Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. PeterV

    PeterV Member

    Joined:
    Oct 20, 2024
    Messages:
    91
    Likes Received:
    19
    rFuktor(s)......

    I have been clocking through the 101 version 2 rFuktors....
    It remains to be AMAZING in how the FFB file can so massively alter your PERCEPTION of the car's grip. For example, I race a lot of 'loose' car types, like the Formula Junior, and 60's and 70's Formula One cars (into 80's F1). And those have rear ends going 'all over the place' - in real cars, or sim - unless you really tame them with smoothness and accuracy. These cars really show up FFB results......

    This applies to ALL FFB files - inbuilt FFB and FFB+ also - and in rFuktor, what I call Version 2 "F" (15-08-2025 Post9885), the rear end is very solid and planted. You drive the Formula Junior and feel like it has no rear end slide almost at all!!
    But if you go to Version "G" (21-08-2025 Post 9928) the rear end apparently "slides all over the place"!
    Though you were driving the exact same car, the exact same way, and had those two totally different PERCEPTIONS.
    One is "correct"...... they cannot both be (the perceptions)... or it could even be that reality is half way between those two! To determine that you can WATCH replays, or pay a lot of attention to visuals, or even Motec log the physics actions.

    When you race with the planted rear end, you drive a BIT differently to the loose rear end version! Each version has some benefits or detriment, in what it 'helps' you do with the car.

    So far I like Version "G" with the very loose rear end, because in these cars that IS what they are like to drive. No aero... narrow tires... and need that high skill to keep them in line and optimal - or even to have 'fun' with them sliding/drifting to optimums!
    But if you use the "G" version in a GT3.... then it is HORRIBLE! It turns a GT3 into one of those Formula Junior etc.... which they are nothing like really!
    This shows that you need "TWO" files..... you need to CHANGE the FFB file per car type!!!
    You cannot fix this with game sliders etc - it is INSIDE the FFB file code. (this rear end FFB function)

    So then, Version "G" is good for slippery car types, but Version "F" is better for GT3 etc.

    And I still have a few more of the more recent file versions to test.... but "F" and "G" are very good for those two cases. "F" with its planted rear end is also excellent for Forumla One seasons where they had high aero, and no TC, like 2012 onwards (at least 2012, but could even be mid late 2000's???). "G" gives those a much too loose rear end feeling, but "F is a bit too solid really (but the best to use), so it almost needs a slightly slipperier "F" version for those.

    In all other ways - like centering, or oversteer kick backs etc, ALL of the V2 file versions have been really good. Very "clean" in general - just doing what you would expect to happen for all the various car motion cases.

    I will have to try to determine WHAT is the key version "F" and "G" internal difference, and MAYBE steal a slider to control THAT aspect!! Maybe work out an FX level that is good for all cases, and steal the FX slider to control that rear end aspect! So you can tune that per car type, instead of needing to CHANGE the file and restart the game etc.
    And I guess that now makes me think about a 'flaw' in that ONE file cannot do ALL car types correctly. Well, at least not one in rFuktor. And I doubt ANY FFB file could cover this aspect (correct for all cars) anyway really. As it NEEDS a 'slippery' rear end version, and a more 'planted' rear end version, that changes PER CAR type.
     
    • Informative Informative x 2
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

    Joined:
    Feb 27, 2020
    Messages:
    1,254
    Likes Received:
    1,646
    I'm afraid I found an issue in the one on post 9928, which could likely lead to this feeling.
    I might repost that version with the bugs fixed, I hope, if time permits.
    Do you have this slidey issue with the latest file?
     
  3. Stefano80

    Stefano80 New Member

    Joined:
    Jun 28, 2025
    Messages:
    15
    Likes Received:
    2
    I feel most of cars well planted on track, no float sensation, very like Ams2. I like driving all F1, P3, P4, gt1, hypercar, dtm, gt classic, copa uno, gte, gt4, porsche cup, catheram, F3, indycar
     
  4. Stefano80

    Stefano80 New Member

    Joined:
    Jun 28, 2025
    Messages:
    15
    Likes Received:
    2
    Very fun to drive Alpine GT4, and Ligier even better.
     
