Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. herakles

    herakles Member

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    Hello!

    I have been using AMS2 for quite some time now (must have been years already). I was always fascinated and motivated to go on with the development process and waited for things to get better.

    But I think, I've reached the point where it won't get any further.

    My current observings regarding AI are absolutely not tolerable anymore. I would have loved to do a race in single player mode - a thing that was always pointed out as something, AMS2 would do better than other games. So I tried with Monza 10k - no success (see other posting from me in this forum). Then I thought (being tolerant and wanting to give AMS2 some air to breathe and develop, me being kind again) "ah, well, Monza 10k is hard to program for AI, because it's a mixture of road track and oval." So never mind.

    I chose F-USA instead and an oval. As these two things are officially released as part of the "Racin' USA" packs, I thought, these would work anyways.

    AI at 120 - laptime in Daytona around 35,8 sec. for Pos. 1
    AI at 70 - laptime in Daytona around 35,8 sec. for Pos. 1

    No change at all, no chance for me to compete with the opponents. I even reinstalled the whole game, also deleting my "personal files" in my Windows 10 home directory, so I had a clean fresh installation. Extensive testing, but still no change. Apart from that, AI is behaving sick again and again, over and over again: cars jumping from crashed positions into the pits, AI not able to turn around a car after a crash and so many other things, debris lying on the track whilst being transparent after crashes for the rest of the race, AI not being able to pass another computer driver for laps...

    Now the conclusion: Reiza, are you kidding me? Time's up. I've invested more than 200 EUR so far for this game. It's been available for years and still it is impossible to do an single player race.

    I know, times were different. But take Indycar Racing II for example - the AI has its flaws, yes. BUT: you can install the game and race against the AI. It will be competitive and you can set the strength the way you need it. Back then, people bought the game without access to the internet - so no regular updates. The games had to work out of the box. And if a game did not work - it did not sell. End of the story.

    I am deeply dissapointed. Having invested all the money, I think I deserve an answer to the following question:

    When will single player work (AI behaving predictable to a reasonable amount)?

    Don't get me wrong, I don't want to embarrass anyone. I am just fed up with the situation and want to PLAY this awesome game. :)

    herakles
     
    Last edited: Jan 8, 2025
  2. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    I dont use the GT3 or the Indycars, but I do use the F-Vintages a lot and have no issues with them whatsoever at 112%, In fact they are too slow with high fuel. Its very odd if you were competitive at 110% before and now are 6 seconds off, not my experience at all with the F-Vintages.
     
  3. Devo

    Devo New Member

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    I typically like to race offline, but this latest update is just making it frustrating... Before the update, the A.I. was far from perfect, but it was still fun to race against. Now, most of my races get ruined when I have an A.I. on the outside of me going into a corner... If I turn in ever so slightly later than the A.I. wants to as it follows it's normal train track A.I. line, it just turns into me like I'm not even there, get stuck like super glue, and sends me off track with it. Hitting the breaks, going off throttle, turning away from it, doesn't matter, just stuck to the A.I.
     
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  4. Leen-q

    Leen-q Active Member

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    Exactly as described here, before you could still drive door to door, now you are pushed off the road if you don't exist.
     
    Last edited: Jan 9, 2025
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  5. deadly

    deadly Well-Known Member

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    With CARTs, the AI is extremely quick on ovals, that should be adjusted.
     
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  6. yndoril

    yndoril New Member

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    Yeah this is increasingly becoming a problem in my gameplay, especially when I have to go through traffic and the slower car wont give up its line even though I'm already side by side. I'd be like ok, I hit the opponent car, let me steer away so the AI will adjust itself. Nope, for some reason I could not steer my car and the opponent car kept sticking on to my car and pushing me toward outside of the track.
     
    Last edited: Jan 9, 2025
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  7. yndoril

    yndoril New Member

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    Also I feel like the AI become worse at going through traffic, they often become too hesitant to overtake slower cars even though they're on the straight and there's already a big gap open for overtaking. It gets even worse when it involves car trains, one faster car could get stuck behind slower cars on one lane but then another faster car would blaze past them on other lane
     
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  8. 2FAST

    2FAST Member

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    AI cars have random abilities, as it should be, which would explain the AI passing AI issue(s).
    But I agree that AI seem to be NOT aware that we are almost completely past them, but still hold the line causing us to be unable to complete the corner.
     
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  9. Malaman

    Malaman New Member

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    As someone who plays mostly agains AI I feel there's still a very long way before we can have anything but very short 15 min races agains the AI before they start showing their flaws.

    I want to have full championships with full distance races on full weekends, but for now it's not possible at all.
     
