Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. NBrembo

    NBrembo Member

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    Version: 1.4.6.4
    Track & Layout Used
    :any
    Car Used: any -
    Applicable Settings: in cockpit, visible steering
    Report: Since fix my G27 is not in sync with the in game wheel. default FFB and custom. When reverting to previous build it is 100%. almost like rotation is our..?
    Steps to reproduce: any car and track
     
  2. jeprimer

    jeprimer New Member

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    Track & Layout Used: Ibarra, Autódromo Yahuarcocha
    Car Used: Any
    Applicable Settings: Any
    Report: When the full title of Ibarra is displayed ingame, it is mis-spelled. It is written as "Autódromo Yahuacocha" --- there is a missing R.

    The correct title is shown on the track image though, and the correct title can be confirmed as "Yahuarcocha" when researching the track online.
    Steps to reproduce:
    1. Load game, go to any menu that has a map list. Single Race/Test Day/Time Trial/etc
    2. Scroll to "Ibarra"
    3. Highlight track, observe menu to the right of the screen. The full name will be shown above the track map.
    4. User can see the name is mis-spelled
     
    • Informative Informative x 1
  3. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Title: Country flags gets changed to incorrect values.
    Version: 1.4.6.4.2270.AVX
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Joined an MP lobby with no practice after a qualification you might randomly see a different flag next to your name.
    upload_2023-4-4_18-40-16.jpeg
     
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  4. stum

    stum New Member

    Joined:
    Nov 7, 2020
    Messages:
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    9
    Version: 1.4.6.4
    Track & Layout Used
    : Road America
    Car Used: GT4s
    Applicable Settings: 24 driver multi-player
    Report: Vote to kick kicked the wrong player !
    A multi-player league race needed to remove a driver - all drivers were asked to vote to kick player A but player B was kicked instead (and therefore could not get back into the lobby) while player A remained unaffected by 20+ vote to kicks.

    VERY EMBARRISING ! the game kicked one of our good guys despite 20+ votes to kick a different guy.

    The 2 names started with the same letter, and it appeared one person may have miss clicked and voted to kick player B - but 99% of votes were for player A. The chat window is small and the number of votes scrolled very quickly.
    Despite all the votes Player A was not kicked !

    Steps to reproduce: don't think it was track or car based.
    Multiplayer, Qualifying, 24 drivers, 23 votes to kick player A, 1 vote to kick player B ?
     
  5. stum

    stum New Member

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    Version: 1.4.6.4
    Track & Layout Used
    : Modern Montreal
    Car Used: n/a
    Applicable Settings:
    Report: Modern Montreal last chicane (turns 14 and 15) do not have track cuts on the left hand side. A 2.5second + advantage can be gained here.
    This error is in every format (Race, Quali, TT and Test).

    In the picture below, the green paint is valid track.
    To the left of the red line is out of bounds. upload_2023-4-5_20-37-51.png

    upload_2023-4-5_20-37-51.png
     
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  6. pimpi84

    pimpi84 Active Member

    Joined:
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    Track & Layout Used: any
    Car Used: Copa Uno (also Porsche GT3R and others)
    Applicable Settings: any
    Report: changing gears (especially from 3rd to 2nd) with clutch engaged, results in a very heavy surge jolt
    Steps to reproduce: drive the car up to speed in low 3rd gear, engage clutch (engine revs down to idle), shift gear to 2nd gear (with or without rev matching) and the telemetrydelivers a very heavy surge jolt. With motion system it is very unnatural. In general, also shifting up with or without clutch results in the same surge jolt.
     
  7. pimpi84

    pimpi84 Active Member

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    Track & Layout Used: any
    Car Used: Formula Classic gen.4 (also other formula classic cars and formula V12)
    Applicable Settings: any
    Report: telemetry "sway" channel delivers continuous random noise even when stopped and parked (like if engine vibrations is delivered through sway channel). It becomes unuseable with motion system.
    Steps to reproduce: start session with Formula classic gen.4, keep the car still, in neutral. Check sway telemetry.
     
