Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Some small additions to the "grip exp." file, so here is

    "rFuktor 5.0.1.3 - exp. "grip" 2":

    * More kerbs & kerbs wall bump feel.
    * Tweaked the new "edge feel".
    * Suspension felt more going straight. If you don't want it set "suspension_scale" to 0.0.
    * Slight smooth added at the end.

    Forgot to mention earlier that:
    * Grip is lowered off track(on grass).

    Btw, running FX at 25%, and also using maybe 50% gain on high downforce cars now.
    Damping at 50%, still.
     

    Attached Files:

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  2. Nolive721

    Nolive721 Active Member

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    Thanks for the detailed reply
    I had no dynamic cogging with my R9 which is the opposite with my ALPHA
    I am considering a torque downgrade getting the EVO instead but only if ghis cogging and high noise of the ALPHA is completely eradicated

    Decisions Decisions
     
  3. Danielkart

    Danielkart Well-Known Member

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    The Evo definitely doesn't have any cogging. I'm surprised it's the same with the Simagic Alpha. Unfortunately, I can't tell you anything about that, as I don't own that base. The high-pitched noises (high-frequency tones) are definitely present with the Simagic Evo, but they can be almost completely eliminated by reducing the feedback details in the base. But it's definitely there.
     
  4. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

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    @Danielkart

    Your V7000 Topspeed (Fine-Tuning Version) custom FFB file works great with my Moza R9 Gen1 Base, driving feels very good with it.
    A little note on the site: The suggested Moza Pithouse settings also work great with LMU.
     
  5. Danielkart

    Danielkart Well-Known Member

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    This "fine-tuning version" of the V7000 is primarily intended for bases that tend to produce high-frequency noises, including Moza bases. As described in the changelog, reducing the "flat spot" and motor vibrations has a positive effect on high-frequency noises. Furthermore, Moza's major software update required different in-game and base settings. It's great that it's working well for you with LMU, too:)
     
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  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Some big improvements to the "grip exp." file,

    "rFuktor 5.0.1.3 - exp. "grip" 3":

    * Big improvement to feel impact from cresps and when cornering on bumpy road more.
    * Suspension feel lessened & better between cars.
    * Set yaw effect to 0 for more direct feedback.

    My current settings in AMS2, when using SC2 pro:
    Gain: 25-40%, depending on car. Lower for high downforce.
    FX: 20%
    LFB: 0-15, 0 for high downforce formula cars.
    Damping: 0%

    In Simucube tuner:
    Max strength: 100%
    Damping: 5-10%
    Friction: 5-10%
    Smoothness: 3
     

    Attached Files:

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  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Still working to improve it. Making it more lively in this

    "rFuktor 5.0.1.3 - exp. "grip" 4":

    * New dampening function. Make sure to set ingame damping at 50%.
    * Disabled friction.
    * Some other various "lively" fixes & tweaks.

    Approximate current working settings:

    - Ingame

    Gain: 30-60%, depending on car.
    LFB: 0-15, 0 for high downforce cars.
    FX: 25%
    Damping: 50% - Important to at least try this. It is a new approach and feels good to me.


    - Simucube tuner

    Max strength: 50%
    Damping: 0%
    Friction: 0%
    Smoothness: 3
    Static force removal: 0
     

    Attached Files:

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  8. ChrisOuellet

    ChrisOuellet Member AMS2 Club Member

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    First, thank you for working on an update to your original file. Really appreciated.
    I'm loving it at the moment.

    It does oscillate violently if I let go of the wheel though, which wasn't a problem with other files that used (dt (/ 1 300)), which I assumed is what's used to get rid of it. Using a VRS DF Pro, with your recommended in-game settings.

    I wish the file had a tiny bit more neutral steering/countersteer effect when the rear gets loose. Not quite 5.0.1.3 levels, but it looks like it's been put to 0 in this latest version, is that right?
    If I want to put back in a little of the effect, are these the values which need to be adjusted?
    yaw_scale_fast
    yaw_scale_delayed
    yaw_delay

    Thanks again for the file :D

     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @ChrisOuellet
    Those oscillations could always happen under various conditions/settings in earlier versions too, but one of the new features now contributed additionally under some setting.

    So thanks for pointing it out, here is

    "rFuktor 5.0.1.3 - exp. "grip" 5"

    * Anti oscillation.
    Always oscillation free when you let go of the wheel (at least on my sc2 pro with my exact steering wheel :)).

    Chris, Let me know if it works on your base as well?

    Hopefully it works across most DD wheel bases. It likely is not as good on non-DD, but if anybody checks, let me know too.

