Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. Essemo

    Essemo Member AMS2 Club Member

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    Herakles, I think you have identified a longstanding issue with this car/track combination. I have been trying this combo for 2+ years and have experienced the same problems as you.

    It seems to be an inherent problem with the way the AI is programmed. You can set the AI level so that their lap times are similar to your own overall but they will be slower than you in mid-turn and turn exit but faster on the straights and turn entry. In my experience, this makes it almost impossible to have a decent race against them as you will inevitably have collisions in the turns. The only times I've been able to get through 200 laps are when I've set the AI level much lower than my pace and started the race from the back of the pack.

    I've become so frustrated with it that I've gone back to playing the ancient Indy Car Racing 2 for my fix of open wheel oval racing! The AI in that sim is by no means perfect but for oval racing they do act in a more natural and true to life way.

    I hope the team at Reiza will eventually get this sorted. It's such a great, immersive sim and I find the AI mostly excellent to race against on the road courses, it's just a shame the same can't be said for the ovals at present.
     
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  2. deadly

    deadly Well-Known Member

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    Beside this issue with getting braketested from car in front while being attacked by the one behind when riding in a pack, those constant lateral moves of drivers in front can be really annoying.
    They move from right to left and back all the time as if they were drunk, not being able to hold a certain line.
    If those things could be fixed one day, the AI would be great imo.
     
    Last edited: Feb 5, 2025
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  3. ercerro

    ercerro Member

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    Has anyone already brought up the issue with ARC Camaros on the straights? I run max aero on the rear wing and even when I have a much worse corner exit I just leave them in the dust in the straights even though they have my slipstream and I can easly pass the cars in front.
     
  4. pr07

    pr07 Member

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    This is a problem with many cars actually, not just the ARC Camaros. It was most noticeable to me with the F-Retro Gen2s the last time I raced them, but it's been a quite a while since then. I actually avoided racing them a lot of times because I knew the AI couldn't challenge me properly.
     
  5. Dud

    Dud Member

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    I think the reason for this is the AI holds onto the Revs too long before changing up. I found out that changing up near max revs is actually less ideal than changing up sooner.
     
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  6. Sparviero

    Sparviero Member

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    With version 1.6, a typical problem of multi-class races has worsened, namely accidents during overtaking inside curves.

    The typical scenario is that of overtaking a slow car near a curve at medium-low speed. When you attack to the inside (for example, in a right-hand corner) and you are about halfway through the corner, with half or more cars now in front of the slow car, AI also starts to turn to the right, as if the player's car had already completed the pass and was no longer there. At this point the slow car touches the rear side of the player (in this example the rear left side, more or less in the area of the wheel) and continues to turn to the right despite the contact. At this point, the player's car has its tail pushed to the opposite side of the curve, and although it continues to steer (in this example, to the right), the car continues on a tangent, without being able to steer because it is now hooked to the AI car which continues to rotate the player's rear.

    This problem has always been there and those who race multi-classes with the fastest cars should know it well. However, up until 1.6, it was quite sporadic and it was enough to try to tighten the curve a little more than normal once you got halfway through.

    With 1.6 the situation is terrible: I have done numerous races at Daytona/IMSA and this problem occurred repeatedly at the Internationa Horseshoe, West Horseshoe and the following (turn 6), curves with a classic slow configuration where overtaking regularly takes place on the inside.

    Although the situation is evident at Daytona (both for the three corners and for the multi-class characteristics), this phenomenon is not linked to the circuit but occurs practically everywhere.
     
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  7. Stepy

    Stepy Active Member

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    Noticed this as well, also yellow flags are still broken. I`ve lost count how many times I`ve come round a corner and hit the A.I sitting across the track or rejoining wrecking my race.
     
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  8. Akak7

    Akak7 Active Member

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    The AI in Spa-Francorchamps is horrendous due to its inconsistency. This was the case already in 1.5, but if anything now it is worse. I have raced in Spa against the AI multiple times with different combinations, and in most if not all of them the same behavior arises: the AI is extremely fast in the first 1/3 of the circuit (and you better not be on their way on Eau Rouge!) and extremely slow in the middle part until the last couple of corners. Today I was with the Gineta G55 class, I was losing about 1.5s in the first sector to later recover it in the middle to last part of the circuit. This creates very bad races where every lap the same overtakes in the same places happen: being overtaken after Eau Rouge and overtaking the same cars again in the next corners.
    This particularly example has occurred with AI at 102, but it happens at basically any difficulty. I have experienced this since I bough the game about a year ago, where I used to play at much lower difficulties. At the beginning I though it was maybe me, since Eau Rouge is quite tricky, but no, I have also raced in Spa many online races and I am at similar pace with people oy my level equally at all parts of the circuit.
    The AI is simply very inconsistent here, so much that I avoid this circuit offline completely, I only played it here today again since I hoped for this to have been addressed in the last updates. Being this a DLC track, and such an excellent and famous track, I am quite disappointed that this has been the case for almost a year now.
     
