Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Manolo

    Manolo Member

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    Half the forum would go into mourning :D:D:D, tag an administrator or a moderator, the idea is not bad and above all it does not bother at all if the person is in good faith.. :)
     
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  2. Xzanman

    Xzanman Well-Known Member

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    Can I ask what specific posts prompted yours? I seem to be missing something I can't see any Troll post and what false files? Genuine questions.

    Your post are the only recent ones that I have seen that seem to be Trolling and by that I mean like they are purposefully looking for a fight. Like I wrote above maybe I'm missing something I must be one of the poor users unaware of whats going on.
     
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  3. EcoBrum

    EcoBrum Member

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    You can ask but I won't answer, I have my certainties, I don't want fights and not to divert attention like you are doing... let's get back on my topic if you want to talk to me, would these rules bother you? :)

    I want this forum clean and my post are the only recent ones that you have seen that seem to be trolling, what is your disturb if apply this rules?
     
    Last edited: Oct 28, 2024
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  4. Xzanman

    Xzanman Well-Known Member

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    I have nothing in theory against the rule. Again I haven't seen any need for such a rule. If you aren't going to educate us in the dark about those trolling or posting fake files then your post just sound like conspiracy theories .

    I knew that I shouldn't have engaged with you but curiosity got the better of me, fool me once shame on you, fool me twice shame on me.
     
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  5. EcoBrum

    EcoBrum Member

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    The moment I know who I'm talking to (at least with a game owner), the moment I know they are people (and not clones or fake accounts) I will argue about the files, the errors, the code and the characters (name, surname, code and facts) ... I invite you to understand that yours is now the fourth message that does not see conspiracies anywhere, you troll as much as I do, on the outside. If you are neutral to the request, it is useless to insist, move on, if you are not neutral as I am starting to think then part of the story is missing ... it is useless to continue, we understood and I hope I am wrong,

    Let's see now who else does not like these rules.
     
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  6. Grip4x4

    Grip4x4 New Member

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    I find the request of @EcoBrum well-founded, I don't see what problem I should have if i entering this data into my account on Reiza forum if I wanted to participate in this discussion.
    Or maybe I'm realizing it too, even though I'm the last one to arrive...
     
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  7. Stepy

    Stepy Active Member

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    No clue what he`s crying about
     
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  8. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Back to topic, this isn't a thread for metadiscussions.
     
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  9. jtortosen

    jtortosen Active Member AMS2 Club Member

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    I'm glad to see you again @Stakanov . Thanks for your old ATMOS file, the best i found for my old t150.
     
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  10. Hamady91

    Hamady91 Active Member

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    @Stakanov

    Since you realese the file (default + ) i'm using it on Simagic Alpha and it is awesome.

    On brake you can feel the balance of the car and adjust braking

    The curbs and road effect are nice

    Well balance curbs / road impact ( on default + by Reiza it is too much and i receive big spike on wheel)

    Understeer/Oversteer is perfect, i can feel the work of the tyre and vibrate in some situation

    With the stock car 2024 it is not AMS2 but something close to LMU in terms of physic/FFB quality
     
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  11. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I reciprocate the pleasure :) and thanks for the feedback. ;)

    I'm very happy :), thanks to you too for feedback.;)
     
  12. xNAPx

    xNAPx Member

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  13. GTManSC2

    GTManSC2 New Member

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    Stakanov, the more I use the Atmos the more I enjoy it, wonderful, in curves the support of the load on the tire, especially along the path of long curves, is of a unique informativeness.

    It is marginal but I only lack a little more informative vivacity in straight lines and therefore in the center (I am not referring to a further movement or to the full center that is fine and the car does not oscillate) and then perhaps a little more deformity effect on the surface of the tire during braking (before the wheels lock) and when climbing the curbs, but this effects are also very pleasant and perhaps I can recover it by modifying some entries in the file. Any advice? If you have an idea it would be very welcome.
     
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  14. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Surely these voices....
    (front_tyre_stretch_feel 0.125)
    (rear_tyre_stretch_feel 0.125)


    if you increase the values (example 0.150) you increase the stretch and therefore soften the sensations but after a while if you exaggerate you widen the deformity but then you numb the information of the tire, on the contrary if you lower the value (example 0.100), the stretch is reduced, the sensations harden but if you exaggerate with the reduction of the deformity and the hardness you reduce the information again.

    It is also true that the feel of the tires depends a lot on the scrub and tear effects and also on the timing of their onset, so these factors are also important..

    (tear_threshold 0.20)
    (scrub_threshold 0.35)

    (tear_scale 0.50)
    (tear_frq_scale 4.80)
    (scrub_scale 4.80)
    (scrub_frq_scale 0.50)

    .... find your taste ;)

    EDIT: For a more informative straight line try to lower the Damping slider a bit, or, even if you are on a powerful DD, try to experimentally make a few more small steps on the LFB slider even if for now I keep it at 0 (only 1-2 notches more than your usual) and a few steps on the GAIN slider but less (also here only 1-2 notches) especially if the LFB change should bother you, otherwise wait for Atmos 1.6.1 maybe it will be right for you.
     
    Last edited: Oct 30, 2024
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  16. Rintintin78

    Rintintin78 Member

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    @Stakanov
    hello,
    I wanted to understand if in your custom file there is a part that manages the vibration of the pedals (brake and accelerator)?
    Thanks
     
  17. cuadolo

    cuadolo Active Member

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    Thank you very much for the information.
    I don't want to take advantage of your kindness, but it would be nice to know what effect the entries I left above have.
    To understand how to make the custom FFB work better.
    Thanks!!!
     
  18. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    The file works like any other profile or file, in this case the ATMOS is based on the original rFuctor, included modifications extend the code to all wheels (not just the front ones) and I am gradually implementing the features of the Reiza profiles (always in rFuctor key) and so, coming to your need, if with your question you mean whether there is a direct connection between the file code and the pedal hardware the answer is NO (no custom file has a dedicated lines code optimization), the game so if it recognizes your hardware it will make it work accordingly as expected, at most with the tuning of the individual voices you can adjust the effect to better match what you feel on the pedals with what you feel on the steering wheel and with what you see at video .... If you also want to know which voices regulate the braking effect and the acceleration effect then the answer is more intuitive and you can deduce it from the name and description of the individual voices... if you want I'll list the items for you but I think you can guess... if you need I'm available. ;)

    So in conclusion, the driver for your hardware, the game that recognize your hardware and the physic, will determine how your hardware will react (in this case the pedals, but it applies to all hardware).
     
    Last edited: Nov 1, 2024
  19. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Hi @cuadolo no problem... :)

    threshold ... means how early the effect arrives

    scale ... means how intense or strong the effect is, the volume in short

    frequency ... means how fast the effect is, increasing it and therefore speeding it up flattens the effect (smooth the effect), slowing it down makes it rough or scrappy

    -----------------------

    scrub ... is the scraping of the wheels when the wheels slip and you are understeering or oversteering

    tear ... is the fraying of the tire

    both characteristics define an important part of how the tires feel.... you can anticipate or postpone the effects, so you can make the rubber weep first and then scrape it, you can also invert them by scraping first and then tearing, you can adjust the intensity or the volume and finally how rough the effect should be

    ------------------------

    it is obvious that the main part of the tires is instead defined in the heart of the code and in the tire model adopted (the initial resistance, the friction resistance, the load, the deformity, the slippage, etc...), all items that influence the perception of the tires on the steering wheel.
     
    Last edited: Nov 1, 2024
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  20. cuadolo

    cuadolo Active Member

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    Many thx Stakanov!
    Very precious informations :)
     
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