Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Good morning! There must be something else causing the swinging. I don't have any pendulum either on my Simucube 2 or on my Moza R21. This has always been very important to me with my files, commuting is an immersion breaker. If you have a oscillating wheel even when standing still, then there is something wrong with your in-game or base settings
     
  2. AndysonofBob

    AndysonofBob New Member

    Joined:
    Mar 10, 2022
    Messages:
    16
    Likes Received:
    1
    It's probably my PitHouse settings.
    Would you mind sharing yours?
    What do you think of the R21 compared to the SimuCube2? I'm thinking about getting the R21 because of the extra resolution compared to the R12.
    Thanks!
     
  3. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    By the way, you can check these things so you can eliminate commuting
    1. Gain in play (too high causes swinging)
    2. FX in game (too high causes swinging)
    3. Damping in the game (better left at 0, higher causes swinging)
    4. Steering angle too low causes swinging (important in the base set to 900 or 1080 degrees)
    5. Steering angle adjustment in play (the higher set, the more swing may occur), but is not a problem if you set the base to 900 or 1080.
    6. Increasing vehicle specific FFB above 100% causes oscillation (in my files)
    7. How does your base process the signals?
    8. The wheel you are using (light, small wheels swing more) can be corrected with “Inertia” or “Damping” in the basic settings of the base

    Hope this helps
     
    • Like Like x 1
    • Agree Agree x 1
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    The recommended “Pithouse” settings for the Moza R12 can also be found described in my file. The R21 from Moza is a very good basis with an 18-bit resolution. Very quick strength buildup and very good FFB. Compared to Simucube2 Pro, I would describe it as "more aggressive". This means that “out of the box” the FFB is more intense and harder. Simucube2, on the other hand, is a little softer and more fluid. The big advantage of Simucube 2 is the static force reduction and the "Mige Motor". But I love the Moza R21, a base that does almost everything right:)
     
    • Like Like x 1
  5. AndysonofBob

    AndysonofBob New Member

    Joined:
    Mar 10, 2022
    Messages:
    16
    Likes Received:
    1
    Thanks!
    I'll look into that mige motor and the static force reduction though I think I am locked into the Moza eco system now.
     
    • Like Like x 1
  6. AndysonofBob

    AndysonofBob New Member

    Joined:
    Mar 10, 2022
    Messages:
    16
    Likes Received:
    1
    That's unbelievable helpful! Thanks for taking the time to write all that :)
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  7. paddler

    paddler Active Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    240
    Likes Received:
    73
    Now this may be explained already somewere in this thread (sorry if) but how can i find a suitable custom file for my T500RS? Thx
     
  8. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    You are not the first with this question. I already posted this for someone and just copied it again for you;)
     
    • Like Like x 1
  9. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    352
    Likes Received:
    216
    Also try less LFB, if you're using it at all.
     
    • Like Like x 1
    • Agree Agree x 1
  10. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    238
    Likes Received:
    80
    Yeah i think thats my biggest problem with AMS2 FFB / physics. 1.5 and up really changed things, we lost something and i think that was it.

    Pre 1.5 i had that build up of forces and i could more easily predict my max grip level before going over the edge.
    Ever since 1.5 many cars just don't feel as connected like they used to.

    I don't have access to the beta but i hope we can get that back.
     
  11. Dmand

    Dmand Active Member

    Joined:
    Oct 3, 2022
    Messages:
    238
    Likes Received:
    80
    I notice this pendulum effect when i set my steering rotation to low in the wheel software. I use at least 900 and calibrate the wheel in game after to let soft lock take over
     
    • Agree Agree x 1
  12. Baron Bob

    Baron Bob Member

    Joined:
    Oct 6, 2020
    Messages:
    41
    Likes Received:
    18
    Thank you very much for the extensive explanation. I like to have stronger forces especially with high-aero cars because in my imagination thees Drivers must work hard on that downforce and thees big tires and also because I like the workout. I usually drive in training clothes and getting drenched in sweat during my sessions.

    I guess you have some deeper insights or first hand experience when it comes to the forces in real world cars so your feedback is very interesting for my. I only know how these karts feel that everybody can drive at small local indoor tracks if you know what I mean.



