Hi all, I’m trying to set up a triple screen configuration in Automobilista and have a few questions across three areas: With Nvidia Surround – What are the exact steps to get Automobilista running correctly across all three screens using Nvidia Surround? Any quirks or settings I should watch out for? Without Nvidia Surround – Is it possible to run triple screens without using Surround? If yes, how do I configure that in-game or via config files? Monitor Angle Adjustment – How do I adjust for monitor angle (e.g., 60° side monitors)? Is there a way to compensate for bezel and angle distortion in the game’s configuration? Any help, screenshots, or tips from your setup would be really appreciated! Thanks in advance!
AMS2 does support triple-monitors without requiring Surround mode however, either way should work. In my case, I created a custom resolution (3 monitors combined) that allows me to use triples with other tiles as well, without relying on surround mode at all. Nvidia Surround may present some unusual issues, especially when running desktop apps for work duties. Switching between modes was necessary in my case, so I chose the non-surround path in the end. 1) There are step by step tutorials, search: "How to set up Nvidia Surround mode". 2) for non-Surround triple support, you'll need a couple of useful tools to edit config files on your PC. Once setup is completed, the process to run is quite simple. Custom Resolution Utility & Resize Raccoon are the ones I use and recommend. Again, search for how to's and the apps are free. 3) Angle and bezel parameters are provided in AMS2. Note: If the triple-monitor setup menu in AMS2 does not respond (settings revert back to default), then renaming your current "triplescreensettings" file should help (AMS2 will create a new one at next run). There are many tutorials on setting up triple-monitors using either method. Resize Raccoon is great for running triples in other titles, especially those without native triple-support or any titles that don't allow native monitor priority selection (monitors not aligning full view properly).