Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. irishtim7

    irishtim7 Member

    Joined:
    Dec 6, 2023
    Messages:
    43
    Likes Received:
    23
    Track & Layout Used: Road America
    Car Used: Lamborghini Huracan GT3 Evo2
    Applicable Settings: LFMSA Multiplayer Race (30min)
    Report: Full Course Yellow logic needs adjusting for race end behavior. In this particular race, the FCY came out with about 2 minutes remaining in the race and what would have been the current lap plus one more. The race timer expired while on the final pace lap. The race then restarted only to have it end as soon as the leader crossed the start finish line on the restart. Either the race should be extended 1 full lap, or it should finish under yellow.
    Steps to reproduce: Have a FCY with 2 laps remaining.
     
  2. CJ7777777

    CJ7777777 New Member

    Joined:
    Aug 19, 2023
    Messages:
    23
    Likes Received:
    0

    Not saying its not a bug but I've seen an F1 race end that way (safety car pulls off and the green & checkered are waved)
     
  3. irishtim7

    irishtim7 Member

    Joined:
    Dec 6, 2023
    Messages:
    43
    Likes Received:
    23
    Interesting. I don't watch F1 at all, but I would assume no positions were lost/gained by anyone during the restart? All I know is with the current way the folks exploit the current rolling start/restart. a 300m sprint to the checkered flag is a recipe for disaster, especially in multiclass where the classes are mixed under FCY.
     
  4. Cris_Ace

    Cris_Ace New Member

    Joined:
    Jun 30, 2019
    Messages:
    1
    Likes Received:
    0
    Track & Layout Used: Hockenheim short A (seems to happen in any track)
    Car Used: Corvette C3 (vintage)
    Applicable Settings: all, testing and short race
    Report: Crash to desktop, tried also to change livery
     
    • Agree Agree x 2
  5. LuPf275

    LuPf275 New Member

    Joined:
    Dec 25, 2024
    Messages:
    1
    Likes Received:
    0
    Track & Layout Used: Irrelevant, but Kyalami
    Car Used: Irrelevant, Porsche 963
    Applicable Settings: A 2nd offline Championship
    Report: I can't start a 2nd offline championship. I finished a qualifying, closed AMS2 opened it again and the Championship was gone, while the other one still there. The other championship is a F-Ultimate Gen2 one.
     
  6. shadow82

    shadow82 Member

    Joined:
    Dec 4, 2024
    Messages:
    79
    Likes Received:
    33
    Track & Layout Used: Irrelevant
    Car Used: M4 GT3
    Applicable Settings: irrelevant maybe ? But happened after loading a time trial setup, not easy to reproduce go it twice since 1.6 launched, usually quit and reload the current session fixes it.
    Report : setups screen show option to configure 3rd spring despite GT3 not having one.
    M4GT3_3rdSpring oO.jpg
     
    Last edited: Dec 25, 2024
  7. Redvaliant

    Redvaliant Well-Known Member

    Joined:
    Apr 4, 2020
    Messages:
    146
    Likes Received:
    268
    The odd thing about the C3 Corvette causing a CTD when you select it for a race, is that if you choose the BMW 2002 and have the AI drive the Corvette, then it loads okay. Hope it's fixed soon as it's a great car.
     
  8. shadow82

    shadow82 Member

    Joined:
    Dec 4, 2024
    Messages:
    79
    Likes Received:
    33
    Track & Layout Used: Irrelevant.
    Car Used: Lamborghini Huracan GT3 Evo2, Audi R8 LMS GT3, Audi R8 LMS GT3 EvoII
    Applicable Settings: Irrelevant.
    Report : Bump stop front and back can be set at a value exceeding the maximum ride height.
    upload_2024-12-25_13-25-7.png
     
  9. shadow82

    shadow82 Member

    Joined:
    Dec 4, 2024
    Messages:
    79
    Likes Received:
    33
    Track & Layout Used: Irrelevant.
    Car Used: Lamborghini Huracan GT3 Evo2, Audi R8 LMS GT3, Audi R8 LMS GT3 EvoII
    Applicable Settings: Irrelevant.
    Report : rear camber cannot be adjusted beyond -3.0°, which is possible with those cars and allowed up to -4.0° as per rule book. -3.0° is the limit for hypercars.
     
  10. Sone Angel

    Sone Angel New Member

    Joined:
    Apr 12, 2024
    Messages:
    9
    Likes Received:
    0
    Track & Layout Used: Lemans, full
    Car Used: Multiclass -> Multiplayer with AIs - around 25 players, filled with AI to 32
    Applicable Settings: Not sure.
    Report: After session (Q session) ended (while cars are allowed to finish their laps) I had very heavy FPS drop on standings tab, from 120+ FPS (limited to 120) dropped below 10 FPS, seemed to increase FPS as cars ended. When I clicked on setup tab, everything went back to normal, going back to standings dropped the FPS again.
    Steps to reproduce: Connect a lot of multiplayer clients, fill with AI, make sure a lot of cars are on track when time limit expires, test client it should be in pits and watch FPS when changing between setup tab and standings tab.