  8. pimpi84

    pimpi84 Active Member

    Joined:
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    Track & Layout Used: any
    Car Used: Trucks (tested IVECO)
    Applicable Settings: any
    Report: With ffb setting to custom (never modified custom ini file from original), the ffb is reversed. (my gear is simucube OSW)
    Steps to reproduce: N/A
     
  9. Nano

    Nano New Member

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    Mar 22, 2023
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    Car Used: Dallara F301/ Dallara F309 (F3 Brasil)
    Applicable Settings: Headphone Mix
    Report: Engine noise is slightly louder from the right side
     
    Last edited: Apr 7, 2023
  10. alink

    alink Well-Known Member AMS2 Club Member

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    Brabham BT49
    Steering wheel out of the center, offset to the left
    ss124319.jpg
     
    • Informative Informative x 1
  11. deadly

    deadly Well-Known Member

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    In race against the AI, the artificial buddies love to use this line in order to avoid being overtaken by human player.
     
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  12. Haris1977

    Haris1977 Active Member

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    Track & Layout Used: nurburgring track (gp, veedol and sprint track)
    Car Used: any
    Applicable Settings: any
    Report: Every time i enter this straight, those billboard graphics (yellow circle) along with some cars and tents - which are near - do pop up

    Not a bug but rather optimization thing :)

    [​IMG]
     
    Last edited: Apr 10, 2023
  13. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    This is a common issue in many games. It's usually caused by the track modelers using grid-snapping. This causes objects to share the exact z-space. The renderer doesn't know which object has the z-order priority, thus causing flickering. It happens in a quite a few places in AMS2. It's also called z-fighting. It takes a huge amount of human discipline to avoid this issue or creating a script that detects z-fighting to validate the asset as the modeler checks-in the asset back into the game building pipeline.

    Here's a 10 year old example...
    technical issues battlefield 3 - Rendering artifacts (flickering/z-fighting in scope) - Arqade (stackexchange.com)
     
    Last edited: Apr 10, 2023
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  14. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    This could also be caused by offset driver-view (head).
     
  15. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Multiplayer with practice session
    Report: I'm experimenting only at practice sessions weird input freezes, where the game keeps running but inputs get locked up, often resulting in a loss of control, near miss, loss of time, and crashing. It usually lasts 2 or 3 seconds. It can also evolve into a complete game crash where I have to manually close the game via Task Manager. Problem is, I also use Simhub for Wind and Tactile Simulation, and the data output to it gets hang up. Even if I close and restart Simhub with the game shutdown, it keeps telling me that the game is running with a given data, so fans start spinning and shakers vibrating constantly, even with the game closed and no trace of it at Task Manager. The only way to solve this is doing a full restart. It does not happen offline (have not tried a full race weekend scenario with offline practice sessions, only test days), it does not happen at either qualy or race sessions online (thankfully), just practice. But it causes a big loss of time and disruption.
    Steps to reproduce: In my case, join any multiplayer lobby with a Practice session that is long enough for this problems to surface, usually 30 minutes.

    If there is any other data I would need to provide to trace this problem, please let me know.
     
  16. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Does not look out of line with what I see here: BT49-PHOTO1
    It was not a totally uncommon practice to do this, for giving more room to operate shifter. The Lotus 49 did the same thing a decade before.
     
    • Informative Informative x 4
  17. Kurupt CDN

    Kurupt CDN Active Member AMS2 Club Member

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    Track Used: Bathurst retro & 2020 version
    Applicable Settings: sunny few clouds
    2580x1080 resolution
    X4 msaa
    X16 af
    All settings high

    Report: on the inside of turn 4 and throughout the esses where the track meets the vegetation, I'm getting semi transparent grey triangles coming up from the ground.

    Edit: Bathurst 2020, same locations, there is semi transparent boxes coming off the sidewall
     
    Last edited: Apr 11, 2023
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  18. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    That seems to happen everywhere there is a high bank in Bathurst 1983... regardless of graphic settings. Nothing beats a screenshot ;)
     
  19. alink

    alink Well-Known Member AMS2 Club Member

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    Scary :eek:
     
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  20. Richirichi

    Richirichi Member

    Joined:
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    Version: 1.4.6.4
    Track & Layout Used: Any
    Car Used: GT3/4
    Applicable Settings: Any
    Report: Onboard Traction Control is still not working, either through rotary encoders or other button configurations; onboard ABS does work. Game breaker for GT3/4 cars, especially in changeable weather conditions. I’ve reported this at least 3 times over a 6 month period, & will keep regularly reporting this glaring issue, until someone finally listens!
     

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