Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    On my TS-PC, it didn't matter - Thrustmaster drivers must use those slider for legacy game, the time the game asked the wheel to do a static force of x or vibrate at y frequency for z period of time.
    Will Cammus be the same? I don't know but testing is a good advise.

    Well, I must say I had the same first impression ;)
     
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  2. TKracer

    TKracer Active Member

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    This explains everything what people have issues with regarding AMS 2 "physics"

     
  3. marenghino

    marenghino New Member

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    Hi all, I like Default+ FFB
    only problem is that I do not "feel" the curbs effect, as if they are not there.
    Which parameter should I change in the FFB to hear them more ?
    I use CSW 2.5
     
  4. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Is this V2 or how should I call this file when I add it?
     
  5. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi @ricxx yes I should have put v2 in the file, cheers.
     
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  6. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Hi, if turning fx up doesn't help, try turning fei (force effect intensity) up on your base.
     
  7. Leclercq Thomas

    Leclercq Thomas New Member

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    Hello Nolive,

    And what's your settings in game please ? (AMS2)
    Thx
     
  8. Xzanman

    Xzanman Active Member

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    After trying this file in several cars, I agree that it is the most natural and informative FFB that I have experienced in AMS2.

    I come from a mostly Rfactor and Rfactor2 background and with this file everything thing makes sense.

    I did add a small amount of smoothing (0.2) just to get rid of the grainy feel that I was getting in my wheel with some cars.

    I recommend that everyone at least tries this and gives it a good amount of time, once used every other FFB just feels unnatural and cloudy. This would be especially usefull for anyone new to sim racing. It allows you to feel exactly what the car is doing.
     
  9. Elcid43

    Elcid43 Active Member AMS2 Club Member

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    What wheelbase do you run?
     
  10. Nolive721

    Nolive721 Active Member

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    Hello

    I am at work so will let you know tonight

    I always use some damping in Game but I will share precise numbers

    ps with such a name, are you French by any chance?
     
  11. Alex291190

    Alex291190 New Member

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    After sorting the gain out. (50% feels absolutely fine on every car i've tried) I'm actually fairly sure this is how rF2's FFB is calculated. You have the weird grain without smoothing and the kerbs will happily tear your arms off.

    So yeah, it's still the default custom ffb, all i've done is fixed the needless smoothing and mass damping that come with it.

    Is there a way of tagging a developer because if anything this is a bugfix?
     
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  12. TKracer

    TKracer Active Member

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    Yeah its so natural, I tried several custom ffbs here and I just scratch my head on what the hell is going on, I really think less is more when talking ffb.

    Exactly where did you add that smoothing? And do you think its enough? I also feel some graining on long corners.
     
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  13. Xzanman

    Xzanman Active Member

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    I can't remember the exact line it's the first one. I will post the exact line later when I get the chance.
     
  14. Xzanman

    Xzanman Active Member

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    I think that its not a bug but intentional. I think the smoothing and dampening is there to replicate more closely what is felt in a real cars steering. Without it we are feeling an amplified effect. I think it works well for sim racing because we are lacking the feel of other forces from other parts of the car.

    Using the rack forces is what Rfactor2 does but other effects are added such as braking. AMS2 default and default + also use it but with other effects added and with smoothing and dampening added.

    I would like to be able to try default and default + with the smoothing and dampening removed in the same way that you removed it from the default custom file.
     
  15. TKracer

    TKracer Active Member

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    How is this file different from default or default + though.

    I really have no knowledge in physics but just from a standpoint of what I feel I think this files provides me with a more suspension heavy feeling, I feel the small bumps and the larger bumps more clearly and it also feels like other effects are toned down, cant put my finger on what exactly but they sure did not help me. This is a lot clearer for me.
     
  16. Xzanman

    Xzanman Active Member

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    • DEFAULT profile adds on top of this base steering torque: damping, friction, few sources of vibration with a small amount of chassis "seat of pants“ feedback (mainly yaw)
    • DEFAULT+ as per the name, this is the same as the above plus some drop-off from understeer as front tires reach a critical sliding point, and slightly more chassis feedback added to the mix from lateral & longitudinal acceleration for a feel of the car´s weight transfer as load shifts in different stages of a corner. Default+ also features drivetrain vibration / pulses while the vehicle is stationary or moving slowly which directly relates to the vehicle engine configuration ( whether a 2-stroke or 4-stroke engine, how many cylinders it has and at which architecture).
    • CUSTOM as shipped with the game is just barebones steering torque acting around steering (kingpin) axis. No road vibration feedback, no damping, no friction - this profile however is editable by a user via the ffb_custom_settings.txt file located in Documents/AMS2/. Please note this is NOT customizing any of the Default profiles above, but rather allowing users to write their own FFB script using LISP-like syntax.
    The file is the custom file with all smoothing and dampening removed, giving a more pronounced feeling.
     
  17. TKracer

    TKracer Active Member

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    It would be interesting to hear the devs opinion on this, I've seen a lot of people rave about this file and even on Reddit its being talked about. I would like to know the reason they believe smoothing and dampening is necessary on the custom file.

    Anyways, really happy I found this.
     
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  18. Alex291190

    Alex291190 New Member

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    Also - the one that comes shipped with the game clips at 70% force. I do not know the clipping was removed.
     
  19. Xzanman

    Xzanman Active Member

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    This is the line:
    mass_damper ( * M_smooth_samples 0.0))

    I have this at 0.2
     
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  20. Carlael

    Carlael Member

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    I like this rack custom file so much, very smoothy and good feeling. The only thing that happens to me is in some curbs like the last Le Mans chicane, if my car wheel is over the curb, the yellow stripes or the red sausage I loose the ffb feeling for this moment and my wheel feels like "dead" also. Is someone else having this also? I have a Thrustmaster TS-PC Racer base.
     

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