Setting up a multi-class race with a friend and AI filling out the rest of the grid. I can't find a way to manage how many cars go in each class. It seems to pick at random. Basically we have to keep creating the game and restarting it until it rolls the dice and randomly gives us something close to what we want. Am I missing a setting somewhere?
No, but you seem to be saying it's possible to do what I ask. If that's the case could you please explain how.
For multiclass selection purpose there is a setting for custom grid where you can set the number of vehicles per class but it seems to be still missing from Multiplayer hosting currently - i'll forward this!
It's a singleplayer-only feature - i can't promise anything in that direction because the way classes and cars are chosen would need to provide custom dedicated number of slots to choose from per user so it's a technical limitation.
Thats a good point about how it could affect real players. Perhaps there is a solution that sidesteps that issue. Something somewhere is deciding (seemingly at random) which cars are being used at some point in the process. This presumably happens after the lobby has readied up. If the host could just have some kind of parameter that they could change that would effect this, such as 'favor splitting the classes evenly', we could avoid the unbalanced situations we sometimes have where in a 6 class race, 10 of the cars are in 1 class. I can imagine there may be use of lockstep P2P where all players have the same random seed. If that's the case, could the host share this paramter at the same time they share the seed.