Dear all Allow me to describe a situation that slows down my pit stops. Notes upfront: - I have everything on manual input. - I am on VR - other parameters ** Situation: - I enter the pit lane during a race. - Once I come to a complete halt on the designated spot, the car's ignition automatically goes to off. - When signalled that the crew is done I need to switch the Ignition to on again, before I put in a gear and leave the pit on battery power. Problem: No matter what key I assign (on button box or wheel), the key needs to be PRESSED TWICE, before ignition happens. On a minor note, the accoustic feedback of the ignition is hard to discern. It has e.g. happened more than once that I pressed the button 3 times because it felt like it didn't kick in (and in the process I accidentally switched it off again..) Consequence: I am potentially losing a lot of time during pit stops. While pit stops are tricky and stressful in their own right, my little dilemma adds to the hustle. (and the AI does pit stops in far less time..) Questions: - Am I overlooking something obvious here? - Has anyone else observed a similar thing? Any constructive hints or ideas greatly appreciated. Kind regards Chuck --- ** AMS2 v1.6.3.6 on Win 10 Pro Fanatec DD1 + Clubsport Formula v2.5x Stream Deck 6.8.1
Isn't it enough just to keep the ignition on and instead hit the starter button? Or maybe I'm misunderstanding.
If you go back to the pits to change your setup then you have to start your car again and then you have to first turn off your ignition and then turn it back on and only then can you start again. The ignition does not stay on after you have been in the pits, this does happen in ACC.
I let the engine run during a pit stop. It doesn't get off automatically. I have everything on manual (gearbox, clutch, ...). To avoid stalling I press the clutch. Maybe i's worth a try for you to test it like I do it because what you described must be very frustrating.
Hi there and thanks for taking the time to comment. - It's interesting to hear that you can let the engine run alright. That does not work for me, even if I push the clutch. I tested it out with two cars on three different tracks today. ** The motor won't keep running. I even pushed both clutches simultaneously, just to be on the safe side.. I have the two lower levers on the advanced paddle module assigned for that. They work reliably (especially with F1 standing starts), but fail during pit stops it would seem ;-) I have found some kind of crude work-around though: I now push the iginition button for the 1st time immediately after the halt. I push it for the 2nd time on Crew Chief's 'done' signal, which allows me to head out on battery power in a kind of more controlled manner than before. I think I could live with the status quo, but I'm also curious what the cause of this divergent behaviour might be. The only setting I could think of that might interfere was 'automatic clutch', which is set to OFF: I guess I might as well rename the title of this post to 'car stalls despite pressed clutch'.. So, the quest is still on for now.. - Any ideas? ** - LMDH: Lambo, Porsche - Jerez, Road Atlanta, Watkins Glen - also tried different scenarios, like 'test drive', 'free practice', 'quali' and race. pressing the clutch makes no difference Thanks for thinking along. - But I'm not changing the setup. I'm having a pit stop during a race.. Yup. I think that is the intended behavior. - But it looks like it doesn't work for me.. On stopping I lose the engine (despite pressing the clutch). After that, I need to hit ignition TWICE to get going again..
That is not entirely correct, I assume it is a bug but I would say that less than half the time when I go back to the pits I need to switch the ignition off and then back on. A lot of the time it works like in ACC. This is in single player custom championship mode. It seems very random as to if I need to turn the ignition back on or not.
Alright. I sifted through IMSA rules and regulations concerning pit stops. The assumption is that Reiza wants the pit stop procedure to be as true to real world requirements as possible. - The document explicitly states that - pit stops with refuelling require the engine to be switched off. The driver also has to leave the car, so I'd say the ignition must be off too. - pit stops for changing tyres, however, may be performed with the engine running, which seems to be working per default for Alistair. I've been doing some more pit stop tests in Automobilista 2 today. I've found that it does not matter whether or not refuelling is involved: The motor will always stop automatically. I even deliberately opened the throttle with the clutch pulled to have some better accoustic feedback: And yes, the motor goes off without fail.. BTW: I also created a pit stop that involves no crew intervention at all. I called it "stop and go" - No luck, either. At least the behaviour on my PC appears to be consistent, even though it obviously doesn't comply with IMSA rules. I still find it puzzling though that users seem to have different experiences with pit stops: - with me double-tapping ignition is always mandatory - according to F1Aussie it's "less than half the time when I go back to the pits I need to switch the ignition off and then back on" - with Alistair it's "I let the engine run during a pit stop. It doesn't get off automatically." It looks like 3 users have very different experiences with pit stops. How that can be.. Someone mentioned a 'bug', but to my experience even a bug should manifest itself more or less consistently, not randomly. I wonder how Reiza sees this.. Is this a non-issue, or is it worth pursuing further: What do you think? With "less than half the time" your experience differs from Alistair's and mine. Assuming you're right and it is a bug, shouldn't it then manifest itself to users in the same way?
In single player custom championship? That is all I do. Just saying what happens with me, I assume it happens to others but I don't know. I have not been able to find any pattern to why it happens.