Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    About your settings. From what I understand you are using about 12.8 Nm on your base and using file 6 ? These are of course great forces. In this case I would reduce the force at the base a bit, but if you still want to keep the 12.8 Nm then test file 7 or 8. The higher the file the less forces there will be
     
  2. Calypso Dawson-Tobich

    Calypso Dawson-Tobich New Member

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    First of all nice work, love your custom ffb profile.
    I use file 4 (8-9) in line with my r9 but if I go to file 5-6 the forces will be lower and if I went to a lower file the forces would be higher, am I understanding that correctly?
     
  3. Danielkart

    Danielkart Well-Known Member

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    Yes, that's exactly how it is Calypso!
     
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  4. deekracer

    deekracer Active Member

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    What a conundrum! What a difference these ffb files make.

    Hard to tell which custom ffb is the best. I drive with a Simagic Ultra and just tried v500 8. I am also testing the latest rFuktor release. They each are very similar, yet each is unique. With both, you really gotta find new ways to drive. I liked default+, but custom ffb makes it a completely different experience. With these files, you react to how the tires meet the track via the steering wheel. I love bumpy tracks now!
    Lovely problem to have. Guess I'll have to do lots of testing.
     
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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    it’s worth testing the file in my signature if you run a simagic, just be aware it’s customised for easy in game adjustments with damper slider used for level of suspension feedback.
     
  6. deekracer

    deekracer Active Member

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    Love the sliders! It's an entirely new sim. looking forward to lots of testing. So many cars, so many tracks! First world problem.
     
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  7. Danielkart

    Danielkart Well-Known Member

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    Hey guys!

    Finally, I'll post you my personal V500 for my Simucube 2 Pro.Depending on the car and route, I use around 11-13 Nm and only reduce or increase the gain at the base.Of course you can also use another base with this file.I recommend this file for bases from around 9Nm.

    Everything is based on my personal experiences and personal preferences and does not have to match your taste.The most important thing is your own taste only then it will be right, no matter which file.

    I wish you all a Merry Christmas and a Happy New Year and have fun with Ams2:)

    Daniel
     

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  8. Knut Mattheisen

    Knut Mattheisen New Member AMS2 Club Member

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    Hi Dani,

    great work again!
    This file is a lot better than the DEFAULT or DEFAULT+ on my DD1.
    I love it! Many thx for your great job! :);)

    Knut

     
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  9. Danielkart

    Danielkart Well-Known Member

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    Hey Knut!
    Thank you, greetings from Switzerland to Germany ;)
     
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  10. Calypso Dawson-Tobich

    Calypso Dawson-Tobich New Member

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    Thanks for this one, works nicely with my moza R9.
    This will be the profile I use going forward, really does let you feel everything through the FFB.
     
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  11. Danielkart

    Danielkart Well-Known Member

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    Yes, I can recommend it from 9Nm.I drove the Formula Hi-Tech in Long Beach yesterday and had a permanent grin on my face.I can feel every grain and every groove on the road and it's endless fun:)
     
  12. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I remember you mentioned that in-game gain should always be 62. Can you elaborate maybe a bit how you got to that number? Is it experience or personal preference, or is there more to setting gain to 62?
     
  13. Danielkart

    Danielkart Well-Known Member

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    Hey Ricxx!
    The gain in the game is very important and it should harmonize well with the file to get as much FFB as possible but as little clipping as possible. I have adjusted my files with this 62% so I recommend this value. And that's why I recommend always leaving the vehicle-specific ffb at 100%, otherwise you'll adjust the in-game gain and thus the FFB will be changed. Of course, every file is different and I only recommend this for my customs and of course you are free to adjust everything the way you like. Everything is allowed:)
     
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  14. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Ah yea, I haven’t thought of clipping as a factor. I was using 60 for my round wheel, which is a bit heavier due to Universal Hub. Have to use a bit less for my Formula style wheel but 50-60 is my sweet spot. ^^
     
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  15. Danielkart

    Danielkart Well-Known Member

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    That's a good point you bring up. The wheel is an important factor for a file. A light F1 wheel behaves completely differently than a heavy GT wheel. I therefore made a compromise here and tested all files with wheels that were roughly in the middle in terms of size and weight. There are also many other factors that play a role, but that would be too complicated. With around 55-65% you won't go wrong Ricxx and it shows me that you are already looking deeper into this matter (FFB) and hardware settings.;)
     
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  16. Danielkart

    Danielkart Well-Known Member

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    I always see people who set the base to 100% ( of strong bases) and greatly reduce the gain in the game, even from so-called “big YouTubers”. I always wonder where that comes from? Yes, the powers remain about the same, but it's a huge difference that many people don't know about. The gain in the game is much more important and crucial than the gain on the base. The pure power at the base (gain) will only increase or decrease the power and it can be dangerous with such high powers. The gain in the game, on the other hand, will influence the entire FFB and that's why finding a good sweetspot is much more important here
     
    Last edited: Dec 15, 2023
  17. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Don't know about that :D It's just that I get more detail with my lighter Formula wheel, more mass clearly eats up detail. Not sure if you can compensate by just increasing gain, maybe to some degree.

    I think Barry from Sim Racing Garage recommended 100 % strength on your base but he was testing on iRacing so they might handle FFB a bit different.
     
  18. Danielkart

    Danielkart Well-Known Member

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    Iracing is something completely different. The FFB and the clipping are automatically adjusted to their base and strength. You could say that I did the same with my various files, only you have to select it here
    :)
     
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  19. Calypso Dawson-Tobich

    Calypso Dawson-Tobich New Member

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    I run my game intensity slider is the moza software at 80% for a gt3 or Porsche cup car, but something like the f3 car 90% - 100
    In sim settings as you recommended.
    With in sim you wouldn’t go below 55 or higher than 65? Just figuring out the best way to dial in something like the f3, as the ffb is less intensive compared to the other two I mentioned?

    Thanks in advance
     
  20. Danielkart

    Danielkart Well-Known Member

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    Each base processes the forces differently and ultimately transfers them differently to the steering axle and your hands. These are just recommendations from me, but that doesn't mean that you can use other settings. It's best to use the FFB graph as an aid and see that there is as little clipping as possible with your base (no red area in the last bar or only very rarely). You will quickly notice that changing the in-game gain causes big differences. This way you can find the perfect in-game values for your base
     
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