Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    V 1.504 in online races the Puma GTB has a flickering rear mirror (both side and HUD mirror in the middle)

    Also the P1 G2 MetalMoro Chevy has a horrible splash effect going on in light rain conditions that completely breaks driver concentration.
     
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  2. Burl

    Burl Member

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    Track & Layout Used: Any
    Car Used: Formula Junior
    Applicable Settings: Any
    Report: Car is missing all engine and tire sounds, and sometimes even crash sounds. Can still hear nearby cars as intended. In previous patches, the issue was not consistent on all tracks every time, but now it is, regardless of if it's in race, test day, or time trial. In previous patches, this issue also affected Formula Trainers, but haven't tested those again since 1.5.

     
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  3. Burl

    Burl Member

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    Track & Layout Used: Fontana Oval
    Car Used: Gen 2 F-USA
    Applicable Settings: Full rolling start formation lap
    Report: On a rolling start formation lap, nearly the entire field will start the race turned completely backwards, and turn themselves around on the infield grass, then have trouble getting into formation. Issue does not happen every time, but I have seen it twice in about 10 attempts at replicating the issue.

     
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  4. deadly

    deadly Well-Known Member

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    Strange, as I never had this issue with the F_Junior. Are you driving with a headset?
     
  5. Renan G Flores

    Renan G Flores Well-Known Member

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    Game crashing when trying to create a custom championship since V 1.5

    Version:
    1.5 onwards
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Any
    Report: Since v1.5 every time I try to create a custom championship the game crashes as soon as I hit the "+ new" button.
    Steps to reproduce: Main menu -> championship -> + new

    If I click the "+ new" the game crashes instantly. I verified files through Steam. No mods installed or whatsoever.
    upload_2023-8-17_16-55-45.png
     
  6. Mikk Schleifer

    Mikk Schleifer Active Member AMS2 Club Member

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    On several tracks C3R stuck in limiter around 249 after todays patch 1.505, using resetted stock sets no chance to set longer gears.
     
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  7. Burl

    Burl Member

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    I am, yes. When the cars were first released, all the sounds were fine, then as patches rolled out, it happened on certain tracks, now it's on every track. I haven't tested on a ton of tracks, mind you, but it's enough that I feel confident it's a constant problem. Also verified game files, all the usual steps.
     
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  8. projupiter

    projupiter Member AMS2 Club Member

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    When setting up a single race, if you set the time progression to 'off' it doesn't save it reverts to 'real time'.
     
  9. ZakMcKracken

    ZakMcKracken New Member

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    Version: 1.5.0.5.2379
    Track & Layout Used: Bathurst historic / Watkins glen GP / Possible others
    Car Used: Any
    Applicable Settings: Multiplayer race with qualifying and possibly practice session
    Report: When in qualifying (and possibly practice session), going back to pits when the countdown for the session end runs and clicking on a camera symbol in the score list no longer spectates any car , instead some part of the track may be shown.

    If next and previous camera buttons are mapped to keys camera can be cycled to many cameras being in the ground and possibly displaying trees etc , but not tracking any car.

    If the race now starts after the timeout and the session advances , the view wont be in the own car but instead some static camera

    Steps to reproduce:
    - Go back to pit when end session timer is shown by ui button
    - Click on the camera symbol of other players to try to spectate them
    - change player if everything looks normal
    - sometimes the camera will be already out of bounds , if not , press previous/next camera until it shows floating objects
    - wait until qualifying ends
    - on race start toggle camera will not get back to your car but sometimes cycle between some track positions

     
  10. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    From Steam forums regarding multiplayer:

    Nice to get on on a pole and continue button wont work. 3 Time and 2 different host and wont let race.
     
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  11. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    Would be good to know if auto advance was turned on, as that was also added to workaround these issues
     
  12. YOUNG IL YOON

    YOUNG IL YOON crossfieldz_ROK AMS2 Club Member

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    Track & Layout Used: any
    Car Used: lancer rs
    Version: 1.5.0.5 2379
    Applicable Settings
    : free practice
    Report: no engine sound on replay with bumper, bonet, hood, cockpit
    Steps to reproduce: run and replay
     
  13. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Track & Layout Used: any
    Car Used: 1986 Formula 1
    Version: 1.5.0.5
    Applicable Settings
    : Custom Championship
    Report: Game always using a rolling start with formation lap regardless of selected starting procedure
    Steps to reproduce: Try a Custom Championship with these cars.
     