    Severity: Low/Medium, I have very powerful CPU (Ryzen 7800x3D) and old but also strong GPU (RTX 2060S), while my game managed to keep up, weaker CPU/GPU might freeze or crash the game due to FPS drop, potentially issues with connecting to the servers while situation like this occurs.
     
  11. transfix

    transfix Member AMS2 Club Member

    Joined:
    Mar 3, 2020
    Messages:
    84
    Likes Received:
    16
    Has the Race Engineer been removed?
     
  12. shadow82

    shadow82 Member

    Joined:
    Dec 4, 2024
    Messages:
    79
    Likes Received:
    33
    Track & Layout Used: Irrelevant.
    Car Used: Irrelevant.
    Applicable Settings: Force cockpit camera, default view set to cockpit.
    Report : if you have set your view camera to cockpit (normal onboard or helmet), after joing a lobby with "forcing cockpit=yes", on the next session the view will be defaulted to bumper cam. Changing the view manually and getting back to pit or a new session will reset the camera again to bumper. Only a full restart of the game seem to get it back to normal and save your last camera used.
     
  13. shadow82

    shadow82 Member

    Joined:
    Dec 4, 2024
    Messages:
    79
    Likes Received:
    33
    Track & Layout Used: Irrelevant.
    Car Used: Audi R8 GT4, any skin.
    Applicable Settings: Irrelevant.
    Report : rear body element that holds the Audi logo and the R8 branding on top of the taillights does not have an inner texture and appears transparent through the grill located under the rearwing.

    upload_2024-12-26_19-15-16.png
     
  14. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

    Joined:
    Jun 12, 2017
    Messages:
    2,320
    Likes Received:
    812
    @Redvaliant
    Strange cause it worls for me.Tested Monza 91 Qualy/Race same class/identical both cars.
    Do a steam file integration test.;)
     
  15. Carlos D. (General_RIMT)

    Carlos D. (General_RIMT) New Member

    Joined:
    Nov 26, 2022
    Messages:
    7
    Likes Received:
    0
    [EDIT] - Known Issue, across all tracks and cars and even the main menu. Not specific to my track / car selection.

    latest version of AMS 2
    Track & Layout Used
    : Mosport
    Car Used: 720S GT3 evo
    Applicable Settings: unsure
    Report: experiencing static crackles or pops. most noticeably in the menus and in first gear reving from 0 to max rpm in the Mclaren 720S GT3 but also noticeable in other cars.

    I screen recorded the audio crackles / crackling / pops. It's especially noticeable when i wander beyond the pits (50 seconds and onward).



    Steps to reproduce
    : drive the 720s gt3 evo at mosport in a test session, listen for static crackles or pops.
     
    Last edited: Dec 28, 2024
  16. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,204
    Likes Received:
    1,589
    Those cracks and pops happen since 1.6 with every car, every track !
     
    • Like Like x 1
  17. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,577
    Likes Received:
    994
    all I hear is the pit speed limiter activated in pit lane and the the sound of the gearbox going from Neutral to First gear back and forth ….
     
  18. Michael3

    Michael3 Active Member

    Joined:
    Aug 18, 2023
    Messages:
    277
    Likes Received:
    73
    Specsavers do hearing tests now. There are crackles and pops in the audio on that video.

    For the OP : If it's the game then it'll likely be at the point of them mixing 2 sounds. In a DAW it's the difference between crossfading or just putting 2 sounds next to each other on the timeline. If it's your setup things like the so-called 'enhancements' in windows audio can cause this. As can dust in volume pots if you had any kind of external sound - but from the way the pop occured as you were spinning around the car it's software, either the game or your OS that is creating these.
     
  19. TomLehockySVK

    TomLehockySVK Well-Known Member

    Joined:
    Aug 7, 2022
    Messages:
    1,204
    Likes Received:
    1,589
    I have the same problem with the game, it is most definitely the game because nothing else is giving me these cracking sounds. I have seen other videos on YouTube since 1.6 where they also have the random cracking noise. This was not a thing before 1.6.
     
    • Like Like x 1
  20. PeterV

    PeterV New Member

    Joined:
    Oct 20, 2024
    Messages:
    15
    Likes Received:
    1
    Track & Layout Used: All
    Car Used: All
    Applicable Settings: Any
    Report: A car will roll on the slightest micron of uphill, or downhill, if you do not have the brakes on. Even in the pit stall. Even if it is angled into a guard rail, nose first on a downhill (even a fractional downhill) it will still 'scrape' its way along the rail. This rolling / creeping will still happen even if the Ignition is OFF and it is in a gear (eg Gear1, or Reverse etc).
    A real car would not roll at all if it is in gear and the ignition is off - not even on a very notable downslope!
    Steps to reproduce: Ummm, do any situation as per the fault outlines above....

    --------
    AMS2 needs to have some 'over-ride' that zeroes out any motion if the car is against a barrier (wall etc).... or if it is in gear and the ignition off. Basically to be 'zeroed out' motion-wise for ANY such case that it truly should not be able to move at all in that position or state.
     
    • Agree Agree x 1

Share This Page