i have an old GTX1070 and an i7-7700K, so i'm trying to find most balanced graphics settings in order to have good image quality and good perfomance too using my oculus rift s. i'm a little confused with all those settings, which of them can i raise up or down? which kind of AA is more convenient in VR?
I also have and GTX1070, but with an i7-6700. I use OTT to force my Oculus Rifit S on AWS mode and than there's enough performance room to set everything on maximum settings. The best for AA is set MSAA to maximum and then put SuperSampling in 1.4. This may demand to lower some other graphics settings.
I'm on the same boat mate, I've got an i5 9600k and 1080gtx overclocked. At the moment I have it all at medium including MSAA. I am experiencing some serious crashing when I race with changing weather, I've been changing graphics now like crazy to have stable stutter-free performance, but for now I am attributing the crashes to the beta stage of the engine. Not doing much races with rain in VR. I'm keen on trying OTT Victor, dunno what that is but I'm gonna look it up! The great thing about tweaking graphs in AMS2 is that it uses the same engine as PC2, and since we got more time in our hands you should have a look at links, they are super helpful links to change graphs in PC2 and VR. I also included this pretty comprehensive tutorial from this guy on how to set up VR graphs in PC2 if you don't have the most powerful pc in the market atm. VR Guide - Setup, Settings and general tips 02: OPTIONS AND SETTINGS - Project CARS Good luck mate!
I think he means ASW, (asynchronous space warp) it's motion smoothing that runs the game at 45fps and interpolates each frame inbetween for position so it looks smooth like 90fps (or 40/80fps for the Rift S). Plenty of info out there on it.
I have pp off, shadows off (looks much cleaner), trilinear, msaa med. I find it way better optimised than pc2 was.
I would stay away from MSAA at high. Sure it looks great, but is a hog. I have it on medium with my setup and sometimes drop below 90 briefly in certain situations.
MSAA will be the biggest fps killer in VR. I have MSAA set to Low and I use it with Trilinear filtering. My VR performance overhead very rarely goes over 100%, which is what you need to prevent going into ASW. It mainly depends on what you prioritise more: pure FPS or best possible image quality. I'm more in the middle of that compromise, but I lean slightly towards frames per second. MY AMS2 VR SETTINGS: Monitor - 1080p Window Mode - Full Screen Texture Resolution - High Texture Filtering - Trilinear V-Sync - No MSAA - Low Post AA - Off Supersampling - None. Reflections: Medium Environment Map - Low Car & Track Detail - Medium Pit Crew Detail - Player Only Shadows - Medium Enhanced Mirror - ON Motion Blur - Off Render Frames Ahead - 1 Grass & Particles - Low. OTT Profile: CPU priority: High - SS: 0.
I found ASW to work ok when I had my Rift and was playing PC2. I've had an Index for the last 18 months, but I'd say the general rule of thumb is to avoid ASW whenever possible. I always set my graphics so that I get 90fps during most scenarios. I'll accept a bit of a drop for edge cases (raining, back of the grid at the start for instance). Takes some messing around and I used Project Cars 2 VR Performance Settings to help me find the right balance. Sure it's PC2, but still holds water for me.
Don't disagree in general, but MSAA on high gives little over medium and there's plenty of other eye candy to enable. I'd actually add a little SS over MSAA at high, leaving MSAA at medium, if you have headroom.
Strange - for me the difference between MSAA medium and high is night and day - almost looks like a different game.
Don't get me wrong, looks nicer with it on high, but I'm not seeing anything like the difference between medium and high that I do between low and medium. I can run MSAA at high during clear skies, but stick me in a wet or dark race and my beloved 90fps becomes unattainable and that is my holy grail.
I never use AWS. Somehow it does not feel nice to me. Perhaps it can’t fool my brain. It is just not comfortable for me. I have shadow set to low and MSAA to medium I believe. Reflection and environment mapping also low. Grass turned off. In the OTT I use a SS of 1.3.
IMHO, GTX 1070 is the bare minimum for VR with the SMS engine. You'll really want to stay off ASW as it doesn't jive with some people. Try to keep the Rift-S @ 80fps at all times. I notice the difference between motion smoothing/ASW and 90fps with without ASW. I would rather lower the quality to get smooth framerates over the game running @ 40fps with ASW. You'll probably want every setting at low and MSAA OFF. Also Super Sampling not more than 1.2 You're probably still going to drop frame occasionally but the game will run smoothly for the most part. Just to give you an idea I have an RTX3080 and don't run MSAA over medium. It seems insane to me that anyone with a GTX1070 runs MSAA on high. That just sounds like stutter city to me.
These are my settings running a 3770K @ 4.5 a 2080,16 gig of memory, Oculus Rift with a steady 90 FPS with the odd drop to about 86 ish. This is checking frames with the ODT and visible HUD showing performance. This is with only my car on track doing testing as I haven't played in a while and I deleted the AMS 2 in the my documents folder so I am just getting everything sorted. Monitor - 1280x800 100Hz Window Mode - Full Screen Texture Resolution - High Texture Filtering - 16x V-Sync - No MSAA - High Post AA - Greyed out Supersampling - 1.5 (in the VR section) Reflections: High Environment Map - High Car Detail - Medium Track Detail - High Pit Crew Detail - Player Only Shadows - Off Enhanced Mirror - Off Motion Blur - Off Render Frames Ahead - 1 Grass - Low Level and density High Hope this helps