I have noticed that when I choose the modern Stock cars. I have tried with years 22-24. The cockpit view seem to have a wrong FOV. It is like I am sitting on the back seat, not a lot of view through the windshield and lots of lateral view, I can see the whole wing mirror and then more, while normally in any other car or sim I can only see like 1/3 of my mirror. I put the seat all the way forward but then I cant see the wheel at all, so I guess there is a FOV issue? I coudlnt find any thread or post about this.
I had a similar problem until I watched a video of the real ones. The driver does sit in the back seat! This makes them a strange drive but I mitigate this by fiddling with the camera and seat, just so I find it easier to drive. It's not so realistic, but it just keeps it a bit less jarring.
Wow thats really bizarre!. I though that Reiza does not normally have this kind of oversight that is why I did not assume that it was wrong and I called the thread "looks wrong". Yeah I am totally cheating and moving my seat way ahead lol. Interesting detail about Stock Cars, maybe it changes in the next season as they will be driving in SUVs instead of sedan cars.
I'm honestly not sure why they do that (or did that, to now). It is possible that it is for safety somehow, but that isn't a very convincing argument to me and other than that honestly i cannot think of a good reason.
The FOV seems normal in VR, but the seat position is indeed far back in these cars and a few others as well, e.g. Copa Montana and Sprint Race.
In various racing classes the driver sits quite far back, especially when the engine is in the front. You want to shift as much weight to the middle as you can, this means, engine further back, driver further back and as low as possible. Super extreme example here with the 2019 car which has a seating position like a Class1 car you could say, look at the length of the steering column:
i certainly would understand a team choosing to do this given the freedom...but aren't these stock cars? isn't the set up for all cars the same by writ of the organisers? Why would they specifically choose to do it that way? Or is that the stock defines only what you can do w.r.t the body and engine and from there on in you do whatever you want inside the cockpit?
Information like this should be gathered and deployed in the game somehow so that new customers or people who are not attending this forum or discord know about it.
Which other racing game tells you this kind of stuff? I don't know one that explains you the reasons for seat position in a race vehicle and to be frank it always seems as if AMS2 is scrutinized that step further and needs to provide an in depth encyclopedia for stuff to gain legitimacy while some other titles don't even disclose the actual horsepower or weight distribution of some classes cars. Surely a nice thing to have, but it's a rather large bit of workload added on top of a quite ambitious independent studio developed title, so there can't be a promise made in such a direction.
It's the car spec - each vehicle in that class has it that way. You aim for a racing car to have weight distribution favourable for rotation.
None of course, but I think that here are a lot of motivated guys who could contribute to a vast number of hints. I don't think that this is a valid argument. I don't think that there was a radar like in AC - which was developed by a modder I think. And now, most of the sims have something like a radar. You know me. I love Reiza Studios for what they/you are doing. AMS 2 have come a long way and I don't have to say that it is my favourite sim. I also like to read and participate here on this forum. It would just be awesome if there was some kind of a manual where you could read all about AMS 2's gems.
There may or not may be one in the future but i stay intentionally vague here to not to make it look like any promise - it's an insanely huge task to deliver something in that direction as an in-box solution. We'll see how things go along further down the way.
Alternatively, you can use our wiki (although it's under construction). You can even contribute to it yourself. As for racing games that have built-in encyclopedias, I actually do know of one and only one - Gran Turismo. But the GT devs obviously have a huge amount of resources in hand.
Thanks a lot - I was more speaking about others than about myself because I frequent this place on a daily basis I confess.
I think it comes down to wither your a fan of motorsports and Motorsports cars history, or if your just into driving racing games . if you come across a car that you don’t know much about and your unsure about why it’s a certain way , regardless of if it’s a obscure series from Brazil or and old historical GT , then it just means you need to spend a few minutes doing some research, Discovering something that you would otherwise not know about is part of the experience. At its heart Ams is a promotion for Brazilian racing. So the fact that you need to learn about it and go visit the Stock Cars series website and look at the coverage is exactly the result they are looking for , it’s a fantastic series that so many know little about , It would be good if they could increase the amount of English info though … But you can watch the races with English commentary on MotorsportTV.