Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

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    Yes, I can recommend it from 9Nm.I drove the Formula Hi-Tech in Long Beach yesterday and had a permanent grin on my face.I can feel every grain and every groove on the road and it's endless fun:)
     
  2. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    I remember you mentioned that in-game gain should always be 62. Can you elaborate maybe a bit how you got to that number? Is it experience or personal preference, or is there more to setting gain to 62?
     
  3. Danielkart

    Danielkart Well-Known Member

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    Hey Ricxx!
    The gain in the game is very important and it should harmonize well with the file to get as much FFB as possible but as little clipping as possible. I have adjusted my files with this 62% so I recommend this value. And that's why I recommend always leaving the vehicle-specific ffb at 100%, otherwise you'll adjust the in-game gain and thus the FFB will be changed. Of course, every file is different and I only recommend this for my customs and of course you are free to adjust everything the way you like. Everything is allowed:)
     
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  4. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Ah yea, I haven’t thought of clipping as a factor. I was using 60 for my round wheel, which is a bit heavier due to Universal Hub. Have to use a bit less for my Formula style wheel but 50-60 is my sweet spot. ^^
     
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  5. Danielkart

    Danielkart Well-Known Member

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    That's a good point you bring up. The wheel is an important factor for a file. A light F1 wheel behaves completely differently than a heavy GT wheel. I therefore made a compromise here and tested all files with wheels that were roughly in the middle in terms of size and weight. There are also many other factors that play a role, but that would be too complicated. With around 55-65% you won't go wrong Ricxx and it shows me that you are already looking deeper into this matter (FFB) and hardware settings.;)
     
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  6. Danielkart

    Danielkart Well-Known Member

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    I always see people who set the base to 100% ( of strong bases) and greatly reduce the gain in the game, even from so-called “big YouTubers”. I always wonder where that comes from? Yes, the powers remain about the same, but it's a huge difference that many people don't know about. The gain in the game is much more important and crucial than the gain on the base. The pure power at the base (gain) will only increase or decrease the power and it can be dangerous with such high powers. The gain in the game, on the other hand, will influence the entire FFB and that's why finding a good sweetspot is much more important here
     
    Last edited: Dec 15, 2023
  7. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Don't know about that :D It's just that I get more detail with my lighter Formula wheel, more mass clearly eats up detail. Not sure if you can compensate by just increasing gain, maybe to some degree.

    I think Barry from Sim Racing Garage recommended 100 % strength on your base but he was testing on iRacing so they might handle FFB a bit different.
     
  8. Danielkart

    Danielkart Well-Known Member

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    Iracing is something completely different. The FFB and the clipping are automatically adjusted to their base and strength. You could say that I did the same with my various files, only you have to select it here
    :)
     
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  9. Calypso Dawson-Tobich

    Calypso Dawson-Tobich New Member

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    I run my game intensity slider is the moza software at 80% for a gt3 or Porsche cup car, but something like the f3 car 90% - 100
    In sim settings as you recommended.
    With in sim you wouldn’t go below 55 or higher than 65? Just figuring out the best way to dial in something like the f3, as the ffb is less intensive compared to the other two I mentioned?

    Thanks in advance
     
  10. Danielkart

    Danielkart Well-Known Member

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    Each base processes the forces differently and ultimately transfers them differently to the steering axle and your hands. These are just recommendations from me, but that doesn't mean that you can use other settings. It's best to use the FFB graph as an aid and see that there is as little clipping as possible with your base (no red area in the last bar or only very rarely). You will quickly notice that changing the in-game gain causes big differences. This way you can find the perfect in-game values for your base
     
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  11. Calypso Dawson-Tobich

    Calypso Dawson-Tobich New Member

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    Thanks, get no clipping with the profile.
    I’ll stick stick within your recommendations as everything works together super nicely and for something like the f3 where I want the ffb a bit stronger I’ll just up my base, and keep keep the sim at 62-65.
     
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  12. SimRacer

    SimRacer Member AMS2 Club Member

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    Exactly. I am scratching my head about those who have a need to wrestle the wheel.
    I like to think the approach should be similar to a good audio setup. The speakers need to be able to handle 2-3 times whatever the power amp could ever deliver. Now the important part. Turn down the power amp. At very low volume level - can the speakers still create the 'smiling' on your face you expect? No? The speakers ar rubbish. Yes? Off you go.
    In other words the wheel base needs to have head room and even turned down needs to be able to produce the fine details I need. If I crank it up this gets dronwed out be unneccesary noise.
    Just my 2 cents.
    Cheers.
     