    --- I removed the file as I think it will confuse most, where it likely just numbs out the steering in weird ways ---
    Pick the version 4 from just above instead.
     
    Last edited: May 28, 2025
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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Not sure that anti-oscillation works well for others at all, but we'll see..

    If it does not & you feel adventurous, change these slightly higher:

    (hf_thresh 0.04)
    (hf_max 0.045)
     
  11. fotoplastikon

    fotoplastikon New Member

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    Hi @Danielkart, do you have any recommendations regarding V7000 settings for the new Alpha Evo base?
     
  12. Danielkart

    Danielkart Well-Known Member

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    Good morning!
    Yes, all new Simagic Evo bases are listed in File 3 (V7000 Topspeed fine-tuning). You can also use these settings for File 1 (V7000 Topspeed). Files 3 and 4 contain additional bases, and they also contain fewer high-frequency tones (like those found in Moza or Simagic bases, for example)
    Major software updates from Moza and Simucube are also included in files 3 and 4
     
    Last edited: May 28, 2025
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @ChrisOuellet

    Here is another anti oscillation experimental version.

    "rFuktor 5.0.1.3 - exp. "grip" 6"

    Added:

    * Dynamic anti oscillation.

    If you try this or/and the verison 5, please let me know if any of them made a difference to you.
    None of them guarantee zero oscillation, but they both counter it in each their way.

    Best,

    -Karsten
     

    Attached Files:

  14. Vitaliy

    Vitaliy New Member

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    Hi everyone,
    I’ve been testing the FFB file "rFuktor 5.0.1.3 - experimental 'grip' 2" and overall, I really like it. However, I’ve noticed something strange regarding curb feedback depending on the car.
    When driving the Puma GTB, the force feedback pulls the wheel toward the curb when I run over it. But with the Porsche 911 GT3 R, the wheel pushes away from the curb under the same conditions. I’m using a Logitech G27 wheel.
    Is this behavior intentional or is there something I can tweak to make it more consistent between cars?
    Thanks in advance!
     
  15. fotoplastikon

    fotoplastikon New Member

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    It feels great, thank you. Though, I run it at 75 gain and 18 FX to my liking.
     
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  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It is intentional, although not truly correct.
    The file uses "linkage_sign" provided value from the game to decide which way to push. In real life it would depend on both casters as well as where the bump hits the tyre and possibly more.
    I think most road cars will tend to pull towards the bump, and race cars be set up to be as neutral as possible.
     
  17. Samu

    Samu New Member

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    I have been using v7000 with logi g pro. With v7000 I like file that is for belt wheels even with g pro. This has been my go to custom file. Trueforce feels strong also with this file (yes it is there).
    Today I have been testing grip 5 and so far I am liking it a lot even though trueforce is weaker. Thank you both for your work!
     
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  18. cuadolo

    cuadolo Active Member

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    For the logitech wheels there's a special section in this site.
    I'm a G 27 owner and worked a lot on a "rFuktor 5.0.1.4-experimental5".
    If you want try...this is the page:

    Logitech G29/G920/G27/G25 FFB Thread?
     
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  19. ChrisOuellet

    ChrisOuellet Member AMS2 Club Member

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    I'm gonna be honest and say that, with all this testing, back and forth between exp 2 (Dec 8 2023), grip 4 and grip 6, I thought there was way less oscillation in previous versions somehow. There's still a difference IMO, both in amplitude and force when you let go of the wheel, but not as much as I originally thought. So that's my mistake, I should have gone back and forth a couple of times between files to test it out properly.

    It was still worth it though. While testing letting go of the wheel on a straight, same conditions and everything, grip 4 still has more amplitude when it's oscillating. Grip 6 brings it to the same level as exp 2. So that's a win :D

     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    For now it seems like experiment
    Thanks Chris,

    This is good to know! I didn't check between versions like that myself, so much appreciated!

    I have a few other things I want to add to a version 7, later today, that should reduce it further. It's not why they are added in the 1st place, but might be a welcomed side effect.

    Regarding the oversteer that you mention is not as strong as older version, I suspect it is because of the added caster & pneumatic trails. I suspect they might be collapsing on the front wheels, and that is what causes the steering to not be as firm as before. If this is the case, it's more a situation of the odler versions not being "as correct" as the never versions. If it is preferred to have it less realistic for that effect, I can add some variables that can be easily tuned to have more or less of that trail feel. You can also try to adjust the "over_steer_scale" value higher to see if that helps, or if it makes some situations better and some too exaggerated.

    Thanks again,

    -Karsten
     
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