Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. ricxx

    ricxx Well-Known Member AMS2 Club Member

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    Is this your own tweaked file? Let me know if you want it to be listed in the thread.
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor experimental ? 3.9.9.5"

    Biggest improvement since 5.1.0.3, imho.

    * New grip slip algorithm on both front and rear.
    * Clear drop on understeer. Tune "front_gripdrop_after_peaksa" slightly higher, if you want it even more clear, or lower if you think it's too much.
    * Clear when oversteer happens. Tune "oversteer_add_after_peaksa" lower or higher, depending if you want that less or more obvious.
    * Several other tweaks and fixes in both algorithms and values.

    Credits to @carloscepinha for posting great feedback on several FFB profiles - it inspired some of the work in this file.

    Pretty well tuned, imo.

    "low force boost"/LFB-slider is now primarily for reducing downforce and a slight boost of the center force. It can be used in the whole range. If you feel a car produces too much downforce at speed for your liking:
    a) reduce gain - the first thing you should do
    b) increase the LFB significantly
    c) a combination

    Start with ingame:
    - FX at 10%
    - LFB at 15%
    - Gain set so center and fast cornering both feel good. If it becomes too strong in either, lower the gain. On high df cars, with low LFB(15% for example) it is the idea that you should set gain low so cornering feels good and driving slow is light.

    Cars I have tested feel really good with this file.

    I will post a slightly further tuned file today or tomorrow, so any feedback prior might also make a change in that.
     

    Attached Files:

    Last edited: Jul 21, 2025 at 4:42 PM
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  3. wegreenall

    wegreenall Active Member

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    i'm a recent convert to the Rfuktor family of FFB files - so i will jump on and try this one right now!thank you for doing all this!
     
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  4. Dmand

    Dmand Active Member

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    No not mine, just found it on reddit :)
     
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  5. GFoyle

    GFoyle Active Member AMS2 Club Member

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    You can definitely feel the understeer now as well as the oversteer, which is great, but those two are quite overpowering, especially on something like M1 Procar, where the understeer alone makes the wheel so light that it's hard to feel much anything anymore (I had plenty of forces when there was no understeer, so it wasn't that). Would be actually nice if the FX slider would be just to adjust this, especially if it's really car dependent how much of this effect one might want.

    I also have problems getting feeling of the brakes and locking up (at least on the M1), which can be hugely problematic.

    I personally like a bit more road feel, but that was easy to adjust in the file.

    btw. I noticed that the file doesn't respect "engine off" as it continues to vibrate even if the car is engine is not running.
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor experimental ? 3.9.9.6"

    This is actually much more like I prefer it - Less loss of FFB on understeer, aligned with reality.
    The added understeer FFB loss was an additional experiment - should have done that another day.

    * No adding of additional understeer effect (that value is set to 0.0). It still gets the understeer/less grip effect from the new grip algorithm.
    * Understeer can be felt by the tear in the front wheels. They start tearing right over peak slip angle instead.
    * Oversteer same as before. But maybe "oversteer_add_after_peaksa" is too high?
    * "brake_feel" slightly adjusted up. Notice on my sc2 pro it is very clearly, also was in 3.9.9.5.
    * Fixed "yaw_rear_grip_loss_feel" down to 0.3 (from 0.6).

    @GFoyle I am not sure about locking up, I feel it quite clear, which car was that? Adjusted the other values slightly towards your comments.
     

    Attached Files:

    Last edited: Jul 21, 2025 at 9:11 PM
  7. JayVaughn77

    JayVaughn77 New Member

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    @Danielkart Hello! Found this FFB file yesterday and installed. Found most of it really great, however having a weird issue only on some turns that are higher speed. I have a Simucube 2 Pro and have put in all your recommended settings. On some high speed turns, say like going down the last kink at Road America after the Carousel and before Canada Corner the FFB goes numb. There's still weight in the wheel, and it picks up the curbs, but the detail just goes away completely. There are other turns that seem heavier and my wheel doesn't clip at all, so I am not sure what this is. For the record this is happening in an LMDh car. Before I go and do anything crazy, I tried lightening up the FX slider to below your recommended, I've adjusted all these little things and it doesn't matter. Its in the same spots every time. Thoughts? Is this normal? Thanks for all your work. BTW I tried reading through a lot of your earlier replies so I may have missed if this was already addressed. Thanks.
     
  8. Danielkart

    Danielkart Well-Known Member

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    No, I don't know anything about that. If you say the details are disappearing, then it doesn't make sense to reduce the "FX." FX is also responsible for the details; increase it to feel more detail, decrease it to feel less detail. Failures in the FFB could have other causes, ranging from the base, the settings, the FFB, the car, the track. There could be many reasons, and it's very difficult for me to judge what you feel and what you don't
     
  9. GFoyle

    GFoyle Active Member AMS2 Club Member

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    I tried it quickly and it definitely felt better now, I could feel the braking a bit better and also in the corners, even when there was understeer and the wheel went lighter, I felt the tire scrubbing (before it felt mainly just smooth).. which for me was good.

