Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Luciano Santos Filho

    Luciano Santos Filho Active Member

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    I can confirm this also happened to me in both practice and race sessions driving a P3 class car at Oulton Park. So I suppose it's a general bug that will happen at any car/track combo.

    Hopefully to be addressed soon, since other than that it's a great feature.
     
  2. the birb

    the birb New Member

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    Found another!
    Track & Layout Used: Tested on Adelaide (modern), Brands Hatch Indy, Goiânia External, Monza Junior, Snetterton 200, and Tarumã Internacional. (Also tested on these short tracks and it didn't happen, maybe a length related thing? Snetterton 100, Tykki RX, Tykki Tarmac, and Tykki Dirt 2)
    Car Used: Kart Cross
    Applicable Settings: AI on (skill level seems irrelevant), Fuel usage real, Pit stop refueling allowed on
    Report: AI Kart Cross cars will usually pit after the first lap to refuel way too early. Not all of them will, and the ones that don't pit don't try to pit the next lap, so they shouldn't need to pit so early.
    Steps to reproduce: Just race a lap with refueling and fuel usage on in the Kart Cross class, and usually most of the AI will pit the first lap. 20240127141555_1.jpg 20240127142825_1.jpg
     
  3. Commandant Lassard

    Commandant Lassard Active Member AMS2 Club Member

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    something odd happening with the skid marks. rally cross @ santa cruz
    ss123802.jpg
     
    • Informative Informative x 1
  4. pr07

    pr07 Member

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    Track & Layout Used: Any
    Car Used: Formula USA 2023
    Applicable Settings: Accelerated fuel use
    Report: Fuel calculator is wrong, it says your fuel will last for far longer than it actually does. Either it doesn't account for the multiplier, or it's just wrong. Impossible to run qualifying like this because the AI puts on what the game says is 3 laps of fuel, but then it's not enough for them to complete 3 laps (outlap, flying lap and inlap), as a result they end up with qualy times many seconds off the pace, because they pit at the end of their flying lap, to have enough fuel for the inlap.
    Edit: I did some more testing. The multiplier was taken into account, but it was probably the wrong one. Everything worked fine with normal fuel usage.
    Steps to reproduce: Accelerate fuel usage, look at how many laps the setup screen says it will last, drive the car and see for how long the fuel actually lasts, and check the setup screen again, to see if it still says it will last longer than it actually did.
     
    Last edited: Jan 31, 2024
  5. pr07

    pr07 Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Accelerated tyre wear (the multiplier doesn't seem to matter)
    Report: When changing tyres, the new set of tyres seems to suffer much less tyre wear than the old one before the pitstop. It's not because of lighter fuel, because it also happens with refueling. Happened on pretty much every race I've done in the last 2 months. What I haven't figured out yet is if it just stops taking the multiplier into account, or reduces tyre wear massively for no reason.
    Steps to reproduce: Do a race (any car on any track) and observe the tyre wear for a few laps, then pit for a new set of the same compound of tyres, drive for the same amount of laps, and compare the tyre wear between the two stints.
     
  6. deekracer

    deekracer Active Member

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    Track & Layout Used: Curvelo
    Car Used: Any (many)
    Applicable Settings: n/a
    Report: ctd w every vehicle tried
    Steps to reproduce: select Curvelo on Single race screen; been this way for months
     
  7. Gabriel Sanabria

    Gabriel Sanabria New Member

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    Track & Layout Used: Interlagos
    Car Used: P1, GTE and Classic FL
    Applicable Settings: Single Player, Multiclass race with mandatory pit stop on
    Report: Damage repair occur during pitstop even if the car has no damage and damage repair is set to "no" in pit menu. Lost more than 1 minute repaing none damage
    Steps to reproduce: Don't know, only happened once. I haven't had the opportunity to run this race again.
     
    • Agree Agree x 1
  8. lunamoon

    lunamoon Active Member

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    As far as I know, the in-game calculator does not account for the multiplier, or if it has before, that hasn't been the case recently. Usually you have to keep in mind what multiplier is on and do the calculations yourself, which is just not great (and even worse when it's a multiplayer lobby and you don't know what the rate is)
     
    • Informative Informative x 1
  9. Maddin71287

    Maddin71287 Member

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    Track & Layout Used: Interlagos Historic 1976 full
    Car Used: Formula Vintage Gen. 1
    Report: In a 39 Laps Race, after about 25 Laps one of the AI Cars broke down and retired, causing a full course yellow. The car stands half on the track with black smoke and did not disappeared. The safety car was out till the end of the race.
     
  10. JavierZumaeta

    JavierZumaeta Active Member

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    This looks like a legitimate bug. At 10:30, James looks at a replay, but when he goes back to gameplay, LiveTrack freaks out a bit, seemingly resets the track, or locks his tires to be ice-cold.
     