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  13. Rocket455Man [FIN]

    Rocket455Man [FIN] New Member

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    I am using base at 100% and drop it in game.

    How wrong this is?

    What is right setup order?
     
  14. Danielkart

    Danielkart Well-Known Member

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    For your base (if I'm correct?) Thrustmaster T300 it is normal and necessary to use 100% gain. I'm talking about very strong bases from around 20Nm where it is not recommended to use 100% gain;)
     
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  15. newtonpg

    newtonpg Active Member AMS2 Club Member

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    I suppose there's a reason why TM default base gain is 75% for TX, T300 and other belt driven.

    My TX base gain at 100% shake internally all around even when ingame gain is as low as 50% and smells like burning after 5 to 10 minutes of racing.

    Good luck if this don't happen to your T300.

    Edit: My base is screwed to a solid wooden rig
     
    Last edited: Dec 15, 2023
  16. Danielkart

    Danielkart Well-Known Member

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    Something doesn't seem to be working at all with Thrustmaster. So you're saying that you have to reduce your force from 4Nm on the T300 to around 3Nm and the whole wheel wobbles? And its base gets very hot? This looks like a base problem or a problem with the TM software. Was there a recent update to the software at TM? Very strange
     
  17. Michael3

    Michael3 Active Member

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    TBH I think it's more about a nod to safety for high powered bases.

    It's like imagine you had an external sound device with headphones plugged in and it had a volume control. And if you put the volume control on that on max and used windows to set the volume to a level that's not rattling your dentures.

    Well what happens if some bug or system crash or whatever means it sends a signal to the card at a much higher volume than you set - you get a huge loud sound in your ears.

    So common sense would suggest you'd set the max you want on the device if you can such that, whatever the other parts of the system do (intentionally or not) it won't exceed that - and then you'll never make yourself deaf accidentally.

    Well given that a lot of DD wheels can put out a lot of force upsold on some flakey premise that running the device at a lower power will be better than having a lower powered device, you kind of want to do the same thing, limit that force in (hopefully) a reliable way at the hardware so that you don't break your wrist if something bad happens and the devices gets a signal telling it to turn the motor maximum attack. I say hopefully because I'm not 100% sure that it's not just another piece of software that you're using at the base that could go wrong anyway - albeit perhaps there's more chance of ending up accidently getting more force than you want if you set your base on 100% and then limit it in the game than the reverse - because the game is more likely to go wrong, crash or you might install another game and forget to lower the gain etc.

    This is why they sell big red buttons that cut the power.

    But from a perspective of "what is right" - there is nothing. It's pretty subjective. Many of these forces aren't even realistic so you can't use the usual sim racing thing of "Well I want it to be realistic" - the basic profile is probably the closest to that - but you know my guess here is that when someone in a car with no power steering crashes into a just stop oil protestor IRL they're not holding the wheel. Unless you want to end up like the drummer from def leppard realistic forces shouldn't be a goal.
     
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  18. Danielkart

    Danielkart Well-Known Member

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    I checked and there was an update from TM. A so-called boost to achieve more performance. The downside is problems like some people are having now, with extreme vibration, high heat and loss of FFB details. If you now also have to reduce the gain, what did this update do? I don't think anything good. Above all, the T300 was always a very good and balanced basis with no problems. I would consider going back to the previous version of the update if this is still possible
     
  19. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Sorry if I wasn't clear, language problem.
    My TM TX functions very well with default settings of 75% Gain and I have notting more than enjoyement in AMS2 and other sims.
    But while changing default TM Panel Gain above 90% occours that strange behaviour.
    So my gess is that even an ingame gain of 50% combined with 100% at the base can stress the circuits (motors?) by the high voltages available (even if it is not required by the game).
    I`m not on electronics so I can be wrong though but I reaffirm there`s a reason why Thrustmaster default base gain to 75%. Upping base gain to 80% it is still ok but I have no reason to change it.

    Edit: I always attempt to be up-to-date in drivers and firmware and BOOST feature isn't an option.
     
    Last edited: Dec 16, 2023
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  20. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Last edited: Dec 17, 2023
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