    But the wheel tries to rip my arms of if I get some bad oversteer, like forcing it manually by trying to flip the car left to right aggressively. I don't know if it's the self centering forces or what, but it hurts. I ran my gain in-game at 50, on my 21nm wheel at 60 on the wb side). Had damping at 50 in-game (tried it also on 20).
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ah yes, that makes sense.
    Need to find a way to fix that!
     
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    "rFuktor experimental ? 3.9.9.7"

    Biggest improvement since 5.1.0.3, imho.
    * New grip slip algorithm on both front and rear.
    * Clear when oversteer happens.
    * Understeer can be felt by the tear in the front wheels. They start tearing right over peak slip angle instead.
    * 60% Grip loss on rear slide-out.
    * Safety clip on steering angle.

    Credits to @carloscepinha for posting great feedback on several FFB profiles - it inspired some of the work in this file.

    Pretty well tuned, imo.

    "low force boost"/LFB-slider is now primarily for reducing downforce and a slight boost of the center force. It can be used in the whole range. If you feel a car produces too much downforce at speed for your liking:
    a) reduce gain - the first thing you should do
    b) increase the LFB significantly
    c) a combination

    Start with ingame:
    - FX at 10%
    - LFB at 15%
    - Gain set so center and fast cornering both feel good. If it becomes too strong in either, lower the gain. On high df cars, with low LFB(15% for example) it is the idea that you should set gain low so cornering feels good and driving slow is light.

    Cars I have tested feel really good with this file.

    (Still need to fix the locking the wheels better - will do tomorrow - @GFoyle you were right, a small part is missing there)
     

    Attached Files:

    Last edited: Jul 22, 2025 at 1:22 PM
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  12. JayVaughn77

    JayVaughn77 New Member

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    I figured it out and it was totally an oversight on my part. I had recently upgraded my base and did not bother to change the selected base in AMS2. Once I put it on Simucube 2 Pro, I recalibrated everything and it works flawless now with tons of headroom.

    I have to say, this file makes the game completely playable!!! I have to say I did not realize this was possible with AMS2

    Thank you so much!!!
     
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  13. Dmand

    Dmand Active Member

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    Tested on GT3
    I really like it. I can feel the front tires and know very well when grip is there or not. I can feel it kick back in after understeer and at the same time can feel the weight transfer going on and it is a nice balance
     
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  14. carloscepinha

    carloscepinha caaarlosYT

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    Thanks a lot @Karsten Hvidberg can't wait to try it now!
    I see you've been busy, I was also busy learning new tracks for this week and had some extra work chime in.
    Tuesday is when the racing week really starts for me!
    Once again thanks for putting up with my feedback and ideas and it was a huge pleasure exchanging ideas with you, and the more I've looked into this subject the more I've learned and the better I also worked on my driving technique trying to make this a meaningful experience.
     
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  15. Peykan

    Peykan New Member

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    I tried it on P1, Formula and GTs. Fantastic file. It feels stronger than the latest Topspeed and it's more direct. It really shines on the Low DF cars.
    Thank you!
     
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  16. carloscepinha

    carloscepinha caaarlosYT

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    Thanks for the info. This is quite interesting, you got quite a nice wheel selection and I bet anyone who sinks deep into the immersion side of the wheels will be always looking for more, if possible lol.
    I would say that regarding functionality inputs etc the Gomez would be my best bet but not having a round wheel like I am dealing right now it's a bit limiting sometimes. For me sometimes 270mm is a bit twitchy and I'm a tall dude so the wheel feels tiny in my hands. (1,95)
    The 320mm M3 GT2 was more comfortable but I think that 300mm already hit a very nice sweet spot, middle ground, without feeling like the FFB must be adjusted bit a big margin to compensate for the wheel difference, and for the body to adapt to other diameters either up or down.

    When I sold the M3 GT2 and started using the Formula V2.5 it felt almost as if I had to relearn how to steer.
     
  17. JayVaughn77

    JayVaughn77 New Member

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    Okay so its doing it again... this time i have no answer for it
     
  18. Danielkart

    Danielkart Well-Known Member

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    For me, the Cube Controls are the wheels that give me the best and most immersive feeling. But, like everything else, it's all a matter of taste. One could turn this into a science and write books about it. In the end, what matters to me is the fun of this hobby, no matter how I achieve it;)
     
  19. Danielkart

    Danielkart Well-Known Member

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    Sent you a personal message
     
  20. GFoyle

    GFoyle Active Member AMS2 Club Member

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    This is really nice now, just need more of that brake/lockup feeling (braking feel was very mild on the GT1 porsche at least, but not sure how much it's car or setup related).
     

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