VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    I just updated my Quest to the new version. I don't use OC for AMS2, but just set it up and tried and working fine in Virtual Desktop, using the DLL in the link I provided. If it isn't working for cable, then it's once again a Meta Link issue.
     
  2. noel spence

    noel spence Member AMS2 Club Member

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    thanks dry its the same link as you provided ages ago ,so i think its meta update from yesterday
    Its working but not working as the toolkit doesn't show up now , but at least i still have the gains as steam vr doesnt doesn't start up
     
  3. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    If you can't get SteamVR to start and don't have the original AMS2 openvr_api.dll then just delete the one you put in there and do a Steam file verify and it will put the original one back. Then SteamVR will work again.

    Bummer for cable users. Meta Link with a new issue every update it seems.
     
  4. noel spence

    noel spence Member AMS2 Club Member

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    no no i don't want steam vr to work so that means open composite is working ,if i select open composite to steam it will start in steam still, but performance is out the gate
    Just an update now open xr toolkit is not visible i have no more micro-stutters in the loading screen , and no more occasional stutter in game ,so maybe the toolkit is the culprit of people getting the stutters , it very much seems like it on my end
     
    Last edited: Dec 23, 2024 at 7:06 AM
  5. LostPatrol

    LostPatrol Active Member

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    I've only ever run with a cable and fortunately I've had very few issues related to the actual connection.

    VR is one of those things where although the type of headset may be a common factor everything that it's attached to and the Windows install is bespoke to the user. You have to be very patient with your troubleshooting as trying a bunch of suggestions at the same time doesn't always help in getting to the root cause.
     
    • Agree Agree x 2
  6. Ernesto_171

    Ernesto_171 Active Member

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    One thing that Reiza need to watch with more care is 3D models optimization, because some of the new cars, like GT3 and some older fórmulas l, even If low model details, have massive polycount that impact VR performance a lot.
     
  7. noel spence

    noel spence Member AMS2 Club Member

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    I hate pcs,but anyway happy xmas guys with your clues i have got it going fairly well
     
  8. Sirius360

    Sirius360 Member AMS2 Club Member

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    Am I the only one that suddenly out of the blue gets massive stutters every minute or so? The game worked so well in the past couple of months, but suddenly it's laggy and stutters. My PC is set up for AMS2 only at the moment, and I didn't change a thing. I tried so much already, I even reinstalled my whole Windows machine and only installed the things I absolutely need (wheelbase software and Meta Quest app). Then it worked fine (!!) for a couple of hours, but now the stuttering is back. On all tracks, not only the new ones. And not only after a long session, even if I restart the game in the first lap it will stutter. I tried different link cables, different USB ports, Steam VR instead of Oculus, even virtual desktop, my old Quest 2, all of that without any success. I tried so many settings in game and windows wide, HAGS on off, all kind of bandwidths, different cars and tracks. Furthermore, I rolled my NVIDIA drivers back to older ones, nothing helps. I can't be the only one, or am I? I mean, many people use the Quest 3, if it's a Quest update that ruined it, other people should notice it too, right? I use sim hub, but who doesn't? Moza didn't have an update for a long time, and if windows screwed something up other people should also be affected, right? I'm so clueless. IMO it happened after 1.6.3.4 dropped but I have no clue.
     
  9. xNAPx

    xNAPx Member

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    Would you recommend to use openXR instead of Oculus VR for this game?
     
  10. Interceptor

    Interceptor Member

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    Are there more of you that can't get "Supersampling" to work?
    I can move the slider, save it, restart the game and it is back to 1.
    Also: the config file never changed it: it always stayed at "0".

    Then I remembered: SteamVR has an option to put on Supersampling, but just a slider for yes or no, no settings to go with it.
    So I put that to On, or Yes, and put the slider in the game to 1.4
    It did save, the config file now says "4" but it doesn't do anything.
    Can't get the slider back, can't get it up higher either......
    It just changed one time and thats it.

    Does anyone has an idea as to what I can do or try now?
     
  11. Ernesto_171

    Ernesto_171 Active Member

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    Madness Engine is strange. I lower all the settings in AMS2 running in monitor (resolution too), launch in VR, lower a bit native monitor resolution and Hz, keep my VR settings, and now I can race headlights/rain at 90 FPS.

    We need an option to disable monitor rendering when in VR, without messing with menus, because for sure Madness Engine is like MSFS 2020: uses a lot of resoures for this useless VR "mirror" image.



    After this test, I think the FPS going down like crazy with cars headlights in VR have a lot to do with the monitor VR mirror rendering.
     
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  12. Colfin22

    Colfin22 New Member

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    You can disable the mirror with the -vrnomirror parameter but that will disable your mouse but you can use a controller for most menu settings, this is an area I was hoping they would improve but haven't
     
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  13. Ernesto_171

    Ernesto_171 Active Member

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    Yes, I just tested once with this parameter, but lack of mouse control was really bad and give up. Whats puzzles me is that appears that some of 2D settings and just a minor change in resolution makes my GPU handle headlights with 50-80 GPU usage.
     
  14. Akak7

    Akak7 Member

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    That slider works weird for some reason. Just change the value in the config file back to 0 and save it. It goes as 0=1.0 supersampling (so no supersampling), 1=1.1, 2=1.2... until 10=2.0
     
  15. Interceptor

    Interceptor Member

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    Thank you @Akak7 I will try that option!
     
  16. Michael3

    Michael3 Active Member

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    My slider says 1.2 and has for a while. Whether it's working I probably wouldn't notice. I kind of put it on 1.2 expecting a performance hit but didn't seem to get one. Although with a rift s I guess I'm pushing a much lower resolution than the newer VR headsets.

    I note that the 1.2 I think relates to ResScale in oculussettings.xml (there's an openvrsettings.xml too with similar values) not the various supersampling values in the other files.
     
  17. Ernesto_171

    Ernesto_171 Active Member

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    The settings in flat screen:



    Now the GPU works harder with 47 cars grids at night with headlights, but like a normal GPU and a normal VR game engine rendering lights and shadows. Something very wrong happens with 2D settings and VR "mirror" image in VR performance, for sure.
     
    • Informative Informative x 1
  18. xNAPx

    xNAPx Member

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    I finally managed to setup and make ams2 working on my meta quest 3 but I have some questions. The driver steering wheel doesn't really follow mine, it goes crazy, I didn't have this issue before in 2D, anyone knows why?
    Performance don't seem great on a 7959x3d + rtx 4080, anyone has some recommended settings?
     
  19. Interceptor

    Interceptor Member

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    Weird thing: still nothing happens.......no better graphics, not more load or higher ms: all the same still: should I do something else even, do you happen to know?
     
  20. Akak7

    Akak7 Member

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    I don't have access to my gaming PC for a few weeks so I am not so sure, but there is more than one supersampling setting in the file and, if I remember it right, it is the last one the one you need to modify for VR. I definitely see a big performance hit if I increase it. The visual effect is more clear without sharpening. I still need to experiment more with it but I ended up just with 1.1 SS and 0.8 in sharpening. The improvement is not much and distant things are still sort of pixelated, but the limit for my PC is somewhere there
     

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