Apart from altering the brake balance , running on default set up, a brake failed. There were some minor bumps against AI either from them going so slow mid or hitting me on the left side as they tried to turn in on me when i was on the inside of a corner but that was about it. Looking at the telemetry i can see the left brake over heating under braking, and of course the awful brake disc screeching and the car pulled to the left as time passed. Was this due to the minor car contact ( and i mean minor) or just an unlucky random mechanical failure? The UI looks super zoomed in as ive been tinkering with the hud editor and VR scaling/postion keymaps