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  9. yndoril

    yndoril New Member

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    Unfortunately this is not an isolated case. For spa itself I find them very weak and la source but they then become rocketships from eau rouge through kimmel straight. Imola first sector, watkins glen first-second corners and bus stop-outer loop section, sebring hairpin-cunningham corner, laguna seca andretti hairpin, road america carousel, these are places where I find them quite slow though I can only speak for lmdh and gt3. I find them somewhat manageable, except for watkins glen bus stop. They exit the bus stop into the outer loop extremely slow it just ruined the track for me
     
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  10. Ian69

    Ian69 New Member

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    Not sure if this has already been mentioned, but I thought I’d flag it. The AI on ovals coming out the pits seem to have an unfair advantage. I literally have to nurse my car around the apron onto the track, any more than gentlest of inputs resulting in a spin. The AI seem to accelerate away on the apron with pre-warmed tires and/or some magical downforce. For longer races with multiple pit stops this puts the player at a big disadvantage.

    Should probably mention this became apparent with the Formula USA Gen 1 cars.
     
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  11. pr07

    pr07 Member

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    I suppose this is at least in part due to the AI not being properly affected by tyre temperatures. In other cars without tyre warmers, like GT1s and LMDhs, I also struggle a lot to keep up with the AI on my outlap. Although the issue does seem a lot more extreme with the F-USAs on Ovals.
     
  12. Egor

    Egor New Member

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    Oh my god, what have you done to the AI? This is some kind of nonsense! I restarted the race with bots 10 times in a row and 10 times it all ended with the bots knocking me off the track. In addition, they overtake me on the straight as if we were in different classes, but in the corners I crash into them because they are just unbearably slow. This demotivates me to continue playing, my skills have nothing to do with it, I used to have great races, I do not break the rules and do not cheat on the corners, it's just that with the latest update you have cranked up their aggression to the max and turned off their conscience, racing etiquette and brain!
     
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  13. Dady Cairo

    Dady Cairo "Son of Spartakus" and "Leisure Nostradamus" AMS2 Club Member

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    What are you talkin' about?
    Wich cars,wich track,what are your settings ?
    Those post are real nonsens to me and not helpful in any way.;)
     
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  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    IMHO one issue is not less important than the other because now what is even the point of using Storm or even Thunderstorm weather ? You cannot tell me that those would not form at least SOME puddles on the track. And right now using those weather patterns makes no sense.

    Also i have seen some people say that it is fine the puddles got removed because AI cheated driving through them. Umm, why not fix the issue instead of removing a feature ? Why is this some back-handed praise for the game when it is actually not made better ? Also many people race Online where there is no AI exploiting in leagues.
     
    Last edited: Feb 14, 2025
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  15. Turbo Granny

    Turbo Granny Well-Known Member

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    I tend to agree on how aggresive the AI got lately, took me some races to addapt and know that I have to keep my distance from the AI to not get PIT manouvered all the time after the last fix, it can get very frustrating.
    I lowered the agressiviness to low, might be placebo effect but I think it helped.
     
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  16. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    As I wrote, it's the lesser of 2 evils. The point of storm and thunderstorm is that the track will get soaked much quicker and less visibility.

    Compromises have to be made sometimes,even more so in a still in development game. Before 1.6 the AI actually slowed way too much with the puddles, while the player could avoid them, giving the player a huge advantage. Before 1.5 the AI could go through the unavoidable lakes without issues, whereas the player would aquaplane and lose control. So it seems Reiza has decided the best thing is to reduce them puddles until a better solution is reached. However, I don't think it's possible to make the AI avoid the puddles the way the player can, so don't really expect much to change in that regard. I don't know of a game that has the AI do that dynamically, maybe GT8 in some years with a more advanced Sophy.
     
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  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    As someone who races only online in AMS2 i see no upside to this decision. Also the AI received the wet weather slider so that should balance it out even with puddles, and yeah previously there was way too much water like Termas De Rio Hondo straight was just a flood zone, but as of 1.6 if there were like 3 or 5 puddles through the track then it would not be much of an issue if there was at least something. Having the track just "more soaked and spray" is meaningless to me, even with the "Rain" petter the track is fully soaked quickly and spray is huge.
     
  18. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    You do see how that reasoning is a little flawed for a game with a major focus on offline players?

    Aquaplaning is not correctly simulated in AMS2, the puddles all made you aquaplane even with speeds around 15 kp/h. Too many puddles are undrivable instead of a fine balance between aggression and risk, as they would be in real life. They are flawed even in online mode, but offline they just made the game unplayable.

    Your suggestion with the AI wet scalar is not a solution at all, which you'd know if you actually raced against AI. It's a horrible idea to make them 3 seconds slower across the entire lap to compensate for them being 3 seconds quicker and immune to mistakes in one place.

    I'm a bit surprised by the severity of your reaction honestly, it seems like you try to make your personal experience the only judge of a design decision made for a game that has far more ways to play it than you use.
     
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  19. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    I get pitted regularly even on low settings and also get the sticky opponent issue as well.
     
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  20. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I see we both misunderstood each other here so let me try again -
    Puddles before 1.6 were overkill, but removing them from the whole game is overkill in the opposite way. There should be at least a few puddles on the track at random spots even small ones to add unpredictability and realism for Storm and Thunderstorm weather patterns.

    Why are you talking like i would want the whole track to be flooded again when i said above that it would make sense if there were at least 3 or a few more around the track during a Storm or Thunderstorm ?

    I would hope that Reiza can improve the AI so that they would react to puddles too but the list of how much needs to improve about the AI is so long that i have given up on racing offline.
     
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