Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Ace

    Ace New Member

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    Track & Layout Used: Any
    Car Used: C8 Corvette Z06 (the Supercar, not the GT3)
    Applicable Settings: Shifting set to manually
    Report: The Z06 always has automatically shifting, you can't drive the car manually
    Steps to reproduce: Start any race with the Z06
     
  2. Sasha

    Sasha Member

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    Track & Layout Used: Any
    Car Used: Brabham BT26
    Applicable Settings:mirrors
    Report:This screenshot shows that the mirrors are not working, this happens sometimes on different cars, more often it happens in the online game

    photo_2025-04-06_20-07-01.jpg
     
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  3. Jeff Scharpf

    Jeff Scharpf Active Member AMS2 Club Member

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    Track & Layout Used: Daytona Road Course
    Car Used: GT4
    Applicable Settings: Yellow flags ON. Normal race. Skip practice and Q. AI any settings about 90.
    Report: Several cars will hit the inside barrier at the start of the race. Some just make it through but usually one will hit and bounce.. stopping all traffic and causing a yellow.
    Steps to reproduce:
    Set up a normal race with the GT4 field of cars. Can be mixed or not. Doesn't matter. Standing start only to see it happen sooner. Just start the race. You'll see most of the cars scraping the inner barrier of turn 1, then a couple of them will hit it and bounce up.. causing the rest of the field to pile up and stop for a while... yellow flag then comes out..
    (as a side note I do notice other classes of cars cutting turn 1 pretty badly.. going into the grass and barely missing the wall. Perhaps the AI line is messed up?)
     
  4. Xzanman

    Xzanman Active Member

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    Gears can be set to manual in the set up menu, or the on the fly pit menu.
     
  5. Xzanman

    Xzanman Active Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: multi player with AI.
    Report: The front wheels of AI cars look wonky for any human player joining the server.
    Steps to reproduce: Start a multi player server with AI and have someone join.
     
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  6. peterk1

    peterk1 New Member

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    Track & Layout Used: Any
    Car Used: Any

    Applicable Settings: Custom Championship / Practice + Qualifying + Race 1 enabled. Pit Limiter set to automatic (not sure if this last is relevant but it is the way I have it set)

    Report: Grid Penalties for Speeding In the pits during practice or qualifying gets applied to race finish position (as well as to race start position).
    Grid penalties for speeding in the pits in one race of a championship also gets applied to future races in the same championship

    Steps to reproduce:

    1. In a custom championship, during practice or qualifying , human driver gets assigned a grid penalty for speeding in the pits by crossing the pit entry line going too fast.

    2. During subsequent race, human driver gets starting position pushed back. This is correct. Game does not make clear what the exact penalty is. I was expecting to lose 5 positions. But I have a seen an almost random # of positions being assessed (7 positions in one instance, 9 positions in another).

    3. After a clean race, the two screens that show finishing positions/points for the race AND the screen that shows new season point totals are wrong and have the human player being placed in a lower position than he finished in the race, with no additional penalties having been assessed to the player during the race. It appears that the speeding in the pits penalty is still being handled and added here?

    4. After ending the race event, exiting back to the main championship screen and re-selecting the championship, the season scoreboard that is shown in the top left corner of the main championship screen is correct and shows different values than what was presented at the end of the previous race.

    5. Continue on to the next race and do practice/qualifying without getting any penalties. The player's starting position in the race will not be correct and will be lower than expected. It appears that the grid penalty from the previous race is still active and being applied again.
     
  7. Sasha

    Sasha Member

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    Track & Layout Used: Any
    Car Used Porsche 911 GT3 Cup 4.0
    Applicable Settings: Online race
    Report: First case, the car remained raised after the pit stop until the end of the race
    IMG_20250409_080041.jpg .
    The second case at the pitstop changed only the front tires, everything was correct in the settings, pitstop errors were disabled
    IMG_20250409_075931.jpg
     
  8. monkrace

    monkrace New Member

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    Track & Layout Used: any
    Car Used: Formula Ultimate 2
    Applicable Settings: any
    Report: When changing any type of tire during a race, it disappears and only the brakes remain visible
    Steps to reproduce: changing tire in any circuits during a race session with the formula ultimate 2
     
  9. peterk1

    peterk1 New Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: NA

    Report: Creating new custom championship will corrupt other custom championships which are in progress.

