Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. pimpi84

    pimpi84 Active Member

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    Track & Layout Used: any
    Car Used: Copa Uno (also Porsche GT3R and others)
    Applicable Settings: any
    Report: changing gears (especially from 3rd to 2nd) with clutch engaged, results in a very heavy surge jolt
    Steps to reproduce: drive the car up to speed in low 3rd gear, engage clutch (engine revs down to idle), shift gear to 2nd gear (with or without rev matching) and the telemetrydelivers a very heavy surge jolt. With motion system it is very unnatural. In general, also shifting up with or without clutch results in the same surge jolt.
     
  2. pimpi84

    pimpi84 Active Member

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    Track & Layout Used: any
    Car Used: Formula Classic gen.4 (also other formula classic cars and formula V12)
    Applicable Settings: any
    Report: telemetry "sway" channel delivers continuous random noise even when stopped and parked (like if engine vibrations is delivered through sway channel). It becomes unuseable with motion system.
    Steps to reproduce: start session with Formula classic gen.4, keep the car still, in neutral. Check sway telemetry.
     
  3. pimpi84

    pimpi84 Active Member

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    Track & Layout Used: any
    Car Used: Trucks (tested IVECO)
    Applicable Settings: any
    Report: With ffb setting to custom (never modified custom ini file from original), the ffb is reversed. (my gear is simucube OSW)
    Steps to reproduce: N/A
     
  4. Nano

    Nano New Member

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    Car Used: Dallara F301/ Dallara F309 (F3 Brasil)
    Applicable Settings: Headphone Mix
    Report: Engine noise is slightly louder from the right side
     
    Last edited: Apr 7, 2023
  5. alink

    alink Well-Known Member AMS2 Club Member

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    Brabham BT49
    Steering wheel out of the center, offset to the left
    ss124319.jpg
     
    • Informative Informative x 1
  6. deadly

    deadly Well-Known Member

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    In race against the AI, the artificial buddies love to use this line in order to avoid being overtaken by human player.
     
    • Funny Funny x 1
  7. Haris1977

    Haris1977 Active Member

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    Track & Layout Used: nurburgring track (gp, veedol and sprint track)
    Car Used: any
    Applicable Settings: any
    Report: Every time i enter this straight, those billboard graphics (yellow circle) along with some cars and tents - which are near - do pop up

    Not a bug but rather optimization thing :)

    [​IMG]
     
    Last edited: Apr 10, 2023
  8. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    This is a common issue in many games. It's usually caused by the track modelers using grid-snapping. This causes objects to share the exact z-space. The renderer doesn't know which object has the z-order priority, thus causing flickering. It happens in a quite a few places in AMS2. It's also called z-fighting. It takes a huge amount of human discipline to avoid this issue or creating a script that detects z-fighting to validate the asset as the modeler checks-in the asset back into the game building pipeline.

    Here's a 10 year old example...
    technical issues battlefield 3 - Rendering artifacts (flickering/z-fighting in scope) - Arqade (stackexchange.com)
     
    Last edited: Apr 10, 2023
    • Informative Informative x 1
    • Useful Useful x 1
  9. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    This could also be caused by offset driver-view (head).
     
  10. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Multiplayer with practice session
    Report: I'm experimenting only at practice sessions weird input freezes, where the game keeps running but inputs get locked up, often resulting in a loss of control, near miss, loss of time, and crashing. It usually lasts 2 or 3 seconds. It can also evolve into a complete game crash where I have to manually close the game via Task Manager. Problem is, I also use Simhub for Wind and Tactile Simulation, and the data output to it gets hang up. Even if I close and restart Simhub with the game shutdown, it keeps telling me that the game is running with a given data, so fans start spinning and shakers vibrating constantly, even with the game closed and no trace of it at Task Manager. The only way to solve this is doing a full restart. It does not happen offline (have not tried a full race weekend scenario with offline practice sessions, only test days), it does not happen at either qualy or race sessions online (thankfully), just practice. But it causes a big loss of time and disruption.
    Steps to reproduce: In my case, join any multiplayer lobby with a Practice session that is long enough for this problems to surface, usually 30 minutes.

