VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. UrsineSaturn9

    UrsineSaturn9 Active Member

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    I map mouse to wheel with joytokey
     
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  2. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    Thank you, i will try this. But i have no Clue what a track Ball is...
     
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  3. Cliff

    Cliff Member

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  4. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    Okay, thank you very much. By the way, is there a solution for the flickering shadows in vr? I'm using a quest 3 with a 4080 and AMD 7700x with 64 GB RAM. I found the option to use openxr toolkit thanks to #UrsineSaturn9 but fear setting something wrong due to lack of knowledge.
     
  5. Ernesto_171

    Ernesto_171 Active Member

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    Shadows ULTRA and MSAA HIGH. Don´t mess with sharpening in config files. Max headset resolution and pray.
     
  6. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    Thank you for your answer. I have set msaa to high and tried the shadows on low to ultra but nothing is really good. When I didn't have the opelnxr toolkit installed and I was connected via oculus link the shadows were slightly better. I think this was because I had set the resolution in the oculus app to 1.4 or 1.5. So turning up the resolution of the headset will definitely help. I'll probably tweak the settings a bit today, if not in the next few days, and report back if I find anything worth reporting.
     
  7. UrsineSaturn9

    UrsineSaturn9 Active Member

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    Shadows off. They look ugly AF on any setting in my Rift S. Maybe in a higher res headset you'll have more luck
     
  8. Ernesto_171

    Ernesto_171 Active Member

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    Far shadow are ugly even in ULTRA and higher resolution, because AMS2 engine uses agressive shadows LOD. It's the price for great performance.
     
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  9. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    I can verify that a higher headset only make them look worse. I also turn shadows to OFF. The tree shadows on the track are simply horrible.
     
  10. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Doesn't it look worse with shadows completely off ? I'd thought it would make the cars look out of place as if they were just levitating above ground without shadows.
    EDIT: I tested with Shadows - OFF, and it looks terrible.
     
    Last edited: Feb 4, 2024
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  11. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    Not at all. You still have shadows beneath the cars. Give it a try, see what you think. I literally cannot play the game with shadows on, they are so distracting to me on the track.
     
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  12. GFoyle

    GFoyle Active Member AMS2 Club Member

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    This is where our taste / opinion are different ;) To me it just makes like there is way too much details in the shadows that flicker. Something like Long Beach at sunny afternoon with shadows at ultra in VR is just really really bad for me. I have them at "low" after trying out all the options.
     
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  13. Ernesto_171

    Ernesto_171 Active Member

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    I use MEDIUM because really near shadows are better (specially inside cockpit) and at night the cars cast shadows when block headlights. Far shadows with this setting for me looks almost the same as low, horrible, but with good FPS.
     
  14. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    I have now tried around a bit and have come to the conclusion that openxr toolkit can work wonders. Originally I ran everything via the oculus app because I feel it was better than steam vr. in oculus I had set the rendering to 1.4.
    I have now set everything in the oculus app to standard, i.e. 72hz and 1.0 rendering. openxr toolkit is now running at 2580x2840 and 10% sharpness. in the game I have raindrops off, shadows and grass on low and everything else on medium and high, I can tell you exactly on request. races under normal conditions look much better and run at a consistent 71-73 fps. but i also tried a race on spa and thunderstorms, where it starts at 37 fps, but then increases to 72 fps with small interruptions to about 50 fps. that sounds bad, but i wouldn't have noticed it if it hadn't been shown in the fps display.
    so if you haven't installed the openxr toolkit yet, i strongly recommend it. even when i installed it without being able to open the menu, i could already see an improvement in the picture.
    Edit: i forgot to mention the shadows. they are slightly better, but still not really good...
     
    Last edited: Feb 1, 2024
  15. Nolive721

    Nolive721 Active Member

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    hi

    I had considered this Option but never really tested it. I was always maxing out rendered resolution in Oculus app (1.7) and try to achieve 90fps locked in Game with various tweaking, including in openxrtoolkit.

    Can you confirm which upscaler you are using in openxrtoolkit, NIR,FSR or CAS?
    also your hardware, CPU and GPU as well as headset(Q2?) for reference?

    thanks a lot
     
  16. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    I have a quest 3, nvidia 4080, 64gb ram, ryzen 7700x. I have set it to NIS at 100% and under "system" "override resolution" I have set 2580x2840
     
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  17. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    How well will the Radeon RX 7900XTZ perform in VR with a Ryzen 7 7800X3D?
     
  18. Nolive721

    Nolive721 Active Member

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    Ok

    thanks a tier higher than my current hardware so I better understand your strong results now

    anyway I did try your method lowering resolution in oculus app and using upscale but to my eyes it’s losing picture fidelity

    I might try fsr and cas this weekend though before making a definitive judgment

    by the way I was testing on Imola track then tired Kansai and the fps was much worse with stuttering appearing in some area of the track


    Pretty much same behavior than at hockenheim track

    really these 2 tracks have optimization issues no?

    what do you think VR people?
     
    Last edited: Feb 3, 2024
  19. Nolive721

    Nolive721 Active Member

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    Tried this GPU few weeks back in combo with my 5800x3d to compare to my current rtx3080 12gb

    it was not a significant improvement in VR and I had frequent drivers crash

    I had a 6900xt before buying the 3080 and it was a clear win for the NVIDIA card

    honestly for VR you better go to green camp
     
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  20. Lt.Dan_Taylor

    Lt.Dan_Taylor New Member

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    Too bad the settings don't help you. Incidentally, I also use the original link cable, so perhaps I should mention that. I don't notice any difference between the different tracks. I sometimes had problems with Spa directly via steamvr, but even there it works wonderfully with openxr toolkit. Yesterday I tried 24h with 60x time and changing weather, so far I could test it on Spa and LeMans and it worked perfectly.
    Just to explain: my vr picture looks great, there are no artifacts, it is sharp and the view into the distance is really excellent. These points annoyed me enormously about steamvr, but thanks to openxr toolkit they are a thing of the past. Overall, the picture is much better, only the shadows are still a thorn in my side. However, I found the installation very complicated and cost me a lot of time and without the link from #UrsineSaturn9 I still wouldn't be finished...
     

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