    Steps to reproduce:

    1. Create two new multi-race custom championships
    2. Complete the first race in both of them
    3. Create a new custom championship
    4. There are now three custom championships for the player to select from. Open one of the original two and press the Start button to progress forward to the 2nd race in the season. At least one of them will be blocked, with the Start button failing to open the next race.

    ===============

    Actually, it's a lot easier to reproduce than I thought. You don't even have to run any races. Had another instance last night.

    1. Create two new multi-race custom championships one after the other.
    2. Enter the first championship and hit Start to run the first race. The championship will not advance.
     
    Last edited: Apr 15, 2025
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  10. René1976

    René1976 New Member

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    Track: Nürburgring Veedol
    Class: Multiclass GT3 and Lmdh
    Report: Start in the dry, then rain, and then dry again.
    After the second tire change from rain tires to dry tires, the air pressure is 0.4 bar too low, despite the setting being different.
     
  11. aboe_83

    aboe_83 ABOE AMS2 Club Member

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    Hi there,

    This post relates to the ongoing TC/ABS related bug in multiplayer, which I know has probably had its fair share of coverage by this point.

    I think I've found a work around for it, until it's completely fixed.

    It's quite simple - if you get the bug when your base Driving Assists Allowed (DAA) settings are set to AUTHENTIC, simply go into the Options > Gameplay > and now just click the (DAA) to OFF (or indeed FULL) then back to AUTHENTIC, save your settings, and it should reset back to working order (in other words, whatever AIDS the car has available to use, will be available as they would be under the AUTHENTIC setting).

    I tried this out with several cars at the Interlagos track, both in Server lobbies and P2P lobbies (just in case there was a difference), including:

    F Classic Gen4 M2 (which has NO Aids)
    F309 (likewise)
    DPi (just TC)

    In all three vehicles, I found that simply going to Gameplay options and clicking the (DAA) to OFF (or to FULL) and then back to AUTHENTIC and then saving the settings, resulted in the bug being reset, with AUTHENTIC assists being reinstated as one might expect.

    I only tried this during Quali sessions and didn't progress onto the Race as I didn't want to hang around and wait for time to elapse in order to get to the next session, so I'm still unsure whether it's a Session thing or a Lobby thing (another reason why there should perhaps be a Skip Session feature made available in MP). Anyway, have a play around and see what you see. Hopefully, it's just a Lobby-wide thing, which doesn't need doing from session to session.

    Sorry if this has been brought up already.

    EDIT: Seems you don't have to go out on track before doing this 'reset' as it can be done before you even leave the pits, which might be somewhat noteworthy in that, if you're in the Race Ready screen, you can at least try this 'hack' before readying up, and it might still work for the race. Play around :)
     
    Last edited: Apr 11, 2025
  12. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    The workaround for the issue can also be done by cycling through the TC/ABS buttons ("cheat aids" that go low/high/off, not the onboard aids).

    BUT:
    One note which is important:

    The driving aids system has been thoroughly reimplemented already with the last bigger patch (it had a fix and a bigger rewriting afterwards again) and there isn't any widespread reporting of the issue anymore, in fact you are the 1st reporter of the issue since reimplementation that i spot so far, so i'm sorry for the flood of text in advance :D :

    If you can find the time, please try to state when you have experienced the issue last time and under what circumstances, when does it start, what session, what mode, what has been done before, was it happening repeatedly - please try to include as much detail as possible, even if it seems yet so unimportant, otherwise a reproduction can become rather hard at this point.
     
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  13. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    @aboe_83 Please use the proper format. I will allow it this time as my colleague answered you. Thank you very much!
     