    But these are already brutal on my hands and arms and the forces there are subjectively 50% stronger than the DD1. Of course the wheels on thees carts are also smaller than my Porscherim, but none the less...
     
    • Like Like x 1
  13. Cangrejo

    Cangrejo Member AMS2 Club Member

    Joined:
    Oct 22, 2016
    Messages:
    35
    Likes Received:
    7
    I'm testing your file with a Moza r12 and I'm very happy with the result. I have put your recommended settings in the pit house and in the game. The understeer seemed too strong for my taste. My only modification has been the under_steer_scale line: (under_steer_scale 1.40). . I will continue testing but I am very happy with this file.
     
    • Friendly Friendly x 1
  14. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    My TS-PC didn't had thermal issues at all. I limited mine to 75% because it was the point of almost max force - the rest of the range was not linear at all (and maybe had a 5-10% power reserve to it). Of course, all of this numbers are just a perception, did not measure them (nobody does it, not even reviewers... and it's so simple to do that... :oops:)
     
  15. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Only today I (re-)returned to simracing... :whistle:
    I've corrected a formula that was wrong in v13 file (it should be like the solid line and the implementation was like the doted line

    upload_2024-7-27_20-23-10.png

    Try to change line 217 to:
    Code:
    (adhesion_front (- 1 (power (- 1 (+ adhesion_front 0.1)) adhesion_gamma))) #was changed
    If you want, also change line 252 to:
    Code:
    (susp_delta_LF (* (+ 1.2 (/ lonG_accel 2)) (abs (power susp_delta_LF 2.4)) sign_susp_delta_LF))
    and you get the beta v14 :D
     

    Attached Files:

    • Like Like x 5
  16. Cangrejo

    Cangrejo Member AMS2 Club Member

    Joined:
    Oct 22, 2016
    Messages:
    35
    Likes Received:
    7
    Good morning. What parameter should I touch in the rfuctor file if the steering wheel feels too hard when turning, for example when leaving the pitlane compared to other forces? I have been trying several things, among others lowering under_steer_scale but it doesn't solve it. I have a moza r12 base. Thanks

    Edit:
    Doing tests I have just verified that the hardness is when I reach the limit of degrees of the steering wheel. Maybe it's something from the pithouse or the game itself.
     
    Last edited: Jul 28, 2024
  17. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335

    Hello! This is a very good question from you.I have been talking a lot about "static force reduction" recently and also recommended it in my files in the base settings.This static force regulation does exactly that.It weakens the excessive forces (whether when driving slowly or cornering at high speeds). By reducing the forces that can overwhelm other good FFBs, you will feel much more detail and the struggle with your wheel will no longer be there.Now the problem: Unfortunately, only a few bases have this internal FFB feature (I know of Simucube 2 / VRS / Assetek. This can also be seen in other simulations and especially in rally sims. Ams2 rally cars become a completely new experience thanks to this improvement and are addictive ;)

    Yes, there are ways to weaken it in the file, but then you always have to expect other problems. You've probably noticed that reducing the understeer scale causes other problems. It takes more interventions in the file to compensate for it. This is also one of the reasons why I recommend a range of 10-12Nm (gain in the base) for dds, there are cars that are better to drive with less power and with others it's not a problem. I hope it helps you.
     
    • Winner Winner x 1
    • Informative Informative x 1
  18. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    By the way, it will be reduced on the V6000, I have already changed it. I can compare it well with the Simucube 2, before I needed 10-15% static power reduction, now only 5-10% Now I'm just waiting for update 1.6 from Reiza and hope for a fantastic tire update:)
     
    • Like Like x 2
    • Winner Winner x 1
  19. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,209
    Likes Received:
    335
    Could you just increase the figure in this line?
    (normal_static_force_reduction 0.00)
    from 0.00 to a larger value?
    Is that what this line is suppose to do?
     
    • Like Like x 1
  20. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,287
    Likes Received:
    1,335
    Unfortunately no, Michael, unfortunately that doesn't work
     

Share This Page