Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    @Stakanov Hey man, I'm loving your ffb atm (lffb_custom_settings - 4 - ATMOS IMMERSIVE v1.6.3 (rFuktorBaseEVO+NDef_imm))
    However on my csl elite, I'm struggling to feel the brake limit and subsequent lockup. Any suggestions how to increase this effect/feeling?
     
  2. Danielkart

    Danielkart Well-Known Member

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    Yes, sure, just test it and decide based on your personal taste. No matter what you take, you have to have fun
     
  3. Joaquim Pereira

    Joaquim Pereira Well-Known Member

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    No, not specifically for curbs. On FullFFB (current version) curbs are treated as offtrack, just like grass or gravel (with an incremented detail on medium frequencies).
     
  4. Lab Pong

    Lab Pong OG Sim'er

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    Daniel, just wanted to let you know you have typos in the readme file for Simucube bases. You have "90" for the truedrive steering range, not 900. ;-)
     
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  5. Danielkart

    Danielkart Well-Known Member

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    Ohhh... :eek:Yes, of course it should be 900. Thank you for seeing it and for your info, I'll change it when I get the chance:)
     
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  6. jimslimstraight

    jimslimstraight New Member

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  7. jimslimstraight

    jimslimstraight New Member

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    Hi,
    could try changing the TEAR values.
    In the file, under the heading
    #Effect scales turn all these settings below to zero.

    (engine_scale_at_still 0.00)
    (engine_scale_at_speed 0.00)
    (flatspots_scale 0.00) 0.00
    (scrub_scale_front 0.00)
    (scrub_scale_rear 0.00)
    (tear_scale_front 0.00)
    (tear_scale_rear 0.00)

    save the custom FFB file and run the game.
    play around with the effects slider to achieve the effects level you prefer.
    (there wont be a brake effect feel yet. there seems to be other effects occurring, even with the custom FFB effects set to zero. this step is to get a base line for the secondary effects.)
    i had set it to only about 2, give or take 1 depending on the car used.
    when set on only 5 the kerbs felt too strong through my wheel.
    then Exit the game.
    the tear values below can be adjusted to suit your taste.
    these are only rough settings in which i could feel a decent mild vibration on a VRS DD.

    (tear_scale 9.00)
    (tear_frq_scale 10.00)

    (tear_scale_front 7.00)
    (tear_scale_rear 5.20)

    They seem very high when compared to the original values, ( but the in game effects slider is set very low)
    another TEAR setting is under #TYRES Control
    (tear_threshold 0.20)
    i set it to 0.8 for the vibration to come in later.
    using an open wheel car is one way to compare the wheel vibration and tires locking up.
    When ever playing around with custom files, i turn the audio for tires- road noise down.
    can trick me into believing the wheel has a vibration when hearing tires skid, slip etc.

    once your happy with your tear values, you can adjust the values below for the other effects. (one at a time).

    (engine_scale_at_still 0.00)
    (engine_scale_at_speed 0.00)
    (flatspots_scale 0.00) 0.00
    (scrub_scale_front 0.00)
    (scrub_scale_rear

    scrub also has another setting to bring the effect in earlier or later.

    (scrub_threshold 0.35)

    Note: The tear settings also cause a vibration when spinning tires.

    Hope it helps,
    i actually don't use effects much.
    info above could be wrong, as i only learn about functions in files by adjusting values and noticing the differences in the feel through the wheel.
     
    Last edited: Dec 18, 2024 at 8:11 PM
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  8. Marnus Zwarts

    Marnus Zwarts Boost Creep AMS2 Club Member

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    Exactly what I was after, tx bro. Now it's just perfect even after very little fiddling. But now I saw my larger issue was during some changes I've made, I deleted the")" behind (tear_scale 0.5) therefore not getting any!
     
    Last edited: Dec 19, 2024 at 12:05 PM
  9. Danielkart

    Danielkart Well-Known Member

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    Thanks again for your advice.I will repost the file shortly with the correct steering angle of 900 degrees for Simucube 2 Pro.
    In addition, both files reduce the vibrations when stationary.These "high-frequency sounds" could still be felt even when driving very slowly (up to about 30 km/h).A small intervention with a nice effect because less "smoothing" is needed, less smoothing means more details can be felt.With the Simucube 2 Pro, I was able to reduce the reconstruction filter V2 from 6 to 5. The files will remain on page 450 in this thread (V6000 Extreme 4)
     
  10. Nuck Chorris

    Nuck Chorris New Member

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    Hey Daniel, followed your instructions for the file and Pithouse software settings for Moza R5 on the second V6000 file. I know you have recommended to have the frictions and inertias at zero, and the damper at zero in the software, but just wanted to get rid of some of the vibration engine stuff as I leave the pits etc, should I do this in your file? or in the pithouse damper? or the game damper? basically looking for a smoother less detailed feel which still gives me the basic steering rack load up as i turn.
     
