Automobilista 2 Mods!!!

Discussion in 'Automobilista 2 - Modding' started by ZeferinoCoutinho, Jan 4, 2021.

  1. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    :eek:
     
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  2. Pandytim99

    Pandytim99 Well-Known Member AMS2 Club Member

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    Could be, the porsche have only 4 gears while the other cars have 5
     
  3. TheRaptor103

    TheRaptor103 Consistently inconsistent AMS2 Club Member

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    -Removed-
     
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  4. TheRaptor103

    TheRaptor103 Consistently inconsistent AMS2 Club Member

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  5. TheRaptor103

    TheRaptor103 Consistently inconsistent AMS2 Club Member

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  6. Scar666

    Scar666 Zum Glück bin ich verrückt

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    Why is there always someone willing to risk everything to look cool...

    Hopefully this doesn't effect the future of modding with AMS2...
     
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  7. TheRaptor103

    TheRaptor103 Consistently inconsistent AMS2 Club Member

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  8. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    Lots of incredibly popular games have automatic datamining tools which show you every single change in the build, as soon as it's uploaded on test / beta servers. World of warcraft and GTA 5 are just two examples, there's a ton more. People can see / use upcoming content one or two months ahead of the official releases. This has been going on for years now, and no one complained.

    All it does is raise the hype.
    Also, 99.9% of the people will not bother modifing their game files to test an early/unfinished version of some upcoming content.

    If what you mean is that Reiza might get frustrated by people calling out the secret stuff they are working on (i.e. new tracks from the boot files, if they're even real), i still think it's a small price to pay in order to allow modding, which could lead to a healthier and prolongued product life, as well as increased popularity and sales.

    And if they truly don't want us to see those files, they can simply not add them to the build, or they can obfuscate their names. But like i said, for me, it only raises the hype. Will i get my Road Atlanta National track from reiza in Ams 2? I might, i might not, but im excited cause i know they are at least considering it.
     
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  9. drak64

    drak64 New Member

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    Install all mods with AMS2_CM and 01-__bootfiles 1.4.7.2_Thunderflash_mods.rar. Mods_AIO_V2.8a
    In vehiclelist.lst the data is repeated a lot, it is the reason that they are duplicated in the menu.
    Once you remove the duplicate entries they work correctly.

    If it helps you, I attach the files vehiclelist.lst and tracklist.lst

    And these cars are the ones that gave me an error and I deleted from vehiclelist.lst
    ______________________________________________________
    Aston Martin_Vantage GT3
    Aston Martin Vantage GT4
    Aston Martin Vantage GTE
    Aussie Racing Camaro
    Formula Inter MG-15
    Formula Rookie
    Formula USA 2022
    Formula USA 2023
    Ginetta LMP3
    Kart physics test
    Lamborghini Diablo GTR
    Lamborghini Huracán GT3
    Lamborghini Huracán LP620-2 Super Trofeo
    MMcLaren M8B
    McLaren MP4/5
    McLaren MP4/8
    Porsche 911 GT3 Cup
    Porsche 935/77
    Sigma P1 G5
    Volkswagen Polo RX Supercar
     

    Attached Files:

    Last edited: May 1, 2023
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  10. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    This isn't upcoming content, it's the 2022 F-USA that Indycar explicitly told Reiza not to use. On the other hand, Reiza aren't providing the car to us and could probably always patch out the files if it's an acutal problem.
     
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  11. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    Ah, crap. I thought it was the new Formula USA, built from the ground up. Myeah, you are right, Reiza could get in a bit of trouble for having that model in the game files. They should do a quick hot fix and remove it asap.
     
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  12. Stepy

    Stepy Active Member

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    Does anyone know how to get the A.I to use modded cars ? I am trying to do a gt4 race with the Reiza gt4 cars plus the Alpine and the KTM, but the game will not select any of the mod cars ? I`ve tried custom, manual, max available I even tried 1 reiza gt4 and 18 alpines all it did was load the reiza cars ???
     
  13. Turbo Granny

    Turbo Granny Well-Known Member

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    Are you using any custom AI or custom livery in reiza's GT4 class? For me the "solution" for this is erasing the custom stuff.
     
  14. Stepy

    Stepy Active Member

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    Hmm not sure about the liveries, but I`m not using any custom AI files. EDIT nope, not using any liveries in reiza's GT4 class either ?
     
    Last edited: May 1, 2023
  15. Turbo Granny

    Turbo Granny Well-Known Member

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    Went into the game now to check, before i had custom AI names for GT4, so it didnt work, erased it and now I get the Reiza GT4 with KTMs and the Alpines all in the track. So I really dont know, the AI or livery sugestion was all I had sadly.
     
  16. Stepy

    Stepy Active Member

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    That`s what it was, wasn`t sure if it was a reiza file or not but deleted it any way and now its working :) thank you Turbo.
     
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  17. TheRaptor103

    TheRaptor103 Consistently inconsistent AMS2 Club Member

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    I decided to remove my posts, as I wish the team at Reiza the best in regards to working on AMS 2 and I don't want to cause any trouble for them. I didn't consider the legal implications as pointed out above by Gevatter; at the very least, hopefully this will have alerted Reiza to be more careful with what they leave in release builds of the game.
     
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  18. Scar666

    Scar666 Zum Glück bin ich verrückt

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    I suggest that you set up a custom AI file for the mods in order to have them show up...

    If you have one for the GT4s only the AI that are in there will show up... It's possible to have AI show up for multiple classes at the same time... But when there's no custom AI for a car or skin slot it will not show..
     
  19. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    I have tried doing custom AI for the mods but have been unsuccessful, dont know if the xml file should go in the mods folder or the user data folder, also dont know if the bootfiles need to be reactivated after doing the file.
    Any help would be appreciated, thanks!
     
  20. jusk

    jusk Well-Known Member AMS2 Club Member

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    You can put it in either place, but if there is one in the MODS folder it will overwrite one in the UserData folder.

    For simplicity I'd suggest just putting it in the Automobilista 2\UserData\CustomAIDrivers folder and make sure there isn't one within the MODS folder. It is not affected by the bootfiles, and you won't need to 'reactivate' the mod to edit it there.

    If you did put it in the MODS\YourMod\UserData\CustomAIDrivers folder if will work fine, but you would need to deactivate/reactivate the mod if you make any changes to the file.

    Hope that makes some sense -
     
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