  5. Peykan

    Peykan Member

    Joined:
    Jun 29, 2025
    Messages:
    47
    Likes Received:
    19
    I'm glad it's working for you. My experience with GT3 & 4 has been very disappointing. I have gone through so many different car setups and nothing helped. The cars act very confused and the weight transfer is absolute boat.

    When I talk about that off handling feeling is not for a casual or semi fast drive. It's about when you push the hell out of that car for the max potential and what it's built to do.

    I can never enjoy driving those cars on Nürb where I spend 80% of my time playin'
    Belt and DD...same stuff
     
    Last edited: Aug 21, 2025
    • Like Like x 1
  6. Peykan

    Peykan Member

    Joined:
    Jun 29, 2025
    Messages:
    47
    Likes Received:
    19
    Karsten,
    I tried this file today and the tight center feel I was talking about on the previous release is completely gone on T300. There's a about 3-5 degrees of dead zone (lose) on the straight. Increasing the LFB did not help at all.
    I haven't tried this on the DD base.
    Thanks,
     
    • Informative Informative x 1
  7. Stefano80

    Stefano80 New Member

    Joined:
    Jun 28, 2025
    Messages:
    15
    Likes Received:
    2
    @Danielkart hello Daniel, i have fanatec CSDD 12nm, in your custom file setting the SEN on AUTO for fanatec base, is 1080. Is correct or better set manualy 900?
     
    • Friendly Friendly x 1
  8. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,436
    Likes Received:
    1,473
    Hello!
    SEN: Actually, this means that the game automatically sets the correct steering angle for each car.
    But I would still prefer 900 degrees (for each base), and don't forget to calibrate the steering angle to 900 degrees in the game as well.
    Alternatively, you can try both to see if there's a difference, or which works better for you
     
    • Like Like x 1
  9. Terry Ayers

    Terry Ayers New Member

    Joined:
    Jul 15, 2025
    Messages:
    20
    Likes Received:
    4
    After have spent some time bouncing back and forth between the file in post 9953 without FRONT_GRIP_DROP_SHAPE and file in post 9957 with FRONT_GRIP_DROP_SHAPE, I have to say I prefer the file in 9957 with FRONT_GRIP_DROP_SHAPE. I like the subtle feel added from this addition. I am not sure why, but I also prefer a bit less LFB and FX in this new file than the previous files. I am currently running GAIN 38, LFB 5 and FX 10. As always this is all so subjective, but I really like this file a lot. In fact it has become the gold standard that I will measure all other games FFB by now LOL! That is a huge complement by any standards. Remarkable job Karsten on this latest file!!!
     
    • Informative Informative x 1
  10. Stefano80

    Stefano80 New Member

    Joined:
    Jun 28, 2025
    Messages:
    15
    Likes Received:
    2
    @Danielkart, hello i try your custom ffb, good but for my taste i prefer custom from Kuku, the car feel more natural and stable.
    For info, on the new fanatec CS DD ( electronic and motor is very well controlled respect Podium and CSL) the FEI filter works best at 100, increse INT instead. With FEI lowering increase latency and oscillation conseguence.
    Ciao from Italy
     
    • Friendly Friendly x 1
  11. Siggi_Stoppschild

    Siggi_Stoppschild Active Member

    Joined:
    Jan 3, 2024
    Messages:
    269
    Likes Received:
    137
    Just out of curiosity: Which cars do you drive in AMS2 the most?
     
  12. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,436
    Likes Received:
    1,473
    Actually, everything except trucks, karts (in my opinion, there are better sims for this, also because of the driving experience), and GT3, less so for the reasons mentioned. Personal taste, and subject to change at any time.
     
    • Like Like x 1
  13. Tiger_Feet

    Tiger_Feet Member

    Joined:
    Jul 28, 2023
    Messages:
    24
    Likes Received:
    40
    Really liking this one with the Formula stuff and the Valkyrie.

    Good amont of front feel including braking and im able to catch teh back end.

    So far so good!
     
