of fun with the hobby
     
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  7. GoobMB

    GoobMB Active Member AMS2 Club Member

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    I will surely experiment with damping and FEI later tonight. High FEI sends too much noise into ffb, but one step too low and it becomes numb.
    Yep, I am not chasing perfect ffb. What I look for is consistent behaviour through all sims I play... I am an old cars nerd so I do not care at all about GT3 plague with all these electronic gizmos etc... need pure mechanical beasts.
    All info on wheel axis: this is exactly what I do not want, for the only reason. I have shakers for that, so seat in pants is quite nicely distributed, I do not need rumble in wheel where there is not any IRL.
    Life is so colourful B).

    May I ask about variable which I want to toy with a bit for my personal taste (if it is simple): what defines holding forces in mid-high g corners in the file, please? I would like to have it higher for 32cm wheel of old cars.
     
    Last edited: Nov 22, 2022
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  8. Danielkart

    Danielkart Well-Known Member

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    That is the difference. I have VR , Motion , Buttkicker and I still love getting feedback from the steering axis. My custom is of course completely geared towards the steering axis and tire feel. And the whole file is very complex interconnected. Maybe I can only help you a little, but the values you can test for yourself: (scrub_scale 3.0) reduce for less scrubbing. (slip_crossover_line2_start_y 0.03) increase 0.1 or 0.2 or 0.3.... (slip_crossover_line2_end_y 1.25) increase to lengthen the slip. Further down the file FL_stretch , FR_stretch, RL_stretch,RR_stretch reduce the values 0.95 , maybe 0.5 or 0.3 or 0.1. (large_track_bump_scale ) reduces this value to feel less road detail
    Of course I can't guarantee that it will be perfect for you, but you can try it. A beautiful evening
     
    Last edited: Nov 22, 2022
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  9. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Exactly how I feel. Each source of feedback works in harmony with the others to make it a symphony-like experience. ;)
     
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  10. Daniel Escalona

    Daniel Escalona Member

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    Hey Daniel, kudos for your brilliant work... I simply loved your old v45!
    BTW is this file adapted to the new kart physics? Since V1.4.3.0 your old file wobbled excesively when driving straightaways. Can't wait to test this by myself but I'm so curious :D
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Hey Daniel! No, the kart file is unfortunately not yet adjusted as written in the file. I think you have to switch back to defaults. But a good tip from you I actually wanted to correct it in my custom for a long time. When I have more time again I will integrate it into the custom
     
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  12. GoobMB

    GoobMB Active Member AMS2 Club Member

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    Thanks a lot, going to test all these.
     
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  13. Luke Mulcahy

    Luke Mulcahy New Member

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    Could someone link the latest rfuktor file please? I cant seem to find it anywhere
     
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  14. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Latest one I believe: Post #4768
     
  15. gabe utsecks

    gabe utsecks New Member

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    Hi I'm new to this forum and was reading through your posts in this thread but was seeing so many different FFB files. Could you please link me to your most recent rfuktor one that I am supposed to use for a DD1 wheelbase? I'm a little confused because I'm seeing a lot of different variants of the file, so I'm not sure which one I am supposed to use for AMS2. Thanks!

    On the original page I think 5.0.1.3 was the newest, but there were updated files when I was going through all the pages of this thread...
     
  16. Handpflegecreme

    Handpflegecreme Member AMS2 Club Member

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    For me the Danielkart V45 works great. Ic use it with the Fanalab Profiles of Maurice Bündchen from the Fanalab Forum. His Profiles are matched for the V44 Version of Danielkart, but also feels great withe the V45 Version


    The last update from Maurice should be the 1.66 BIG FFB Update; FanaLab - Share your favorite profiles - Page 27
     

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  17. Danielkart

    Danielkart Well-Known Member

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    Good morning! fanalab is too buggy for me personally and there are always problems with it. Also the updates of Fanalab are always hit and miss and there are many problems. That's why it's more effective and sensible for me to make the settings directly on the base (actually only gain). But of course you can also use fanalab, but then you have to reckon with problems in other simulations as well
     
  18. Dmand

    Dmand Active Member

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    Greetings everyone!
    I just wanted to share my experience with a t300 wheel and DanielKart V45. I have been using Daniels files for a while and trying others as well. The DanielKart files are the absolute best for me on my wheel. Great job bud! I also use the V3 fanatec pedals with vibration motors, All set up in SimHub and the vibration that moves between the pedals and the wheel are a great combo.
     
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  19. Aza340

    Aza340 Active Member

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    Just wondering, are the vibration motors noisy?
    Only asking as I've been considering them or some kind of haptic feedback motors for a while but don't want to keep the family awake in the early hours of the morning!
     
  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi all

    Have made a few adjustments to my tune . would describe as a stable beta . i’m still making small changes here and there , but at a slow pace to thoroughly evaluate and only very minor changes.

    This file is aimed at driving the wheel that’s giving you info rather than the wheel driving you.
    I have greatly reduced the unrealistic feelings of the wheel pulling left or right when the back wheels are spinning .
    and generally made the speed of the wheel more life like . .

    I have included two versions . that have different frequencies of effects.
    Low file might be best for more common consumer wheels and entry DDs

    i know some users have said they can’t feel some details in the past or it feels weaker and that might be a case of the wheel base not being able to transfer the same detail or having the dynamic range.

    Both files work very well with my Simagic DD with no lack of details or relative strength . I’ve read reports from ex Fanatec CSL DD users saying they feel much more on simagic for example, I certainly feel quite exhausted after a 25mm race on a bumpy track .

    The file is still based on the original 5.0.1 file without any structural changes, so other scale values you might prefer are able to be crossed over .

    I think it will be a good file for users that struggle to adapt to Ams2 coming from other popular titles, as it’s a lot less hyperactive in the sop department. .

    Happy racing

    edit : suspension scale might be a bit high , depending on the car.
    Adjust to taste
     

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    Last edited: Nov 29, 2022
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