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  14. Turbo Granny

    Turbo Granny Well-Known Member

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    Track & Layout Used: any
    Car Used: Lamborghini Super Trofeo
    Applicable Settings: any
    Report: When racing against the Super Trofeo I get this constant "clicking" sound for lack of better word.
    I'm not so sure if its intended to be doing that, if its a badly mixed or corrupted sound file, but it doesnt sound right in my opinion.
    Steps to reproduce: Race against the super trofeos in any track.

    I forgot to set OBS properly so the video is weird, sorry for that.
     
  15. aboe_83

    aboe_83 ABOE AMS2 Club Member

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    Apologies

    Thanks for the info Crimson. Yes indeed - here are the details (also sorry for the delay AND for this criminally long post :whistle:):

    All the issues took place earlier today, at about 8am, just before I made the post. But I did also experience this yesterday evening as well.

    I'm running the latest version of the Main Game. I have no Mods active/installed (they're all lying 'dormant' atm).

    Track & Layout Used: Interlagos (modern DRS variant)
    Car Used: F-Classic Gen4 M2 (mainly); F309; DPi
    Applicable Settings: 'Driving Assists Allowed' (in Options > Gameplay) set to Authentic. Quali and Race sessions.
    Report: The ABS/TC Multiplayer bug makes a return

    Steps to reproduce:

    OK so I took some notes earlier but these were mainly to test between Servers and P2P lobbies.

    The idea was to see if the bug could be reproduced relatively consistently, which I managed to do on all occasions in both lobby types.

    Here are the steps to reproduce the bug in the P2P lobby (which is essentially identical to what I did in the server lobby, too).

    Set the P2P lobby up:

    - Firstly, create a MP lobby. Then, in the Realism settings, set the Force Realistic Driving Aids to NO
    - Also, set the ABS and TC availability each to YES
    - Set the track to Interlagos, pick your car (I chose the Classic Gen4 M2 for the most part, but tried this process for the F309 and the DPi as well, just to see if it only works with cars which have no driving assists when the DAA option is set to Authentic, or if it's a wider thing with cars that do have assists available)
    - Make sure there's a Quali session (as this is when the bug presented itself - I didn't try during a practice session, sorry, nor did I wait for the time to elapse to see if it occurs in the race either). I had the session set to Heavy Rubber, Default Date, 20 minutes long, Medium Cloud... these are all of the settings I can remember off the top of my head, and I didn't take notes of each and every setting here, because I was just testing how the DAA and FRDA settings interacted with each other in-session (but see screenies below for detailed settings).

    Now, when I went out onto the track, I could clearly see that the TC and ABS icons were light grey - active. And indeed, when I drove out of the garage and put down the throttle, the TC icon turned orange, as you'd expect it to, and so too for the ABS, during a heavy braking test.

    I returned to the Main Menu, opened another lobby with the same car, track and settings, instead this time I turned the FRDA to YES, and when leaving the garage I could see that the light grey icons had dulled to the inactive dark grey, as you'd expect in the Gen4 M2, because it has no Assists.

    I repeated these two Lobby opening processes for the F309 and the DPi (one lobby with FRDA set to NO with TC/ABS set to YES, and the other lobby with FRDA set to YES, also with TC/ABS set to YES).

    Bear in mind - Driving Assists Allowed has been set to Authentic throughout this whole process, except for when in-session, trying out the workaround, to confirm if it worked with all three cars, or not (which it did, ofc).

    In each Quali session I started messing around with the Gameplay options as stated in my previous message, and this is how I found that it was possible to 'workaround' the bug in a simple - if slightly cumbersome - way (when compared to Crimson's easier-to-implement suggestion).

    One seemingly extra minor little bug I experienced whilst doing this was that when I was in the lobby setup screen, I went into Gameplay options, just to check DAA was still set to Authentic, and upon returning to the lobby setup screen, the lobby settings had changed from this:

    [​IMG]

    to this (which, for me at least, is the default screen for Single Race mode):

    [​IMG]

    And I've tried this again just now, and the same thing happens. Slightly odd, but probably not related to the issue at hand. N.B - note how the Realism Settings and the Host Settings are no longer visible in the above pic though. Odd.

