Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. deadly

    deadly Well-Known Member

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    They also spin on other tracks like Watkins Glen or Road America, where there is enough space in the pit lane and they also do not start from the garage, but from the lane with the car in the right direction.
    Edit: And if you watch footage from those days the car class wants to portray, you see them come out of pits with an enormous speed even on narrow lanes like it was in Imola. Just does not work with the HiTech Gen1.
    I also was not talking about pit stops but the AI trying to leave their spot for the first time in training/qualifying.
     
    Last edited: Feb 19, 2025
  2. deadly

    deadly Well-Known Member

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    I have a question according the damage rate of the AI.
    Since some weeks, I finally started to race the AI with maxed out damage settings in order to have more thrill and immersion. Therefore, I instantly have rather severe damage when slightly touching the artificial buddies. But it does not harm them at all and they always go on racing without a repair, whilst I hardly manage to come back to the pits.
    Can it be that those settings only affect player's car but not the AI?
    They only have terminal damage when I brutally ram them out in the braking zone by purpose, but a slight contact only damages my car, whilst they just go on driving as if nothing ever happened.
     
  3. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Yes, I have seen this every sim since GPL (especially with modded vehicles). There must be some special tuning of the steering angles and launch speeds required. As always, a few slip between the cracks temporarily.
     
  4. deadly

    deadly Well-Known Member

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    Grand Prix 2, 3, 4, both Rfactor games, AC, the old F1 series of EA, R3E, AMS 1 or the current F1 games of the Codies/EA do not see the cars spinning in the pits the way these HiTechs do, except you are using some weird badly programmed mods in which the modders did not care too much about AI's behaviour.
    And it is not a general issue in AMS 2,too. I only observed this extreme behaviour in this car class yet. Yes, some finetuning of the launch speed could do the trick.;)

    The good thing is that the AI drivers are ghosting in pits and can not destroy other cars there. :rolleyes:
     
    Last edited: Feb 19, 2025
  5. Lucifer_sam

    Lucifer_sam Well-Known Member AMS2 Club Member

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    This is 100% true but is the best of two bad options until a larger problem with the AI-on-AI racing is solved. The AI race eachother super aggressively and will often times make contact with eachother when trying to overtake. So if the AI's damage were as sensitive as the player's then races would be a total fuster cluck that would be super exploitable with wildly unrealistic results.

    I know this because back during 1.3 (I believe) I did an offline 2000 F1 championship only watching the AI. Almost every single race Schumacher and Häkkinen would collide in the first corner causing both to have to pit, and in every race multiple cars would have to pit due to damage from contact with eachother. That led to Eddie Irvine winning the championship in a Jaguar.
     
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  6. mr cheese

    mr cheese Member

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    Not sure if the AI damage scales accordingly, but I did read here somewhere that medium is meant to be the more realistic option. High is supposed to be exaggerated damage.
     
  7. herakles

    herakles Active Member

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    The very same applies for F-USA Gen. 2 at Fontana Oval...
     
  8. deadly

    deadly Well-Known Member

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    The F_USA cars simply are way too fast on ovals. Although the go very slow in corners and braketest player there, they can fly like a rocket on straights with their simplified physics.
    They obviously are not affected much by fuel weight, too, as their laptimes are the same with full tanks.
    They also always move over from the outside in corners when player is on the inside and ram him off track.
    To me, a complete waste of time.
    Edit: It was the opposite when this oval stuff was brought to the game. Back then, the AI in F_USA was very slow.
    Meanwhile, they easily achieve the laptimes of the fast guys in timetrial even at low strength in races.
    In TT, many drivers use a setup with radiators closed, which you can not use in race when driving with full damage.
     
    Last edited: Mar 1, 2025
  9. deadly

    deadly Well-Known Member

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    F_HiTech Gen 2 Model 2:

    AI in this car tend to overdue it in slow/mid fast corners and often can hardly avoid a spin. Sometimes, they can not catch the car anymore and spin.
    It seems that they are a bit too optimistic on the throttle in such corners.
     
  10. L1582NO

    L1582NO New Member

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    The AI partner is very slow. It kills endurance racing. I would like to see the AI partner made faster in the next update.
     
  11. Madatek

    Madatek Member

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    Is it just me or does the AI stop battling if I switch to spectate in monitor mode? Any way to work around this?
     
  12. TomLehockySVK

    TomLehockySVK Well-Known Member

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    What car, class, track, AI settings, track conditions ?
    And in my experiences the AI being too hesitant to battle each other has always been that way since forever. Most people just do not know about it because rarely anyone watches the replay or uses the monitor function.
     
  13. ChasteWand

    ChasteWand Active Member

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    AI at night, driving with damage and no headlights and no lap time penalty, please make them slow and force them to put for repairs!

    Rear wing damage causes extreme oversteer, not so for the AI, the loose time granted, but the player looses so much more. Also, (not AI related) the player loses top speed when suffering front wing damage, but very little loss of downforce.
     
  14. Madatek

    Madatek Member

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    Today I was trying with historic DTM at Barcelona but it was also the case with other classes. Maybe it's just me though
     
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  15. Wolke

    Wolke New Member

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    I've been playing for a while, and since the game has focused on single-player for four years, I expected the AI to be more competitive. However, at 100% difficulty, they seem way too slow.

    I tested a multi-class race at Le Mans with LMDh, LMP2, and GT3. On my first timed lap, I set a 3:31.1, which is about 10 seconds off the TT record and 6 seconds off real-life times, yet it still put me in P1. The AI's qualifying times were mostly in the mid-to-high 3:30s, which feels way off.

    At 120% difficulty, the AI seems to rely on unrealistic boosts. For example, at Sebring’s final corner, LMDh and LMP cars carry way too much speed, but overall, they’re still too slow. On top of that, they frequently collide, especially in Turn 1.

    Right now, AI racing feels frustrating. Has anyone else noticed this, or is there something I might be missing?
     
    Last edited by a moderator: Mar 16, 2025
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  16. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    It would indeed be questionable if there weren't any other goalposts shifting in the meantime.

    However, the player physics have changed plenty of times during those 4 years and understandably the AI calibration follows later. Add a vast amount of car/track combinations, weather variations and it will take time for the AI to catch up.
     
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  17. Mr. WeaZel

    Mr. WeaZel New Member

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    Is there anyone here with more knowledge who knows why some options for the AI only exist for the singleplayer and are not implemented for the multiplayer?

    For example, the recently added options: Added AI Wet Skill Scalar and AI Mistake Multiplier options.
    Or the custom AI drivers function that has been available in the singleplayer for some time.

    Does the AI work so differently in singleplayer than in multiplayer that it is difficult to implement here?
     
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  18. Matheus Pucci

    Matheus Pucci New Member

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    Hey guys, i've been playing Formula Classic, Formula Reiza, Formula Ultimate and Formula V10 for a while now and every race the much faster cars gets stuck behind slower cars for too long.Unfortunately this is killing my experience with AI.

    Is there any news about AI improvements?
     
  19. deadly

    deadly Well-Known Member

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    Unfortunately, AI still come too close to other cars and instead of using the free space for an overtake, they ram car in front and brake.
     
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  20. WhJone

    WhJone New Member

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    Try cranking up the AI aggression in the settings – sometimes it makes them more aggressive. But, of course, it doesn’t totally solve the issue.
     

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