Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Xzanman

    Xzanman Active Member

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    You say that you found this file, can you give more details of the files origin?
     
  2. Alex291190

    Alex291190 Rack_Force guy

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    I believe this thread somewhere. I turned off the mass damper and smoothing settings and it's made a huge difference.
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    This looks like Default profile (not the +). A simple rack force output + low speed static force.
    Other files, including mine, use that same rack force with some 'heavy' post processing.

    At least for me, Default+ has mature enough to be very usable, although it can always be improved to individual personal tastes.
     
  4. Alex291190

    Alex291190 Rack_Force guy

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    It is the Default, however -

    Turning the smoothing and mass damper settings to 0. It makes a huge, unbelievable difference. :)

    (mass_damper ( * M_smooth_samples 0.0))
    (arm_force_smooth ( spring arm_force 0 0.0 mass_damper))
    (arm_force (if M_smooth_samples arm_force_smooth arm_force))

    The game comes with these values enabled. And from ingame there is no way to turn them down. The damping setting in game does not turn off the mass damper setting so all the FFB you'd get would still be "muffled".
     
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  5. Jojo Pagani

    Jojo Pagani Active Member

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    Thanks for the settings. I am new with DD and sometimes it is a bit overwhelming with so many sliders.
    One question. Since I got my C5 pressumed that game friction and game spring were better to be kept on 100% since those effects, I guess, are comming from the game. I guess I am wrong?
     
  6. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    The problem is I don't get any feedback from the rear axle or car rotation but the visual one. Too late for me o_O.
    Also, I don't have other effects to compensate for been in a static chair at home and not in a real car with all kind of forces/sensations.

    On the other end, the front axle is well represented, it comes from tie rods forces themselves (that's why my file uses this to capture the front axle component).
    If you like it and you are fast with with, that's what matters the most ;). Thanks for sharing.
     
  7. VultUx

    VultUx New Member

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    I think with @Joaquim Pereira FFB file the strength comes from the game, and there is no need to set it to 100% in the application, but I could be misunderstanding how it works.

    The best way is to test it, I liked it better when I left it at 0% in the CAMMUS.
     
  8. TKracer

    TKracer Active Member

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    Yeah This is the best custom file ive ever tested. Its not too far of default but you feel the suspension a lot more and clearly
     
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  9. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Funny for you to say that, as I felt the default+ now feels closer to what you custom is.
     
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  10. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Bit of an update to my file as I found a bit of clipping so adjusted it accordingly.
    An upside to this is it feels better.
    Gain 50
    FX 25
    Damping 25
     

    Attached Files:

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  11. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    On my TS-PC, it didn't matter - Thrustmaster drivers must use those slider for legacy game, the time the game asked the wheel to do a static force of x or vibrate at y frequency for z period of time.
    Will Cammus be the same? I don't know but testing is a good advise.

    Well, I must say I had the same first impression ;)
     
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  12. TKracer

    TKracer Active Member

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    This explains everything what people have issues with regarding AMS 2 "physics"

     
  13. marenghino

    marenghino New Member

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    Hi all, I like Default+ FFB
    only problem is that I do not "feel" the curbs effect, as if they are not there.
    Which parameter should I change in the FFB to hear them more ?
    I use CSW 2.5
     
  14. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Is this V2 or how should I call this file when I add it?
     
  15. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi @ricxx yes I should have put v2 in the file, cheers.
     
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  16. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi, if turning fx up doesn't help, try turning fei (force effect intensity) up on your base.
     
  17. Leclercq Thomas

    Leclercq Thomas New Member

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    Hello Nolive,

    And what's your settings in game please ? (AMS2)
    Thx
     
  18. Xzanman

    Xzanman Active Member

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    After trying this file in several cars, I agree that it is the most natural and informative FFB that I have experienced in AMS2.

    I come from a mostly Rfactor and Rfactor2 background and with this file everything thing makes sense.

    I did add a small amount of smoothing (0.2) just to get rid of the grainy feel that I was getting in my wheel with some cars.

    I recommend that everyone at least tries this and gives it a good amount of time, once used every other FFB just feels unnatural and cloudy. This would be especially usefull for anyone new to sim racing. It allows you to feel exactly what the car is doing.
     
  19. Elcid43

    Elcid43 Active Member AMS2 Club Member

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    What wheelbase do you run?
     
  20. Nolive721

    Nolive721 Active Member

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    Hello

    I am at work so will let you know tonight

    I always use some damping in Game but I will share precise numbers

    ps with such a name, are you French by any chance?
     

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