    If there is any other data I would need to provide to trace this problem, please let me know.
     
  11. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Does not look out of line with what I see here: BT49-PHOTO1
    It was not a totally uncommon practice to do this, for giving more room to operate shifter. The Lotus 49 did the same thing a decade before.
     
    • Informative Informative x 4
  12. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    Track Used: Bathurst retro & 2020 version
    Applicable Settings: sunny few clouds
    2580x1080 resolution
    X4 msaa
    X16 af
    All settings high

    Report: on the inside of turn 4 and throughout the esses where the track meets the vegetation, I'm getting semi transparent grey triangles coming up from the ground.

    Edit: Bathurst 2020, same locations, there is semi transparent boxes coming off the sidewall
     
    Last edited: Apr 11, 2023
    • Agree Agree x 1
  13. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    That seems to happen everywhere there is a high bank in Bathurst 1983... regardless of graphic settings. Nothing beats a screenshot ;)
     
  14. alink

    alink Well-Known Member AMS2 Club Member

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    Scary :eek:
     
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  15. Richirichi

    Richirichi Member

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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car Used: GT3/4
    Applicable Settings: Any
    Report: Onboard Traction Control is still not working, either through rotary encoders or other button configurations; onboard ABS does work. Game breaker for GT3/4 cars, especially in changeable weather conditions. I’ve reported this at least 3 times over a 6 month period, & will keep regularly reporting this glaring issue, until someone finally listens!
     
  16. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    What you mean onboard? Are you saying the TC doesn't change on the dashboard of the car? I sure does change for me when using rotary buttons by my thumbs on a fanatec wheel FWIW. Are you talking about the rotary encoder are not being registered when configuring the button assignment?

    IMHO, it's never about listening for Reiza, it's about lack of resources and prioritizing financially impactful issues (like improving MP mode, releasing assets, etc...)....
     
  17. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Follow up. Last night I was practicing with the 390R at Imola 01 and it happened a couple times on Test Day. The Simhub data hanged up again, but fortunately I could check that the output reset when the car and track were loaded again, it's something I did not dare to check while at online sessions in fear of missing too much. I got another crash and game closed a few minutes later, this time displaying an OpenXR error. I took a screenshot of it that I have at my simrig. Went to the OXR app and found there was an update, did it, and the issue did not repeat itself for the rest of that session, nor for the following one with Stock Car 22 at Buenos Aires. Jury is still out, but maybe issue rectified itself with that? Will follow up again as I log a couple more sessions, both offline and online.
     
  18. Richirichi

    Richirichi Member

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    Thanks for the reply. The rotary encoder registers, when I assign TC control, but doesn’t function in game (in game is what I meant for onboard) for some reason. I have two rotary encoders on my Fanatec Mclaren GT3 V2, & the assignment for ABS works fine, in game. I’ve tried everything, & can’t figure it out, maybe it’s my issue. Fair point about the resources, I fully understand that Reiza is a small developer.
     
  19. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car Used: Brabham BT64B
    Applicable Settings: Any
    Report: Many of the car gauges do not move or change.

    FYI @robillard3381

    upload_2023-4-11_17-57-37.jpeg
    upload_2023-4-11_17-59-19.jpeg
     
    • Agree Agree x 1
  20. Chillblast

    Chillblast Active Member AMS2 Club Member

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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car/Class: Group C
    Applicable Settings: Any

    Report: The Chevy in the group c class has a different pit process compared to the other cars in the group c class, with the Nissan, Mercedes and Porsche you are able to add fuel and change tires at the same time, however with the chevy it adds fuel and then changes the tires. a tire change takes roughly 12 seconds so the chevy has a pitstop which is 12 seconds longer than the other cars in the group c class.

    I'm guessing that the chevy was supposed to be part of another car class but for whatever reason it was moved to group c but the pitstop stages were not changed to reflect it
     

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