VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Ochilbaz

    Ochilbaz Active Member

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    Good morning,

    I currently use the rift s. Have recently upgraded to a RTX 4080, I9 so looking to upgrade vr headset.

    what is best to go for?

    thanks in advance
     
  2. Nolive721

    Nolive721 Active Member

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    Budget?
    Happy with 2nd headset?
    Cable wired ok?
     
  3. Ochilbaz

    Ochilbaz Active Member

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    Budget up to about £750
    Don’t mind either wired or wireless

    thanks
     
  4. Nolive721

    Nolive721 Active Member

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    if you want to stay with Meta
    New Quest3 upper version with max storage and add-on accessories (strap is a must)
    2nd hand QUest PRO in mint conditions

    if you want to move to Chinese PICO, both headsets would leave you a bunch of your budget on the table to buy accessories and games
    NEO3 LINK(i own one and I am fan, cheap and using DP cable)
    Pico4

    Higher end headsets
    people will shim in but even 2nd hand I don't see how you could get a PIMAX Crystal or BigScreen beyond with such a budget
     
  5. Baffman

    Baffman New Member

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    Hi All, I'm new to sim racing and have a 3yr old PC. Am loving AMS2 and recently bought a Quest 3. My PC setup includes an Intel i5 12400f, NVIDIA GeForce RTX3050 and 16GB Ram. I intend to massively upgrade in the near future, but would appreciate any tips on how to get the best out of the system I currently have. I've finally just worked out how to get OpenComposite/OpenXR to work (thanks to posts in these forums). TIA
     
  6. Ochilbaz

    Ochilbaz Active Member

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    Thanks for info. I am assuming the neo3 link is superior to the pico4.

    thanks again
     
  7. Dmand

    Dmand Active Member

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    I believe the limiting factor here is the GPU. You may have to decrease headset resolution or use upscaling with the toolkit in order to drop Vram usage.

    I'm still using a 8th gen intel chip so i don't think the 12400f is the problem.
     
  8. Akak7

    Akak7 Member

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    Hi, I just got my headset today and I am trying to make it look decent, so far without success. I have been running the game through Oculus VR instead of Steam VR or OpenComposite, is that ok, or would I get better performance with OpenComposite? Do you have some settings to recommend for a system similar to mine: RTX 2060 & Oculus Quest 2. So far the image looks ok nearby but far away the track it looks really bad. I have already been playing around with some advices in this post, but over 140 pages and with many different configuration options doesn't make it easy :)
     
  9. GFoyle

    GFoyle Active Member AMS2 Club Member

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    You need to start with limiting your vertical fov a lot (even down to something like 0.3) and horizontal a little (0.8) with the oculus debug tool (those need to be set before you turn on the VR headset, while being connected to your computer). Set the encoding bitrate to something like 400 too.

    in game, reflections low, MSAA maybe medium, shadows low.

    It was rought at start for me, until I found good enough settings (thanks to also some suggestions here). with Oculus VR, key was definitely limiting the FOV (you really don't need much vertical fov vor racing) as that will give you headroom for upping the image quality.

    then you also have couple of other options, either have the asw (asynchronous spacewarp) off and use 72/80fps setting in the oculus software, or use the 120fps mode and use asw as auto (asw sucks if the you use any lower fps setting as the 120fps). But you really need to cut the fov as least as much as I suggested above, or even more, otherwise you will have very uneven fps and it will be horrible at night.
     
  10. LostPatrol

    LostPatrol Active Member

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    Looks like Pimax will be releasing some new versions of the Crystal a Pro and a Core.

     
  11. Mikael Pettersson

    Mikael Pettersson New Member

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    Before i was using Link Cable and using Oculus debug tool to reduce the FOV. It gave me alot of headroom. Now i changed to wireless over Virtual Desktop starting the game with Open Composite. I was wondering if i can reduce the FOV some how like before and get the same headroom like before. If yes then where can i do that? In the debug tool again? Do i need to cennoct with link cable and then switch to VD?
     
