VR Discussions, Questions & Feedback

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 5, 2020.

  1. Pedro Rojas

    Pedro Rojas New Member

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    It’s already. But no answer neither.
    I will try continue researching and trying things.
    Meanwhile… LMU.
     
  2. wickfut

    wickfut Member

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    I used to use OpenXR on a Reverb, but since that's gone I haven't bothered. More hassle than it's worth.
    I too tried to run it with PSVR2 and couldn't get it running. Had a few people tell me it works but nobody actually showing it working.
     
  3. UrsineSaturn9

    UrsineSaturn9 Active Member

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    OpenXR Toolkit definitely works with PSVR2 and is worth it just for the FFR alone.
     
  4. Samuel Pereira

    Samuel Pereira New Member

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    Anyone who uses the Pico 4 headset and have the virtual desktop, can tell If there's a big diference from the pico conect app? Is image quality better? Thanks
     
  5. EzCheez

    EzCheez New Member

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    The "live update element" or whatever it's ****ing called still is a big problem in VR and for any other setting where immersion is key.

    I want to be fully immersed and not have a HUD, but it's impossible because the "live update element is impossible to remove. Even when you select minimal hud where you can move it, you still can't fully get rid of it. The most you can do is move it to the corner.

    There are many cars where a team has clearly put a ton of work into making the huds work flawlessly and show things like ABS, TC, AND BRAKE BIAS. Having the "live update element" pop up directly over the wheel screen and block is it just a slap in the face for that team.

    You guys should be helping each other out, not stepping on each other's work. This has been an issue since launch. please allow us to completely remove that live update element.
     
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  6. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    VD is a little bit sharper and clearer than Pico Connect (wired). There is a difference, but it's not so big anymore.
     
  7. Samuel Pereira

    Samuel Pereira New Member

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    I tried to disable the virtual mirror changing the hud to simples. But when I return to the track, the standart hud is still there. What do I do?
     
  8. Khalid

    Khalid New Member

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    You havd to save the changes when you make them
     
  9. Tomek666

    Tomek666 New Member

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    I was struggling maintaining 90FPS in some scenarios a made a good discovery yesterday.

    I've been using RivaTuner for all non-VR games for years to cap at minumum.

    Turns out I can use RivaTuner (comes with MSI Afterburner) to cap VR frames at what ever I want.

    Didn't think it would work in VR for some reason. -haha

    Capped my FPS at 86 by adding AMS2AVX.exe (instead of my VRs default 90).

    Edit - Attached are my settings and test runs. Interestingly the 1% low looks better with track detail on high vs medium.
     

    Attached Files:

    Last edited: Mar 19, 2025 at 2:24 PM
  10. Harmoniser

    Harmoniser Member

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    So I got my 5090 yesterday so this from my initial testing. But bear in mind the FPS will vary by track, time of day, grid and vehicle type etc. these FPS are based on the FPS when launching off the grid. FPS will increase as the field spreads.

    so summary 5090s 2D performance over 4090 is ok, VR performance over the 4090, is big. Which confirms what a few YouTubers have said.

    Pimax Crystal OG Resolution HIGH (native)
    12900k 32Gb
    OpenXR - No Fixed Foveated rendering
    AMS2 - Graphic Settings - All settings on highest possible settings

    Sebring, USA 16/03/23
    48 car IMSA- Porsche - starting Mid Grid (this important as it has big impact on FPS)

    4090
    Dry/light clouds. 1pm — 44 FPS
    Rain, Wet Track 1pm — 27FPS
    light clouds/dusk 8am — 35FPS
    Rain/dusk 8am — 32FPS
    light clouds/night 1am — 31 FPS

    5090

    Dry/light clouds. 1pm — 73 FPS (+29, 65%)
    Rain, Wet Track 1pm — 43 FPS (+16, 60%)
    light clouds/dusk 8am — 57 FPS (+22, 63%)
    Rain/dusk 8am — 47 FPS (+15, 46%)
    light clouds/night 1am — 57 FPS (+26, 83%)

    these are big increases but it shows how much impact the lighting model has. As many of us have said Reiza needs to allow VR users more options to reduce the load from car headlights. Only thing that works is reducing the resolution. Reducing Visible cars has no impact.
     
    Last edited: Mar 22, 2025 at 12:18 AM
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  11. dryheat94

    dryheat94 Well-Known Member AMS2 Club Member

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    Visible cars is heavily weighted to the cars in front, which does nothing for the headlight issue, since it's the cars behind that cause the fps drop.
     
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  12. wickfut

    wickfut Member

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    What is the actual resolution which SteamVR/OpenXR is reporting?
    IIRC it's around 4600x5100?
     
  13. Harmoniser

    Harmoniser Member

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    yes I know that’s why I wrote it, When it was introduced it was claimed by Reiza that it would help with night races
     
    Last edited: Mar 22, 2025 at 12:20 AM
  14. Harmoniser

    Harmoniser Member

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    not sure what you mean. I’m using the native resolution. I’ve not changed anything. There is no resolution override when I tested the 4090 or 5090. Let me know where to check. I’m using openXR. Also might irrelevant for what I’ve done as all I’m doing is swapping the card over, everything else stays the same.

    Limitless VR & Simrigs Has found the same increases some of his I think are bigger. Check his YouTube out, not sure if I’m allowed to post it on the forum

    I should also say I can now max out ACC, but it’s CPU limited for big grids. I can also max out American Truck Simulator, with 150% scaling, but that game is so poorly optimised as the FPS drops off even with a 35% GPU head room when I try to increase the scaling.
     
    Last edited: Mar 22, 2025 at 12:17 AM
  15. wickfut

    wickfut Member

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    "not sure what you mean. I’m using the native resolution. "

    The resolution settings set in the drivers/SteamVR/OpenXR are different for each GPU/Headset. Saying it's native doesn't really mean anything. For eg. SteamVR native could mean you left all settings alone so it defaults to "auto" which is variable up to 150%, or it could mean you set it to 100% scale.
    On a headset such as a Pimax Crystal that's like going from 5000x4500 to 6000x5500 . so a huge number of pixels. When I owned a Crystal + RTX4090 I was having to render the resolution at 3820x4324 with MSAA Low to get a good frame rate.
    I've not used OpenXR in 18 months so can't off hand remember where you find the resolution.
    I guess an easy way to see your resolution would be to use FPSVR as that shows your rendering details.

    I can't test things with my own 5090 because the drivers won't work with the headset just yet.
     
  16. Jacopo Maria Colombo

    Jacopo Maria Colombo Member AMS2 Club Member

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    i had it for a whiule and it was working perfectly.
     
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  17. Nolive721

    Nolive721 Active Member

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    For those struggling with fps and also frame times, I highly recommend the openxr toolkit mod that popped up few weeks ago

    that’s a Game changer and my RTX3080 is thankful every day for me having brought this mod in

    another thing for those who are having micro stutters that are tough to get rid off

    I can second people who suggest to look at monitoring tools
    For me it was my CPU AIO that has such monitoring app and a built in display that was creating such stuttering experience

    with it disabled, it’s butter smooth frame times now
     
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  18. Nolive721

    Nolive721 Active Member

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    Same here
    6months of ownership and it’s been great once I fixed my BT issues
     
  19. Harmoniser

    Harmoniser Member

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    im not using steamvr so it what ever is ‘native’ when you just use the native pimax openxr settings set to High. But either way it’s not relevant here as both tests use the same settings.
     
  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    What refresh rate are you running in Pimax Play? I heard that 120hz runs and looks amazing when using the RTX 5090. May I ask, how did you manage to snag the GPU?
     

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