Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. R110DES

    R110DES New Member

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    Hi bud could you share your pithouse settings for the R12 thank you.
     
  2. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    Everything is default (neutral), except Natural Inertia 250% (with FSR wheel). This cancles wheel's oscillations with AMS2 and LMU, so is not game dependent, it's an engineer parameter that controls stability (based on it's inertia).
     
  3. R110DES

    R110DES New Member

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    Thank you I will reset my settings and add the natural inertia.
     
  4. R110DES

    R110DES New Member

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    My apologies for being stupid but I'm unable to reset my pithouse settings what am I doing wrong.
     
  5. R110DES

    R110DES New Member

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    Hi Joaquim Pereira there's no way to default settings as far as I can see are you able to throw up your settings for the the pit house settings also dose anyone know we're the other settings links are i was running V6000 before that has settings for the R12 and it felt good trying to locate them again so I can test them against each other if anyone can help that would be great.
     
  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    All custom files can be found in a single .7zip file here: Automobilista 2 Custom Force Feedback - Overview & Recommendations
     
  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, I come with a computer games background as well (20 yrs or so), starting with some Sega Megadrive/Genesis games in the early 90's.

    The frequency by itself, when it comes to a physics engine, does not say much, only it has to output at some minimal rate to provide enough information for the rest of the game and the player.
    But the algorithms used and the se
    Yes, it's not so much a matter of the frequency itself, as long as the algorithms work as intended at whatever frequency. To me ams2 feels like driving boats, unf.. And they did change the physics parts over from rfactor 2, as I remember. However feels nothing like it. Also frequency for the ffb was changed from whatever PC2 had. The ffb files use various underlying functions, and if those were not modified when making the frequency change, they will not feel as intended originally by PC2 devs either.
    Well, whatever, I hope it will be improved more to my liking at some point...

    Best,

    -K
     
  8. R110DES

    R110DES New Member

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    Thank you I have downloaded this i appreciate it
    When Joaquim Pereira said default settings dose that mean zeroing the settings because there's no default setting in moza and the settings i have are setup for the V6000 which is what I'm using currently.
     
  9. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    My oppinion (and without further evidences, it's just an oppinion) it is related with visual representation of both space (POV) and, with particular incidence, with head movement. There is too strong of a filter in the roll (but probably on all axes) - we take the car out of the box and we can see it, slowly, leveling along the pitlane, like a boat on the waves. That filter takes away kerb and track ondulations/impacts that are present in FFB (suspension). When we go to LMU (the same should be true to AMS1, rF1 and rF2) that's so obvious.
    AMS2 has always been a click away from excellence, but that click is yet to be made and a new tyre model will not solve it (because it is not the culprit). I really wish I were utterly wrong about this.

    You should be looking for 0% or 100% values, depending on the slider (I guess this is true for almost all things in software ;)). See a few pages back, someone posted the settings.
     
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  10. R110DES

    R110DES New Member

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    Thank you I will go take a look for the settings as mentioned I'm using the V6000 settings currently there good but a bit heavy I'll go setting hunting and give your settings a try.
     
  11. R110DES

    R110DES New Member

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    Hi bud the only screen shot I can find for moza settings is on page 430 are these the settings that you mentioned or someone else.
     
  12. Danielkart

    Danielkart Well-Known Member

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    The base settings are tailored very precisely to the V6000 files so that they work as well as possible. Of course, if you use other files or the Reiza defaults, these settings are no longer relevant;)
     
  13. R110DES

    R110DES New Member

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    Thanks I have a question in regards to your V6000 that I am using as per your settings I have left per car ffb at 100 if the forces are a bit too strong should ajust the gain would that mess any settings up.
     
  14. Danielkart

    Danielkart Well-Known Member

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    That's why I recommend adjusting the gain on the base, it's pure power and won't change anything for you except the power. Depending on the car, 10-12Nm is completely sufficient. However, changing the gain will change a lot in the game, so I recommend not changing the 63% here
     
  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I wish it was simply camera movements, but my boat feeling is purely down to the physics and hence the ffb feeling, not the visuals.
    Anyways, it is what it is and most others seem to like it.
     
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  16. R110DES

    R110DES New Member

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    Inside the pithouse software i have the base set at 80 percent so if I understand what you are saying correctly is leave the ingame settings alone and adjust the game force feedback intensity in the pit house settings am I correct.
     
  17. Danielkart

    Danielkart Well-Known Member

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    Yes, exactly. You can only adjust in-game FX to your taste (my recommendation 15-20%)
     
  18. R110DES

    R110DES New Member

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    Thanks for the help it's greatly appreciated i will do some testing at 75 percent or below and I will go from 15 percent details to 10 I run a wheel stand with a low profile rig coming next week so will test more then.
     
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  19. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    History shows that most of the people are often wrong, that progress is made by the few looking forward and not by the crowd looking back.
    That's why significant leaps in human development are from a single person (like Newton or Einstein) or by a very restricted group of people.
    That's where fans do more harm than good. The good incentive should be to say it's already nice, but this and that needs further development (to achieve what others are already doing, meaning, it's possible).
     
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  20. zero71

    zero71 New Member

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