To Reiza: What physics do you actually want?

Discussion in 'Automobilista 2 - General Discussion' started by Richard Wilks, Jan 3, 2023.

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  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    You literally just did the same o_O
     
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  2. BrunoB

    BrunoB TT mode tifosi BANNED

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    Just tested your setup for the L98T.
    Respect that you are able to drive with these settings ;)
    And setting a respectable laptime at the same time.
    Hehe I think Ill have to cook my own to make the car a bit faster than when I use your settings:p
     
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  3. Renato Simioni

    Renato Simioni Administrator Staff Member

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    To be clear Richard I didnt mean to imply that about your posts, in fact the only reason I answered this topic is because I’m aware you have also done work on the area and can assume the feedback is from a legitimate perpespective, which is always welcome - point was to explain why devs can sometimes be defensive to criticism even when the posture isn’t warranted.

    With all this said and your minor spat with Tom appropriately resolved, I’ll leave you and the others to resume with the topic :)
     
    Last edited: Jan 7, 2023
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  4. reptilexcq

    reptilexcq Active Member

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    Yes, I meant more..i edited the text.
     
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  5. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Controllers are not more forgiving.
    Controllers are far more direct - a twitch of the thumb and you're fully turned in. They obviously lack force feedback. They also don't have the complete range of turning the wheel has, and AMS2 damps them somewhat, meaning you can't go as quickly from left to right in the game as you can flip your thumb from left to right (though not sure to what extent this is currently). They also have a steering animation that's disconnected from the actual inputs and apparently supposed to smooth out how the inputs look in AMS2.

    They don't have different driving physics to wheels.
     
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  6. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Maybe you can try to PM someone who works their, say what you think they should change and help them with improving controllers. Maybe if they relaunch the backing, you could become one and help them even closer. I play with wheel and want people who don’t have one to have a similar experience
     
  7. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    I would prefer feedback from the changes made at short notice.
     
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  8. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Agreed, but at the time I thought we would start another argument between others, but thankfully that didn’t happen.
     
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  9. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Just a random d...k trying to achieve his 15 minutes of forum celebrity.
    Frankly speaking the tone is intolerable, the patronizing is awful and the credentials he is putting in the face of hard working developers are questionable.
    Good idea to start the post, everything else quite shameful.
     
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  10. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    I'm not sure I would be a good consultant for a 'perfect controller experience', if by that you mean an adjustment to how the game filters input. I personally think the way pad support is implemented is generally fine in AMS2 (and PC2, it's very similar in both games). I've become accustomed to it, I can race with it very well. Many people can't, but what would help most them would be an active detriment to my driving.

    Many people, for example, think that the F1 games have great controller support. I personally don't play them at all because of the massive filters (and traction aid) they give to controllers, which make the F1 (!) cars feel like absolute trunks, and which make everything mushy.

    The thing is that AMS2 - and most other sims - reward you if you are precise with your inputs. For many people, being precise with a controller is very, very hard, because the device is not originally tuned to do a full steering range. This is just an inherent design aspect of the controller and it's something you can only kinda "fix" by applying various filters - but when you do this, you actually remove controller players further away from the wheel, not closer to it. There will never be a sim where controller is as good a device as a wheel.

    What I previously was referring to were the default filters employed by Reiza for controllers, which combine an incredibly sluggish feeling with delayed responses, which is maybe meant to cater to F1 (and other similar) games pad players, but which imo doesn't work as soon as you've got cars with actual oversteer.
     
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  11. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Wrong. The lateral stiffness of the tire is higher but it is reached with a far more compliant tread due to better geometry of the "belts".
    It actually enables far higher vertical and lateral stiffness without relying on high tire pressures and tons of armoring as bias ply did allowing therefore the tread to be more flexible
     
  12. Richard Wilks

    Richard Wilks Active Member

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    But i agree with that, specially including the pressures. Old bias ply race tires were ran with far higher pressures than todays radials. I have numbers for trans ams and the like that were double what they were doing in the 80s with radials.

    When i meant lateral movement, i mean of the thread without compromising its shape.
     
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  13. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Until the corner radius forces the two wheels at different speeds with enough torque to overcome the clutches torque the diff is indeed LOCKED in the proper meaning of the term. If there are very big vertical bumps in a straight (or almost straight line) it may accidentally open but you wouldn't want to be on board as the car will veer very suddenly exactly due to tourque vectoring effect (remember Berger 93 at Estoril out of the pit lane?)
     
  14. Richard Wilks

    Richard Wilks Active Member

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    I will not start that whole conversation again. I stand by what i said before.

    Agree to disagree.
     
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  15. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Either the guy hasn’t read the thread or wants to cause havoc. Good choice to not fall in his trap (maybe).
     
    Last edited: Jan 7, 2023
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  16. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Screenshot (531).png
     
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  17. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Frankly I agree. Lots of fuss on the Lotus that I found the most drivable "out of the box" even at full boost.
    Senna and the Brabhams were 100x worse for me although I must admit I could only drive them in Beta and by the time release came I had no access to my rig anymore.
    In general I agree that AMS2 went over time from having in broader terms a "general" tendency where cars would react to gas application out of slow corners with by waves of understeer to more recently a tendency to lose almost any lateral containment of the rear out of (especially slow) corners very quickly and I am not talking about big Turbo F1s, but more like street supercars, GT1s, GT3s, the BT49 in Beta which theoretically should have a pretty progressive behavior.
    IMHO the most recent tendency is a bit excessive in these latter cars and I think it's worth a second thought on dialing it back a bit, especially when I see Leynad in a post saying the rear is a bit too loose that means something is really on :D.
    MP4/4, Nissan 89 and the Lotus were actually very drivable for me on DD1.
    But, in general Richard Wilks has a point in noting that currently there are many a car that seem to have swung too much into rear end hyper-sensitivity to gas combined with noticeable but not unbearable turn-in understeer, to the point I am forced to use super low diff locking.
    And no I am not fiddling too much with rear suspensions because if I nerf the rear under gas I will also compel the issue of the turn-in understeer...
    Finally I believe in some cars a contributor to oddities is possibly the TC not being really in great shape generally although a couple of cars seem able to make good use of it, notably the Ginetta P1 and the V10 Gen 2
     
    Last edited: Jan 7, 2023
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  18. Ettore

    Ettore Well-Known Member AMS2 Club Member

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    Just have been reading through it and without wanting to start the fire again I felt like too much is too much (before reaching page 16) and voiced my dissatisfaction for the tone of the convo.
     
  19. Roy Jones

    Roy Jones New Member

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  20. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    just tried the 98t for the first time, wonderful car, like all the other new classic cars, no excessive loss of rear grip, i really wish we could separate the scrubbing sound of the tyres from the lock up sounds, the scrubbing sounds are unrealistic and you don't hear that irl, it makes it sound like the cars in this game just slide about all of the place
     
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