Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. LostPatrol

    LostPatrol Active Member

    Joined:
    Jul 21, 2023
    Messages:
    151
    Likes Received:
    67
    Interesting that you have AI mistakes at x5, I run them at .5 as even on 1.0 I found them spinning out unrealistically often
     
  2. Mr. WeaZel

    Mr. WeaZel New Member

    Joined:
    Apr 3, 2024
    Messages:
    18
    Likes Received:
    4
    In comparison to my latest mp sessions the AI causes significantly fewer accidents (even with AI mistakes set to x5).
    I kinda like the chaos and I am far from perfect, too.
     
  3. Michael3

    Michael3 Active Member

    Joined:
    Aug 18, 2023
    Messages:
    236
    Likes Received:
    64
    I definitely noted some seemingly incredibly fast AI times in 1.6 at first. I did the TT for one of the combinations and there's quite a few other times posted to that TT board. No one yet is posting as fast S2 times as the 120% AI were.

    We're matching them in S1 and S3 pretty much (Donington national)

    But I'm reasonably sure now that it must be the AI drafting down the long straight? Because I did a S2 time in traffic during a race against the AI that was a good 3 or 4 tenths quicker than the fastest I managed to do TT (and faster than anyone on the TT board whose ghost I've seen) and I don't believe I got that time from improvement or better cornering.

    So if there's a long straight on that track too maybe that explains some of the time difference?
     
  4. LordSnetterton

    LordSnetterton New Member

    Joined:
    May 14, 2020
    Messages:
    9
    Likes Received:
    1
    I had a great race with the Formula Ultimate G2 at Silverstone. AI 108%, aggression high, 50% race distance, 2x tire wear, dry weather. No mandatory pit stops.

    I started from pole and lost the lead as usually before the first corner. I was able to follow the lead car for several laps, when I noticed that his back was sliding coming out of corners. I don't think that I have ever seen such a clear performance drop of an AI car prior to 1.6. Even better, the lead car went into the pits. I pitted one lap later, picked up a 10s penalty for speeding in the pit lane and came back out behind the leader. The lead car eventually pitted a second time, I stayed out a few laps longer. After my second pitstop I came out ahead, the lead car was stuck behind traffic. Since my tires were fresher, I was able to pull away. Not enough to make up the 10s though. I was really happy to see that the AI was affected by tire wear and that having fresher tires actually made a difference. Up to this point it was all very realistic.

    Until with one lap to go, everybody, went into the pits for a third time. What a bummer end to what had been a great race. I hope those kinds of things can be looked at and eventually be fixed.
     
    • Agree Agree x 1
  5. yndoril

    yndoril New Member

    Joined:
    May 24, 2024
    Messages:
    9
    Likes Received:
    4
    Finally got around to try the latest update - and some of them did start to overtake each other! Although it still took them way too long to make the overtake even though they were still sniffing the butt of the car in front all the time, at the very least I managed to saw some overtakes on interlagos and imola which before, would virtually NEVER happen.

    Still though, there are a lot of rough edges to be polished with AI vs AI. AIs are still shy to outbrake each other, butt sniffing is still there, attacking and defending are the same way over and over, etc.
     
  6. ijac

    ijac Member

    Joined:
    Apr 5, 2020
    Messages:
    50
    Likes Received:
    11
    This is a problem I run into constantly. I want to do longer races but what's the point when the AI always pits too many times?

    I did a multi class endurance race at Spielberg yesterday. About 50 laps. A full fuel tank held 22 laps of fuel. The AI was pitting every 12 laps. Fuel tank nowhere near empty and tires had worn only 2%
     
    • Agree Agree x 1
  7. David Peres

    David Peres Active Member

    Joined:
    Nov 22, 2018
    Messages:
    139
    Likes Received:
    120
    I finally tried AMS2 after 1.6 and I'm enjoying it way more than I ever did previously. Still remain a few physics behaviours on the limit that I'm not sure about, but way less and not as obvious as before. I trust Reiza to keep improving things on that front and it's already in a very good state for me.

    However, the few AI races I've done after 1.6 have been disapointing, because of how often I keep seeing groups of 3, 4 or sometimes even 5 AI cars driving like a train, extremely close to each other, almost touching, and yet they keep going in a single file line, for lap after lap, as if these cars were forming a single mechanical worm. I'm talking single class races.

    This looks so artificial and I can see the same behaviour in other AI races I've seen on Youtube since 1.6. I would expect that any group of 3 or more cars with similar pace would still see them attempting some moves here and there, sometimes getting side by side and generally spreading out a bit more, instead of this constant single file with no variation, bumper to bumper, for several laps in a row.

    This is happening with GT3 cars btw. Haven't tested other classes yet on AI races.

    Other than that I'm enjoying all the improvements that were made in other areas.
     
    • Like Like x 1
    • Agree Agree x 1
  8. Victor Bernat

    Victor Bernat New Member

    Joined:
    Today
    Messages:
    2
    Likes Received:
    0
    ILLEAGAL OVERTAKE FEATURE

    Hey I've been racing on AMS2 on lfm and I've got this situation im about to tell you many times. Im talking about the illegal overtake feature. Most of the times it is wrong and it also counts other car classes. On the video im gonna send you, you can see that there is an lmdh on the side of the track and because I went wide on that corner it tells me that I did an illegal overatake. I was leading the race and because of this I've got a DT. I really see this feature so unecessary, cause if someone overtakes you illegaly you can report it to lfm and they will surely give a penalty for that. Most of the times this feature its so unfair. Also if someone remains stopped on the rolling start you get a penalty for that too. So unfair and unnecesary. So please if you can tell this to the team and look for a solution or just remove it, cause as I said most of the times its wrong and so unfair.

    The video:
     

Share This Page