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  14. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    Version: V1.5.0.5 (current release at time of writing)
    Car Used: Any RX car with opponent RX cars (I'm 100% sure about the Polo RX, but maybe it also applies to other RX cars)
    Applicable Settings: Only with other RX cars on the track
    Report: The opponent RX cars have heavily distored audio/sound effects. Especially the VW Polo RX. The only way that I can drive rallycross now is by turning the opponent sounds to 0 otherwise it sounds like my speakers are broken. It's like the tweeter in my speaker has some HEAVY distortion. I don't understand that not more people are reporting this because the issue is in my opinion massive and rallycross is amazing(so I cannot imagine that nobody is playing it). The first thing that I do with every RallyCross RX race is turning the opponent volume down to zero. If I race anything else than RallyCross with RX cars I turn it up again to ~80.
     
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  15. Red995

    Red995 New Member

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    Version: V1.5.0.5 (current release at time of writing)
    Car Used: F-USA 2023
    Applicable Settings: Custom Championship with both Oval and non-Oval tracks
    Report: When playing a Custom Championship with the F-USA 2023, the wrong version of the car may be selected for the trach (the championship can be "stuck" with a specific Oval version of the car for all the remaining rounds after a Oval race). The bug is random, it is not always happening. It's easier to trigger it placing a Oval race as first round, but it can happen also mid-season.
    Steps to reproduce: Create a Custom Championship with F-USA 2023 and alternate a Oval and a non-Oval racetrack for the rounds. I used WWT Oval (which uses the "short oval" version of the car), Auto Club Oval (which uses the "speedway" version, Auto Club Road Course (which uses the Standard version of the Car). If I start with WWT Oval, in the following round the car will be again in Speedway version, even if the next track requires a different version. If I start with a road course, the standard version is correctly used and when I step into an oval, the correct oval version (short or superspeedway) is selected, but then it can happen that this oval version will be maintained for the rest of the championship.
     
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  16. Oleg Kaban

    Oleg Kaban New Member

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    Version: V1.5.0.5
    Track & Layout Used: Brands Hatch GP
    Car Used: Nissan GTR
    Applicable Settings: Quali of a racing session with AI
    Report: On-screen text showed wrong state of pit limiter state after returning to pit box in quali.
    How to reproduce: During qualifying with 15 AI, I went into pit lane, switch on pit limiter, on-screen text now says "Pit limiter engaged", I stop in the pits, pause, click "Return to pit box". So I am now in a garage, on-screen text still says "Pit limiter engaged". I drive out, full gas, and immediately exceed pit speed limit, which hits me with starting grid penalty) Seems like it's off by default whenever it says on the screen.
     
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  17. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    P1 Gen2 Metalmoro AJR Nissan: on vehicle selection screen it says V6 but once selected and loaded in an online lobby it says Nissan V8

    Nissan V6
    20230820220139_1.jpg

    Nissan V8
    20230820220145_1.jpg

    Edit: Just realized it does also say 'Honda V8'. If I'm not mistaken the Honda engine is a straight 4.
     
    Last edited: Aug 21, 2023
  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    20230821111811_1.jpg 20230821112453_1.jpg

    AI does standing starts here in Championship mode for this class, also after round progression. (And also game restarts inbetween)

    Please share more details on custom championship/rounds settings.

    As a general reminder: make sure you added rounds to the track list after you edited the first round of the championship, that way the additional tracks will have their session settings copied over to the next round.
     
  19. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    Attached Files:

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  20. Tinez

    Tinez New Member

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    Track & Layout Used: Barcelona, Autόdromo de Goiania, Nürburgring, Montreal, Monza, Spa, Bathurst, Hockenheim (seems to happen in any track)
    Car Used: Formula Junior, Porsche 911 GT3 Cup, v8 Stock Car 2023, Gormula Vintage Gen 2 (seems to happen in any car)
    Applicable Settings: settings seem irrelevant.
    Report: Cars float just off the ground after pitting.
    Steps to reproduce: Dedicated server. Observe any other car after they've pitted.

    As the post I've quoted above hasn't been "agreed" I thought I'd give more insight.
    I've been in 10 dedicated server races since 1.5 and people have seen this bug in every race that has had pitstops, without exception. It appears that cars aren't released from their jacks, so they float along as if they're still jacked up.

    It may be possible that the track distance between the car that appears to float and the person that can see that car floating may be related at the time that the floating car enters their pit box. It's like the viewing car doesn't get the message that the other car has been jacked up, so doesn't receive a message to lower them from their jacks.

    This bug used to happen occasionally before the 1.5 update but now it seems guaranteed to happen every time.

    As this bug has been around for quite some time and may be difficult to pin down, a suggestion is to remove the feature of cars being jacked up in the pit stops all together until a robust fix can be implemented as this is more immersion breaking than not having cars up on their jacks.

     
    Last edited: Aug 21, 2023
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