    As for the other screenies (I've taken the liberty of uploading pretty much every screen you come across when setting up a lobby, save for the Host settings which were all set to the defaults):

    TRACK:
    [​IMG]

    QUALI:

    [​IMG]

    RACE:
    [​IMG]
    [​IMG]

    RULES & PENALTIES:
    [​IMG]

    REALISM:
    [​IMG]
    [​IMG]


    And, finally, the Gameplay options (Authenticity tab):

    [​IMG]
    [​IMG]



    If I've missed anything you feel is significant, or indeed you need any other details, please let me know.

    Cheers.
     
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  16. Sasha

    Sasha Member

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    Track & Layout Used: Any
    Car Used: Group C
    Applicable Settings: authentic car settings, authentic rubber or accelerated wear
    Report:I could be wrong, but the tire wear in Group C seems to be small, even on long races, even with x3-x5 wear, when compared to the same GT1
    Steps to reproduce: Choose any car from Group C and drive a few laps while locking the wheels.
     
  17. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings:Custom Championship mode
    Report:Weather Progression defaults to off no matter the settings you use.
    Steps to reproduce: Create a custom championship with any kind of weather combination and when you enter any session it defaults to off.

    I had not used a custom championship in a while but all of a sudden I see that the weather progression always resets to off when starting a race.

    Race settings
    Automobilista 2 4_13_2025 1_41_30 PM-min.png

    From sync to race to off when doing the race weekend

    Automobilista 2 4_13_2025 1_42_08 PM-min.png
     
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  18. yndoril

    yndoril New Member

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    28
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    Track & Layout Used: Any
    Car Used: Most cars with windshield banner, except for Lamborghini SC63
    Applicable Settings: Using MSAA on graphics settings
    Report: Windshield banner has this thin transparent margin when using MSAA, does not show when using post-process AA or Super-sampling AA.
    Steps to reproduce: Turn on MSAA in graphics and performance settings on any level.
    upload_2025-4-14_12-3-54.jpeg
    upload_2025-4-14_12-4-30.jpeg

    GPU: RTX 3050 Mobile 4GB
     
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  19. yndoril

    yndoril New Member

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    Track & Layout Used: Any
    Car Used: BMW LMDh
    Applicable Settings: Any
    Report: Car interior does not cast shadow
    Steps to reproduce: Simply run the car in cockpit view upload_2025-4-14_12-7-12.jpeg
     
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  20. JavierZumaeta

    JavierZumaeta Active Member

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    FOUND THE FIX, Not a Bug.

    As it turns out, the forbidden letters that will break the Custom AI files extends to the custom livery names. Not sure if it was the ampersand '&' or the parenthesis '( )' symbols, but after removing those, the functionality works as intended.

    as always, thank you Reiza.

    Okay I've done a bit of testing on this, and feel pretty comfortable reporting as a bug. No mods, no custom AI files, verified installation files. I do have custom liveries, though.

    Track & Layout Used: Last tested in Interlagos but seems to happen in any track)
    Car Used: Audi GT3 Evo - will happen with other cars
    Applicable Settings: Real Weather - (other settings seems irrelevant)
    Report: It appears the GT3_Gen2 functionality to not repeat liveries isn't working. This happens only with this class, that I've noticed. If you do a multi-class race, then the bug spreads to the other classes, too. But I did isolate it that it's the GT3_Gen2 class that is the problem. Other classes, in single class or multi-class, do not present this bug. Happens when using custom AI and default AI. When using default AI, the liveries get repeated but not the driver name.
    Steps to reproduce: Set up any single race with the GT3_Gen 2 car, and you'll see multiple liveries being repeated. Happens when using "Use Max Available", or "Custom" or Manual Grid when doing multi-class. It happens with 47 AIs or less
     
    Last edited: Apr 18, 2025
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