  11. Danielkart

    Danielkart Well-Known Member

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    That's exactly what I described in a post before you. The engine vibrations were a little too strong when standing and starting. I changed that with

    (engine_scale_at_still 1.5)

    You can lower the value to 0 to suit your taste. Additionally, you can reduce FX until it suits your taste. I also recommend you take V6000 Extreme 4

    Maybe it will help you
     
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  12. Mustafa Kemal

    Mustafa Kemal New Member

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    Hello
    Can someone recommend me a setting for GT3 cars? until the Lexus comes I drive the corvette at the moment
    have the moza R9
     
  13. Lab Pong

    Lab Pong OG Sim'er

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    Thanks for the info, I will test out the reconstruction filter at 5 instead of 6 now.
     
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  14. Danielkart

    Danielkart Well-Known Member

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    File V6000 Extreme 4 on page 450 has been extended with the dd bases of Conspit Ares (10Nm) and Conspit Ares Platinum (18Nm)
     
  15. Icy

    Icy New Member

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    Hi Daniel,
    I've tried the latest V6000 Extreme4 FFB on my Simagic Alpha U base(23nm) . Compare to default FFB, I can feel more details and the friction change of the car which is pretty good.
    However, there is still a situation that is not ideal. Sometimes the FFB suddenly gets too strong , especially when spin and into a high speed corner. It seems there is a strong power drags the wheel to the middle, which increases the difficulty to control the car in high speed corner.
    I want to know if there is a way to solve this problem?
    Thanks!
     
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  16. Danielkart

    Danielkart Well-Known Member

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    This can have various causes.Which cars did you test with? And what steering angle do you use in your base? What forces do you use roughly? Many people use extremely high forces on their bases, I recommend using between 9-11Nm depending on the car.
    If you use less than 900 degrees steering angle (which you can do to make a car even more direct and precise) it will also have disadvantages with vibrations when you take your hands off the wheel or higher forces in high speed corners or higher forces when spinning. Additionally, clipping will occur sooner. Yes you can also reduce it in the file but with too many other disadvantages so it's not an option for me;)
     
    Last edited: Dec 22, 2024 at 12:42 PM
  17. Michael Muhr

    Michael Muhr New Member

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    Ich möchte meine für mich aktuellen Einstellungen mitteilen für Fanatec CSL DD 8 NM

    - Ich empfehle das aktuelle Update auf Fanatec Seite 4.64 durchzuführen und die neue Firmware Motor in der Fanatec Software durchzuführen.

    In der Fanatec Software habe ich folgende Werte eingetragen


    [​IMG]


    Im spiel selbst habe ich

    Standard-Typ

    FFB Stärke / Gain 64

    Geringer Kraft-Boost 0

    FX : 0

    Dämpfung : 0

    Zentrierfeser : 0


    Ich habe viele Autos getestet und man spürt alle notwendigen Details und hat auch kein übertriebenes gieren und zu starke oder schwaches FFB.
     
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  18. Michael Muhr

    Michael Muhr New Member

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    upload_2024-12-22_12-15-47.png
     
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  19. SlowMike

    SlowMike New Member

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    I have the same issue (but it's also present with the default+ FFB profile).
    I tested it with the AMG GT3 evo and the BMW M4 GT3.
    I usually run my 20NM base (Sim-plicity SW20v3) at 16NM in the driver with 900° rotation. Gain in AMS2 is at 65% (I used the VRS settings as a guideline). When I reduce the overall force (Gain or in the driver) the effect is still there - just reduced. It's is an almost violent increase of the FFB force when the car slides/oversteers/spins - as soon as the car slowed down sufficiently FFB is back to normal. It feels like an overexaggerated anti-oversteer-force.
     
  20. Danielkart

    Danielkart Well-Known Member

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    I know what you mean. A "problem" that has been improved by Reiza but still exists. As I said, I don't have any problems with it because I'm traveling at 9-11Nm, which is roughly the case in reality. With your forces of 16 Nm you have to change the file and reduce the "momentum". Find these 2 lines and reduce the two values 11 .


    (rack_momentum_l (* 11 (spring Tire_l 100000 1 1) mom_FL))
    (rack_momentum_r (* 11 (spring Tire_r 100000 1 1) mom_FR))

    Maybe set to 10 or 9 to suit your very high strength
     

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