Information for Customizing AI drivers in AMS2

Discussion in 'Automobilista 2 - General Discussion' started by gian, Nov 19, 2021.

  1. Erik G

    Erik G New Member

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    They probably do get suspension damage but they work around it, much like "AI" does in other sims, by ignoring it and carry on unaffected, as if nothing happened.
     
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  2. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Could also be on purpose, I remember in GTR2 the AI would slow a lot during the race because of damage from racing each other. If the AI had damage equal to us they wouldnt last a lap :confused:. I agree that they are a little too tough at the moment.
     
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  3. Apex

    Apex Active Member

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    These cones mean business.
     
  4. Nubio Henrique Freitas

    Nubio Henrique Freitas Member AMS2 Club Member

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    Has anyone managed to get the Custom AI Drivers working on the DPi after the recent updates?
    I noticed that only the AI drivers created by Reiza appear.
     
  5. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Working fine on my end. They added 2 more liveries and the skin pack has 15, so be sure to not select more than 14 opponents.
     
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  6. farcar

    farcar Well-Known Member

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  7. john Ellis

    john Ellis The Rectifier of Names AMS2 Club Member

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    Wasn’t sure if I had missed anything DPi-driver related in the recent update, so I fired up a race to make sure my AI file was still working okay and that I hadn’t missed any extra grid spots. All DPi drivers seem to be present and accounted for.

    For what it’s worth, I can easily generate a complete set of AI files, based on my names-only mod, that also includes lines for custom attributes. If anyone out there would like a set as a convenient starting basis to manipulate individual attributes and livery names further, just let me know and I’ll throw it together.
     
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  8. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    That would be quite helpful for those of us that are not too versed in XML and such, thanks!
     
  9. Pwal

    Pwal New Member

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    I'm doing shorter races (14-15 laps) and to get a good attrition rate, I use negative reliability values ranging from -0.2 to -2.0. With the Retro Gen 2, I get from 4 to 12 retirements in a race, depending on the track. So the system works.
     
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  10. Samster

    Samster New Member

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    F-USA Gen 1 Reliability values...I've spent many hours trying to get approx 25% mechanical retirements (roughly as it was during 1995) on a 1 hour race distance. But with little success. I'm using values between 0.5 and 0.8. Does anybody have any numbers that work for this type of car/ race length?
     
  11. jusk

    jusk Well-Known Member AMS2 Club Member

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    I'd guess you'd need to go lower than that. Mechanical failures are not time-scaled, so if you are running 1 hour races with F-USA_Gen 1, even with a figure of 0.0 the car should last 50 minutes on average without a failure, as I understand it. At 1.0 they should last 1000 minutes.

    In my own file (intended for full-length races) the values I currently use range from 0.4 to 1.35 (based on 1995 data) - but I haven't tested it enough yet to tell you how well it is working.
     
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  12. Samster

    Samster New Member

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    Thanks!
     
  13. Brett Nagle

    Brett Nagle Well-Known Member AMS2 Club Member

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    I am having an issue with two custom files for DPi and GTE not working correctly. They sometimes pick up a couple drivers, but it is inconsistent at best.

    Example I am trying to do is a race at Road America. I have 5 DPi AI, 6 GTE AI, but they don't all show up even though I manual edit the grid to be 5 DPi, 6 GTE, and 22 GT3. I am a GT3 driver as well so there shouldn't be an issue with me driving one of these AI cars. Files are attached in case I did something wrong with them.

    Edit: Found a solution. It seems because I didn't have AI assigned for GT3 it messed with DPi and GTE so by assigning AI to GT3 the problem has been resolved.
     

    Attached Files:

    • GTE.xml
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    • DPI.xml
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    Last edited: Dec 17, 2022
  14. Marg

    Marg Active Member

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    I found at last, after a long period of testing! in USA Gen-2 I use reliability in range -1.5 to -4.0 !!! That works! But for F1 1991 I use values in range -0.05 (Senna) to -0.6 (Comas, Modena), because they are less reliable cars. But it's for 30 minutes.
     
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  15. Aaron Green

    Aaron Green Well-Known Member AMS2 Club Member

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    Sorry to pester, but i've read, read and re read that first page and again, if i go to create a GT1 file I add the livery name (Steve Soper for example), i then add another (Zonta) and another (Webber), but when i race i'll go in and those 3 cars that i've added all wont appear and its random too. One race i'll have two duplicate Mark Webbers, then in another race two duplicate Steve Soper's - and that is with only 3 opponents. I really dont see what i'm doing incorrectly, i've got valid livery names, i've got all xml files pointing in the correct locations, im totally at a loss...is this something that anyone else is encountering?
     
  16. deadly

    deadly Well-Known Member

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    I have a set with 30 custom liveries and drivers for GT1 and it works without any issue.
     
  17. Brett Nagle

    Brett Nagle Well-Known Member AMS2 Club Member

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    If you only have 3 custom AI then you have to set the number of AI at equal or less than that total number. If you want a full grid you have to create an AI for each spot on the grid.
     
  18. Aaron Green

    Aaron Green Well-Known Member AMS2 Club Member

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    I appreciate the feedback but even if i race with less than 3 i get doubles. Its honestly - bewildering. I've been out of the loop with what Reiza are planning to do, are there any plans to make a standalone program such as they did with their championship season builder they made for AMS 1? This is a rather convoluted way of doing this.
     
  19. Brett Nagle

    Brett Nagle Well-Known Member AMS2 Club Member

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    Can you attach your file so we can look at it?
     
  20. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    I had a similar problem with the 1997 F1 skins, the culprit was the symbol "&" in the Jordan team name, eliminating it in the overrides solved the issue. Maybe you have some symbol causing issues?
     
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