    • Agree Agree x 2
  11. PocketsRJ

    PocketsRJ Hi from UK!

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    I did experience this a while back, posted at the time. Session had been drying since the start, watched replay, track state reset to the start. Not sure about the tires. (Think it was just a solo test drive session)
     
  12. ChasteWand

    ChasteWand Active Member

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    ^^^

    Known issue with livetrack. If you watch the replay during a session the track conditions reset to those at the start. Don't watch a replay until the race has finished!
     
  13. Superstardj 2

    Superstardj 2 New Member

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    Track & Layout Used: It seems to happen in any track
    Car Used: It seems to happen with any car
    Applicable Settings: settings seems irrelevant
    Report: It's new, but starting a Championship season with any car, on any track, the air and track temp. are only about 7-8c. I use the default setting, but tracks like Barcelona or Imola are defaulting at such low temps it is impossible to get enough heat in the brakes or tyres to even get through a corner.
    This only happens for the first race in a Championship.
     
  14. brendanrfoley

    brendanrfoley Member

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    Track & Layout Used: Any/All
    Car Used: Any/All
    Applicable Settings: Any/All
    Report: Bokeh in photo mode appears as a black wall or visual plane that moves back and forth with focus distance. It's clear the black represents the portion of the photo that's supposed to be out of focus.
    Steps to reproduce: Enter photomode with using the RX 7800 XT graphics card

    Bokeh Turned On
    [​IMG]

    Bokeh Turned Off
    [​IMG]
     
  15. Hoffi_Official

    Hoffi_Official New Member

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    Track & Layout Used: Any Tracks
    Car Used: Gen 3 GT3 Porsche and i think any cars with full course yellow on.
    Applicable Settings: Full Course Yellow on
    Report: If the Safety Car drives out of the box and everyone overtakes it while he is leaving the Pit, then you have +1 lap because you overtake the safety car. As soon as the safety car is on the track and you you are behind it you stay in the same lap. Everything that is in front of the Safety Car is in the next lap.
    There is no announcement that you can overtake the field when the safety car drives onto the track in front of you.
    Steps to reproduce: That you can get round back during the race to be in the same lap.
     
  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Track & Layout Used: Any Tracks
    Car Used: GT3 Gen2 any car
    Applicable Settings: Mandatory pitstop with 4 tyres
    Report: If you enter the pits to change tires the car engine will turn OFF and you have to manually use the ignition and starter again to get the car going.
    Steps to reproduce: Start a race, enter the pits to change tires, the engine will shut off
     
    • Agree Agree x 1
  17. manfer

    manfer Member

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    Track & Layout Used: Daytona
    Car Used: DPI
    Applicable Settings: Single Player, Multiclass race, 4 Hours, only optical Damage (important)
    Report: I wanted to take the car back from AI. In the pitstop menu only a tire change and new fuel were indicated (damage: off both in the pitstop menu and in the game settings). Unfortunately, the car was repaired in the box for over a minute. cannot understand why, because i have not set it in the pitstopsettings and in the gamesettings there is only optical damage.
    Unfortunately the race was unusable for me. I've experienced this several times now - it's depressing
    Additional Bug: The Engine is off after every pitstop, you have to restart the car.
     
  18. manfer

    manfer Member

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    The bug is really bad. I have it often too. mostly when I want to take over the car from AI. It even happens if you have set "only visual damage" in the game settings. I haven't found a workaround yet.
    Unfortunately, it ruins every race.
    Since it is a very essential bug that affects almost every race, it would be nice if Reiza would take care of it at short notice.
     
  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Track & Layout Used: Many (Le Mans, for instance)
    Car Used: LMDh and GT3 Gen2
    Applicable Settings: -
    Report: The game does not retain car selection upon exit. Starting the game again, the selected car is Stock 2020 (edit: checked, is the 2020 version).
    The same track with others cars (GT3 Gen1, GT1, and others) work fine (although I also see this happening with a specific mod car, but that's out of my report here).
    Steps to reproduce: Select (one of) those cars, race, exit game, return back to the game.
     
    Last edited: Feb 4, 2024
  20. mexerasus

    mexerasus New Member

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    Track & Layout Used: Any track.
    Car Used: Any car.
    Applicable Settings: -
    Report: Not being able to leave the replay with a controller (gamepad). The game in Steam marked as "Full controller support", but I need to use a mouse to leave a race replay. Please, add a function that I can leave replay by pressing "B", "Start" or any other button on a controller.
    Steps to reproduce: Go to any track on any car in any game mode. Then use a gamepad to enter a race replay and try to leave that mode using a gamepad, you can't.
     

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