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  10. SoloWingX

    SoloWingX Member

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    Yeah, this spinning crash is the same behaviour I reported earlier at Daytona. Absolutely terrible. It was better before 1.6, wasn't it? Not touching AMS2 until they fix it...
     
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  11. DannyDB

    DannyDB Member

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    I do multiclass races lasting from one to two hours when I have time. Apart from the oddities that are already well-known, the races are always enjoyable.
    Even shorter races with Stock Car/Montana/Sprint Race cars are very engaging and not exactly easy with the right skill level.
    I use custom files for my AI drivers, and they work well in most situations. Of course, there are some tracks that need their lines reworked and present some issues with version 1.6.
     
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  12. grandpa1955

    grandpa1955 New Member

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    My problem is solved. It turned out that my Thrustmaster pedals needed recalibration. For some reason, without changing any settings, my throttle was not registering 100% and the brake was dragging slightly. Recalibrated and all seems well.
     
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  13. LostPatrol

    LostPatrol Active Member

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    I was just going to post this as I had a similar problem with my pedals (not Thrustmaster) the throttle had been fine then for some reason wasn’t going above 80%. I’m sure I had a similar problem many versions ago but it was at 90+% so less obvious.
     
  14. Z.Frank

    Z.Frank New Member

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    I’ll start off by saying I switched from the F1 franchise on Xbox to this game and PC, and wow! I’m blown away by how much better this game is.

    My only complaint currently:

    AI is extremely slow on every Oval I’ve played at, which is all USA ovals. I’m driving the Formula Inter MG15 so I’m not sure if the class makes a difference. I watched AI onboards and their speed can be around 10kph less than mine, and they don’t race each other well. I can easily pull huge gaps on them.

    At Gateway I started to max out my rear wing and add huge amounts of fuel to slow myself down, that made it a bit better but I still had to try to not win.

    Lastly, on straights on road courses it’s the same, they’re extremely slow and don’t seem to slipstream. They’ll go 3 wide and I’m almost running into the back of them.

    Other than that I’ve had amazing wheel to wheel battles with the AI. This game is so far beyond F1 games.

    Is this a known issue?

    Thanks!
     
  15. Marg

    Marg Active Member

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    Hm, I have opposite experience. CART cars (Indycars \ Champcars F-USA Gen) are very fast on ovals like Fontana.
     
  16. Z.Frank

    Z.Frank New Member

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    I will have to add a few ovals back to my new championship using IndyCars. Hopefully they are better.
     
  17. Scraper

    Scraper Well-Known Member AMS2 Club Member

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    A multiclass race at a narrow street circuit like Long Beach is a tough test for the AI. The AI overtakes and defensive driving in this video, plus the lapping by the faster class, left me impressed. At times, the AI behaviour approached what the Reiza devs - and everyone else - would like to see, and created a realistic ebb and flow, not only at any location on the track but also across the width of it. It still needs work but there are grounds for optimism.

    The whole experience improves further when the player drives sympathetically - albeit with the odd nudge born of frustration...

     
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  18. JavierZumaeta

    JavierZumaeta Active Member

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    I've only experienced this at LeMans. Maybe it's due to the length of the track, and as a workaround I turned off safety cars there to avoid the issue, but the AI runs out of fuel all the time at that track. Having safety cars ON worsens the issue 'cuz cars run out of fuel, which triggers another safety car, which then messes with the AI fuel strategy logic.

    Anyone in paddock club, is there visibility on this issue? I did a few tests, no mods or nothing, with the AI, and yeah the AI will often just run out of fuel.
     
    Last edited: Jan 17, 2025
  19. JavierZumaeta

    JavierZumaeta Active Member

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    So, as an update, running authentic everything provides the desired results. No really weird over and over of cars running out of fuel. Gameplay was amazing, actually. The racing was incredible. wow.

    Accelerated is just more fun - but at least at LeMans, authentic will have to do :)
     
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  20. Luciano Santos Filho

    Luciano Santos Filho Active Member

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    Another case of smth that seems worse now I am afraid.

    Some car/classes that used to work ok-ish until v.1.5 seem broken in v.1.6 regarding the pit strategy. The image bellow is from a 2.25h race at Interlagos. In the P1GEN2 class, the Ligier and Ginettas seem to be doing OK, with 2 pitstops, but the Metalmoro AJR (I had every version of them, the 4 possible engines) are pitting twice as needed.

    That wasn't the case before, very frustrating.

    Can someone tell if Reiza is aware of that?

    upload_2025-1-20_19-4-48.png
     

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