Can I save FFB per car?

Discussion in 'Automobilista 2 - General Discussion' started by ijac, Apr 11, 2020.

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  1. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Exactly, just the way I'd want my track-day car to feel in RL; with optimal feedback. ;)
     
  2. vortex

    vortex Member

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    But you’re changing your real car by making adjustments to the car geometry and individual components to make it handle better on the track - you’re not changing only what you feel, or don’t feel, through the steering wheel. You can’t make a real car with naturally heavy steering suddenly feel really light. What some people are doing is to change the way the car feels through the wheel FFB, rather than through the setup. That’s OK, as long as you’re happy that the real car probably doesn’t feel like that.
     
    Last edited: Apr 17, 2020
  3. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I'm not obsessed with absolute reality in my feedback. Quite the opposite, I'd like to have all the immersion I can get from every form of feedback I have access to. Even though I have a very capable motion system, steering FFB is still the most vital kinetic linkage to the virtual car for me. I know some consider it a crutch but, it is what it is; it's a handicap I'm okay with. ;)
     
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  4. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Hopefully AMS2 will save FFB per car someday. But until then I used to do this in PC2 just to make it a bit easier to recall the specific FFB numbers per car. Just put the FFB numbers in your set up save file name. ie; F-V10_68_68_90
     
  5. Ciccina2016

    Ciccina2016 Member AMS2 Club Member

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    a nightmare :D
     
  6. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Save FFB per car is scheduled in as an update as far as I can see, soon.
     
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  7. Obizzz

    Obizzz Member

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    If you account for steering wheel diameter it actually feels kind of right. To make the Trainer and Caterham feel correct you have to swap the steering wheel for a smaller one which they do have. If I dial in the Stock Car FFB on my 320mm wheel it feels right in the Caterham using my ~280mm wheel.

    However not everyone has the ability to match the steering wheels to the car so we still need to able to make per car FFB adjustments.

    Overall I must say AMS2 does this better than most sims though. It’s nice to see a real difference between the cars and not a normalization of the forces to some bland average.
     
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  8. CycloZeb

    CycloZeb Member AMS2 Club Member

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    you need an ffb setting per car but also a camera setting per car too.
    nobody talks about it but it also seems essential to me
     
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  9. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Umm, there are at least 50 posts about the camera setting per car in the beta area! It is a well-known issue. Assume both are on their way, but patience required while bigger structural things are worked on.
     
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  10. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    In an ideal world the steering rims are made of nanobots which will adjust shape to the correct rim of said car. But it's still 2020 :( In 2080 Imma dead. I think a round rim between 30-32 is a good compromise. Then any of the F1 wheels. I think the aftermarket F1 rims are a tad heavier and bigger, but same size like Formula V1/V2 Fanatec. Don't know bout Thrustmaster.
     
  11. Obizzz

    Obizzz Member

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    Lots of posts about this. In VR I’d be happy if the head position was correct for all cars then I wouldn’t really have to adjust anything. But it’s EA after all and driver models are all over the place at the moment which is a known issue.

    I currently have five different steering wheels.

    320mm OMP with buttons and shifter paddles
    270mm Fanatec Formula Wheel
    280mm Round leather wheel for classic formula cars
    350mm Momo Prototipo for classic sports cars
    380mm Wood wheel for 50’s or earlier classics
     
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  12. vortex

    vortex Member

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    I’m not suggesting that the information received through the wheel should be limited. I’m saying that making a car which has naturally heavy steering in real life feel light, because that’s what you prefer, is wrong for me. Why have different car types if you’re going to make them all feel (not necessarily handle) the same? That said, I accept that others may be happy with that.
     
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  13. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    As a rule, I use a good dose of friction and damping in the hardware wheel-driver settings to avoid oscillation and provide more realistic feel but, not enough to overwhelm fine details. Of course, some cars' steering weight varies but, I wouldn't characterize the overall steering as feeling light except, relative to other other cars perhaps.

    When I first started using a DD-wheel, I used very light and loose steering settings but, over time I made adjustment's that added a sense of natural steering weight and slowed down the wheel rotation & response to more realistic levels. These settings are made at the hardware level, directly to the servo-motor, not through the game-ffb.

    With this approach, there is a point where understeer can be hard to detect if a particular car has weak FFB. In order to get a good sense of cornering intensity & grip levels, there is an optimal range of torque where that occurs. That range may be more narrow than with other hardware but, it still allows car's to have some unique attributes in steering feel.
     

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