To Reiza: What physics do you actually want?

Discussion in 'Automobilista 2 - General Discussion' started by Richard Wilks, Jan 3, 2023.

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  1. Richard Wilks

    Richard Wilks Active Member

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    A cam and pawl is technicaly an LSD. As are any differentials that limit slip in some way. But its not a clutch or geared LSD.
     
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  2. Richard Wilks

    Richard Wilks Active Member

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    Oh and i can add, Ferrari is one of the teams that used a cam and pawl well into the 80s.

    And another was... Lotus! Yes, the 98T actually used a cam and pawl in selected events, unfortunately i don't know exactly the list of which, or else i would have replicated that in my mod.
     
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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    you could probably do it , if you knew my setup perhaps :whistle:
    Jokes aside it’s impressive what you can do with what you have to work with. i know i certainly couldn’t do it without FFB at least.
     
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  4. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    I am assuming this is also a joke...
     
  5. azaris

    azaris Well-Known Member AMS2 Club Member

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    Again, lap times are not an absolute measure of physics realism and by having 5 different diff models and 3-4 different tyre models on a car you get potentially 15-20 different physics combinations, so maybe by chance one of them produces realistic lap times. Also using PCars2 as a yardstick for lap time realism is laughable given most cars are also 10 seconds faster than in reality there, plus you have to drive in a totally arcade fashion to achieve those times.

    Interesting. But PCars2 sure doesn't implement that type of differential, and even if it did it wouldn't explain the difference in lap times. But maybe it would explain why most cars in PC2 make an annoying chinga-chinga-chinga sound and flop sideways on corner entry like a giant god-hand is rotating the car around its centre of mass.
     
    Last edited: Jan 12, 2023
  6. Richard Wilks

    Richard Wilks Active Member

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    You seem to not understand the point why i bring PCars2 up.

    Its not to say that Pcars2 was better accross the board. It is to ilustrate the capacity of the engine to create a good car, because such examples exist in the game.

    What is laughable is your alergy to the mere mention of Pcars2.

    You want to talk about driving in an arcade fashion? Check out the replay of the world record at Donington in the procar in AMS2. We will see a good example of taking the old hairpin sideways like if its in dirt, and still beat the second time by 1 second. I am sure that is very realistic...
     
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  7. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Yeah tbh the way you can (and have to) drift most historic and several modern cars in AMS2 feels far too overblown and at times ridiculous. There seem to be invisible forces pushing the car to go around the corner in the perfect manner if you manage to get the slip right.
     
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  8. azaris

    azaris Well-Known Member AMS2 Club Member

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    In fact it does not have that capacity because Reiza have access to all the diff models from PCars2 and to my knowledge had to throw all of them out and reimplement every single diff model based on models from AMS1 because they were all wrong in PCars2. So the drivetrain model of every single car in PCars2 is WRONG.
     
  9. BrunoB

    BrunoB TT mode tifosi BANNED

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    Thanks.
    But without derailing this thread even further :D then a few years back I actually made a manual of how to make an adapter between the SRW-S1 wheel and a T500 Thrustmaster base.
    Hehe problem is just that even the slightest FFB movement does disturb and exaggerate the problem trying to use fingercontrol to everything.
    So eventhough I have made the adapter and the T500 Thrustmaster base its unuseable for me.
    Thats the reason I have realised that the shown combi of SRW + and a non-FFB Modena table clamp is the best for me.

    _SRW+adapter.jpg SRW&Modena.jpg
     
    Last edited: Jan 12, 2023
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  10. Richard Wilks

    Richard Wilks Active Member

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    I dont remember the AMS1 diff having "clutches" to pick.

    And in all that, they implemented the wrong diff to seizable portions of their content. So i guess AMS2 is also wrong, correct?...
     
  11. azaris

    azaris Well-Known Member AMS2 Club Member

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    Maybe not every car in AMS2 had a clutch-plate LSD, but I suppose some compromises had to be made since the Madness Engine differential models are far more complex than in any other game. Where you get the idea that no car before 1983 had clutch-plate LSDs is beyond me, even GPL had clutches modelled. What is more relevant is that the LSDs that are modelled are done correctly. And here PCars2 failed completely and generated not only a general weird feeling of driving a shopping cart on corner entry, but also contributed to the famous black hole kerbs of death -phenomenon.
     
  12. WhippyWhip

    WhippyWhip Active Member AMS2 Club Member

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    tbh comparing anything to pcars 2 is pointless, zero cars in pcars 2 feel like you are driving a car, they drove like crap and not even close to like a real car, it's a shame ams2 exhibits some of the same behaviours that were in pcars2, like the chronic understeer turning into utterly weird oversteer through a corner, i'm starting to think the game engine is just flawed beyond the point of fixing, in both games cars feel like they are floating on the road rather than biting into it
     
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  13. Richard Wilks

    Richard Wilks Active Member

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    GPL was also wrong.

    You want me to take pictures of all the books that i have saying what diffs these cars had?...

    AMS2 problems go far beyond differentials.
     
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  14. Richard Wilks

    Richard Wilks Active Member

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    I don't get why this is being discussed. I stated what my opinion was already. Some people agreed with me. Repeating ad nauseum the same thing over and over again is counter productive if you have nothing new to add to this besides "AMS2 good, Pcars2 bad"...
     
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  15. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    My experience with PCars2 was quite short and not very pleasant.

    I was impressed with the content featured. Coming from racing mainly the Nissan ZX-T on iRacing, I went with it at Long Beach. I was inmediately turned off by FFB being dead on center and causing lack of precision in control powering out. I was even more dissapointed at discovering that I could brake very late, lock up wildly most of the way, then release brakes and flick the wheel and the car would dart towards the apex with incredible easeness. I then tested Group C cars, and they exhibited similar traits, plus physics going bonkers as soon as I touched a kerb or bit the grass. The Porsche 917k was outright laughable at this.

    At that point I stopped and went googling. There, I found about custom FFB files that solved the dead center. Plus tales about inconsistency of quality between cars. So I got the custom file that was lauded the most, and went with the Formula Renault 3.5, which many said that was the best. FFB improved but the dead center was not gone, the car was not bad but was still a bit lifeless, still had problems over curbs, still was unpredictable under power, and still allowed wild braking techniques and laptimes kept coming down.

    I exited the sim and gameplay count said 115 minutes. By then I was convinced that I could not be happy around my perceived PC2's main problems, and I refunded it. Judging by some posts I read here, seems like I missed out on something.
     
  16. Richard Wilks

    Richard Wilks Active Member

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    Unfortunately, that Nissan is the only "group C" car in the game that doesnt have the optional tires to pick in the setup menu...
     
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  17. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    The issue is that you lost credibility with most people on here when in your original post and many after, insinuated that PC2 was superior to AMS2 in physics and handling.
     
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  18. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I believe he only thought one car felt better and a lot of people think he meant all cars
     
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  19. azaris

    azaris Well-Known Member AMS2 Club Member

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    Or claimed that the FRetros should drive like drift cars, or that setups don't make any difference to the handling in AMS2, or that Group C cars in PCars 2 feel realistic, or that cars before 1983 did not have clutch LSDs...
     
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  20. Theodore Schultz

    Theodore Schultz Well-Known Member AMS2 Club Member

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    Group C was also mentioned and maybe others as well. But regardless the point is when you come to an AMS2 forum and bring up another game, especially one like PC2, you are not going to get a lot of push back. The bigger point is how the whole thing was done with the title and condescension. Simply make a post or send a message and say you know I think the 98T feels off to me and here is why.
     
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