Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Goffik

    Goffik Well-Known Member

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    Felt fine to me too, no different to yesterday.
     
  2. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    @NuScorpii , what can I change in the file to calm down high speed oscillation without losing anything?
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The reason it has been a little weak in the last files after introduced "weights" is because the weights have not been tweaked for T300 yet. Not related. The whole argument that it is weaker is simply not true.

    Weights make the ffb force easier to adjust without introducing clipping or dynamic scaling, which leads to simply a more correct ffb representation.

    Cheers
     
    Last edited: Jun 9, 2020
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update:

    * Fixed some bugs.
    * Clipping further improved.
    * "no_scale_ffb" added. If set to 1.0, it makes sure no scaling on the FFB signal occurs, so good for higher end wheels. It is a luxury, since the weights already make sure the actual clipping/scaling is happening at a minimum..

    If you feel some forces are too vague, feel free to post adjusted weights for your wheel base or let me know so they can be adjusted.


    Attached cutom ffb file "Laser Cut":
     

    Attached Files:

    Last edited: Jun 9, 2020
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  5. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    I felt no real difference in the custom files with 9.6.1. A couple of updates ago they mentioned they would be stopping default FFB development and just focus on bugs, but they continue to make improvements. Perhaps there is a spy in here snooping around...
     
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  6. NuScorpii

    NuScorpii Well-Known Member

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    Depends on the type of oscillations. If they increase and start to get out of control then increasing gyro_scale should help.
     
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  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Not correct.

    * In low force scenarios nothing is scaled down.
    * Forces are not made lower, but the weights might not be adjusted to a specific wheel base yet, is all.
    * Smart slider is an ease of use improvement.
    * Weights helps on precision by easy control.
    * Complexity that can be automated I see no reason not to automate.

    There is no real need to point fingers at what we might think others are doing wrong with their solutions, so can we not go there?

    I have many arguments the other way, but see no reason to go to that ugly place.

    There is just no point & nobody wins. If I got something nice to say about something, I will share that. Can we stick to that?

    Cheers
     
    Last edited: Jun 9, 2020
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  8. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg in this file when you seated in the pit if you turn the wheel from side to side it feels weightless, then when you turn the engine on and turn the wheel again it oscillates with a bit more weight from side to side by itself for a number of seconds.
    I was also trying your previous file and I tried to get the kerbs more alive and I went up to 2.0 and it didn't do much if anything at all. Maybe it's not working, and it had the same wheel oscillation issue.

    @NuScorpii I've been using your file lately, but there's a strong noise when braking and turning along with the tyre scrub feel. Almost as if they added an extra tyre scrub feel to it that is just a constant noise, I managed to reduce that by reducing (rack_load to 0.2), but at high speed pushing the cars hard, it is still very much there.
    Is there another way to affect/reduce that?
     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Santos,

    Ok, will post with those fixes when time allows :)

    Cheers
     
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  10. Cfst

    Cfst Active Member AMS2 Club Member

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    Crossed my mind. I have not tried this file yet so I cannot say... but I was wondering if the team may be implementing some of @NuScorpii work. I tagged one of the developers hoping they would check in on the latest custom file

    I think they should buy him a beer or two if it is the case :p
     
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  11. NuScorpii

    NuScorpii Well-Known Member

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    They have increased tyre scrub in the latest release so could be that. I'll have a look into it.
     
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  12. NuScorpii

    NuScorpii Well-Known Member

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    All good now you've upped rack_scale in the latest file ;)
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Santos, fixed it so it should be simpler reg. the kerbs.

    Update:

    * Simpler weight settings.

    Custom ffb file attached "Laser Cut 2":
     

    Attached Files:

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  14. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg , just tried laser cut v1, and turning no scale ffb on results in no ffb at all, works great with it off.
    Reduced lfb to 25 (only tried the f309) as the recommended setting of 65 was way too tight and notchy. Running 70 25 70.:)
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ah, thx, will update both things in the file to work as you posted here.

    Thanks!
     
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  16. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Forgot to mention fei at 100 is pretty bad on my csw 2.5, harsh and grindy, way better at 50 or 60.
     
  17. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Hey Karsten, kerbs are fixed for sure, changed them down to 0.2 and could tell the difference straight away.
    The oscillation still there, dunno if u tried to do anything to it, but basically for me! the car is super light when it is still in the pits and you can throw the steering wheel from side to side and it keeps on bouncing from side to side weightless right!

    When you are on track underload or off this lightness is still there and why wouldn't right? You can feel the weight of the car as soon as you turn to get out of the pits but it doesn't remain constant, for instance, when you are going down the straight at speed the car is heavy if throw from side to side, but only noticeable and responsive after the initial input push to either side, what I mean by that, is that it doesn't matter whether at speed or not the car feels weightless until you turn the wheel and require an active force feedback force. The resistance weight that you get from the steering from car to car is not there.

    Is like if every car in the game only applied ffb to the wheel in specific windows of movement instead of upon selection of it and loaded on track, if that makes any sense.

    Dunno if that helps, and if you experienced that too, but back a few Reiza updates we had this problem and you fixed it quite easily if I remember correctly.
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, thx, there must be a bug, will look tomorrow, I hope :)

    Cheers!
     
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  19. Goffik

    Goffik Well-Known Member

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    I'm sorry Karsten, but the technicalities of what is going on behind the scenes or why it's happening are pretty much irrelevant to the end-user. The "large" FFB profile feels weak and pretty numb to me, hence I opted for the "small" file. It's admirable and understandable that you're defending your work, but it's how it feels to the person using it that matters, not the validity of the way it's coded or the words used to describe it.

    You created this thread to discuss, post, and provide feedback on custom FFB files. You said you did not want to control the thread. Feedback and opinions is what you're getting, and now you'd rather people only post if it's positive and non-critical? You can't have it both ways mate. You also shouldn't take negative feedback so personally. It's just a person's opinion... it isn't right, it isn't wrong, and it doesn't reflect personally upon you or the staggering effort you've made, or the huge contribution you've made to the custom profile scene. Chill dude.
     
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  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Goffik,

    I was not really responding to your statement, but more to the technical reasoning given why it would be weak, hence the technical response.
    I agree the feel is what matters most to most people.

    I have no intentions of controlling anything, but I am free to voice what I find productive just like anybody else.

    Cheers
     
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