  12. GFoyle

    GFoyle Active Member AMS2 Club Member

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    Yes you can, but it's not exactly the same. You need to use OpenXR Toolkit and foveated rendering for this. I actually just this week wrote a comment how I did it in my answer (nick: GFLee) in here: Reddit - Dive into anything

    It doesn't "cut" the FOV in the same way, but you can achieve similar results with it. I actually have now more fov both horizontal and vertical and about the same performance (maybe a bit worse in night+rain, but better picture quality and same fps in all other situations).

    I can't remember my exact settings, but let me know if you end up having challenges to find good values for you and I'll look it up for you.
     
  13. Akak7

    Akak7 Member

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    This is old as hell but is it still a thing? I have been suffering for 3 days to make my game run fluid with my rtx2060 in Quest2, only succeeding when the game ends up looking like ****
     
  14. Akak7

    Akak7 Member

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    Well after spending all my free time the last days trying to configure the thing (Quest2 with RTX2060), I came to the conclusion that my system is simply not powerful enough for this. I am probably returning the headset, since I actually do not play anything GPU intensive other than this and I don't think it is worth it to upgrade everything only for this
     
  15. dryheat94

    dryheat94 Active Member AMS2 Club Member

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    My 2070 Super struggled with a Rift S. I imagine with a Q2, the experience would be less than ideal.
     
  16. Michael3

    Michael3 Active Member

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    TBH if you're not blown away by VR vs looking at a flat screen then you'll probably have a long time to wait for it to get to the same visual fidelity as a monitor. The USP for VR is you get to sit in the car and drive it vs controlling a puppet that you're watching on a screen. The downside? Performance and some visual fidelity.

    You can see people get 4090 for VR and spend more for ever higher resolution headsets - and there's still room for a faster GPU and higher resolution headset to improve things - whereas monitors have more or less got at good as they need to (probably at 1080p but certainly at 1440p)

    I enjoyed playing in VR enough to live with Rift S and 1070, I tried my son's quest 2 and it was a jump in fidelity. I upgraded my gpu to 3060ti since then but this game is probably as good as it gets in VR.

    The big downside for sims is that you ideally want to look into the distance and this is the worst part of the viewing. Games like Half-life Alex make all the action relatively closer and thus look a lot better because you're not looking at the blurry bit. I find chasing other vehicles (AI or whatever) gives you something to focus on close and improves the experience for me.
     
    • Agree Agree x 1
  17. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Any thoughts on the new to be released Pimax Crystal Light?
    Will my system drive this light version? It all sound like this is a VR set for me. Ordered a Quest 3 but perhaps I have to rethink this and go for the Pimax after all.
    I have to wait until the reviews to see if this is something for me.
    Pimax Crystal Light Pre-order Fee | Pimax
     
  18. Mista

    Mista New Member

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    Is there a way for the developers to integrate invidias dlss3 or amd FSR 3 frame generation or even include the api from openxXR update 1.1 foveated rendering? We VR user only have to use GPUs with raw restarize power, but even my 4090 is getting hot for power my pimax crystal.
    Please do not ignore VR users. The way to set render vehicles was a good step. And you can think to integrate Frame generation or foveated rendering like quad views.
     
    • Agree Agree x 3
  19. ulotrix

    ulotrix Member

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    I don't know if it's technically possible but I'd like to see that AMS2 supports Dynamic Foveated Rendering and/or DLSS. DFR is crucial to push the limits of FPS on the VR. I currently limit the vertical fov on Quest 3 but more headsets are coming with higher resolution, we need to have DFR to utilize them properly. :)
     
    • Agree Agree x 1
  20. Tuborg

    Tuborg New Member

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    Yes!

    You can listen to reviews of Pimax Crystal!
     
    Last edited: Apr 17, 2024
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