    • Informative Informative x 1
  14. Peykan

    Peykan Member

    Joined:
    Jun 29, 2025
    Messages:
    47
    Likes Received:
    19
    We definitely have the best Formula cars in AMS2 and that Valkyrie is an absolute beast
     
  15. Fitz0uille

    Fitz0uille New Member

    Joined:
    Aug 8, 2025
    Messages:
    1
    Likes Received:
    0
    Hello guys,

    I want to low the effect of Curbs [And Only Curbs] in the game but keep everything else as the defaut+.
    Hard curbs are reason of my elbow injury... Linear FFB and smooth FX aren't.

    Thanks to AI i know what to add inside the ffb_custom file :

    (curbs_scale 1.0)

    (surface_effects
    (let ((orig_curbs curbs_raw)
    (other surface_other))
    (list
    (* curbs_scale orig_curbs)
    other
    )
    )
    )

    but i don't know if the base custom ffb is equal to the defaut+ Profil.

    Anyone have that intel ?
    The better way could be to have a slider as low ffb who work only on the sharp/violent feedback without cutting the other effect but i think that's no simple at all to do :)
     
  16. Boci

    Boci Member

    Joined:
    Nov 18, 2024
    Messages:
    61
    Likes Received:
    18
    I've get oscillations with this file on high speed corners if i drive on the kerbs too, didnt change the sliders so i can compare to the previous file.

    The previous file has no oscilllations...on this one, i have it, so i reverted back to it.
     
    Last edited: Aug 22, 2025
    • Informative Informative x 1
  17. PeterV

    PeterV Member

    Joined:
    Oct 20, 2024
    Messages:
    91
    Likes Received:
    19
    The "slidey" rFuktor version is fine!! I use it for the cars that it suits. (fine enough it seems)

    I have almost reached the latest version (testing them all) and whilst there are some smallish differences (after that slidey version), overall they feel very similar to me. They are all good, and give a more planted rear end. I do not have a 'number one' choice for planted rear end yet.

    I mainly test with the Formula Junior (suits slidey), Formula Reiza (suits planted), GT3's (need planted rear FFB to help them not seem so stupidly slidey!), Sprintrace (suits slidey).
    Actually, the GT3's need a 'half slidey' version, LOL. As they ARE slidey... but I can tell that the way they are OK with a planted rear end file type, that the same file with a BIT more slide feel would suit them best.

    This 'perception' thing makes it hard to know what you SHOULD use. But I have found that either the slidey feel, or planted feel, suits a particular car best, to get its best lap time. Because that perception makes you drive it that bit different and one of those two manners (FFB feel) is better to achieve that. Though that could also be some psychological/placebo sort of thing - but it just makes you drive it different, I guess so that you BELIEVE you are feeling what the car is doing - even if the car is not truly doing that(!). Or... maybe it IS just the better, more 'correct' feel for that car.

    My gauge to know I am driving them 'best' is via Time Trials to get the top time possible (for me). Thus you are pushing against others that HAVE achieved the best possible lap times and when you get high up to the top end you know you have the car running at its, or near its, best(!). And which FFB file you used to have that better result in that car.
    Some cases it is even close, line-ball, between the two file types! Even though they feel very different and you drive somewhat different, you end up able to do the same best lap times!
    This whole 'perception' thing is quite an interesting aspect of it all - sim racing and the steering wheel FFB factor.....
     
    Last edited: Aug 22, 2025
    • Informative Informative x 1
  18. ijac

    ijac Member

    Joined:
    Apr 5, 2020
    Messages:
    70
    Likes Received:
    14
    This is my new favorite. No complaints. No feedback. It's great!
     
    • Informative Informative x 1
  19. orcleoqu

    orcleoqu New Member

    Joined:
    Monday
    Messages:
    1
    Likes Received:
    0
    Can u share your sc2p settings with this file ?
     
  20. Stephane

    Stephane New Member

    Joined:
    Feb 15, 2022
    Messages:
    8
    Likes Received:
    1
    hello Guys
    i have lost my FFB on my Moza R12 base. it worked fine before.
    i verified the files with Steam. my other sims works fine. my bass checker are Ok. Simhub ok. but no more FFB.
    have you a idea ?
    thanks
     

Share This Page