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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.6.1
    Track & Layout Used: Imola 2018
    Car Used: Any
    Applicable Settings:
    Report: Guy stuck in the pit wall.
     

    Attached Files:

    • Agree Agree x 1
  2. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.6.1
    Track & Layout Used: Spielberg GP
    Car Used: Any
    Applicable Settings:
    Report: Flickering windows on the pit building
     
  3. Paulo Frazao

    Paulo Frazao Member AMS2 Club Member

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    Game Version/Build: 0.9.6.1
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: world movement settings 50
    Report: Since this update the world movement is annoying, the whole car is shaking like driving offroad. Can you please fix this? I know you have a lot to fix but i had so fun till this new update....
     
    Last edited: Jun 10, 2020
  4. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.6.1
    Track & Layout Used: Imola 2001
    Car Used: Formula Classic G3M2
    Applicable Settings:
    Report: AI just turns into me in these situations as if I am not there.
    AI onboard:

    Human onboard:
     
  5. Andrew Pickles

    Andrew Pickles New Member

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    Update: all fixed, thanks Reiza!
    Game Build: 0.9.6.1
    Track & Layout Used: Imola Standard - Time Trial (actually happens on any track I've tried)
    Car Used: Caterham Superlight (other cars too)
    Applicable Settings: In VR mode (Oculus CV1)
    Report: no sound is coming through on the track. Sounds work normally in the menu, but as soon as I click start and am on the track, there so sound at all. Sound works normally when using a monitor rather than VR. All audio was fine until yesterday (June 10, 2020)
    Steps to reproduce: Using Oculus CV1, start any race. All audio stops as soon as the car is on the track.
     
    Last edited: Jun 13, 2020
  6. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    Tried the Formula Vintage cars (0.9.6.1) starting from last place (24 AI opponents) on several tracks (Kyalami historic for example) at dry/sunny conditions and at almost every start the AI cars crash a lot right after the start making it difficult to even reach even the first corner because the AI cars In front of me flying through the air and blocking the road because of mass crash...
     
  7. alink

    alink Well-Known Member AMS2 Club Member

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    Game Build: 0.9.6.1
    Track & Layout Used: Curitiba
    Car Used: Copa Classic Class B and Class FL
    Applicable Settings: race weekend
    Report: AI-cars crashed (don't know what really happened) in pit and never tidied away. The Fusca is stocking in the road
    Steps to reproduce: -
     

    Attached Files:

  8. alink

    alink Well-Known Member AMS2 Club Member

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    maybe this causes the crash: AI leaving pitbox in a <> 90° angle and hit the pitwall, like the yellow car
     

    Attached Files:

    Last edited: Jun 12, 2020
  9. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    I use mandatory pitstops and there seems to be a recurring bug where when I pit it performs repairs to my car even though I previously adjusted strategy to turn repairs off, this seems to happen about 7 out of every 10 times I pit and it ruins my race as I go from first or near the front to stone cold last.
    It happened tonight with formula trainer on one of the Brazilian tracks, maybe velo park and also at Spielberg in the super v8's.
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  10. Dicra

    Dicra Local Gamepad Ambassador AMS2 Club Member

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    Game Build: 0.9.6.1
    Track & Layout Used: Kyalami 2019
    Car Used: Formula 3
    Applicable Settings: Any
    Report: Car is taken over by AI, which proceeds to crash at pit entry and get stuck. Also, if it manages to get out of this situation, it will then crash again into the wall when leaving the pits, so damage occurs.
    Steps to reproduce: Set pits to "automatic", then go into the pits during a race. As soon as the AI takes over, the race is over.
     
  11. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Time acceleration/skip to end of session often causes wildly different lap times for the AI to appear. Sometimes completely implausible ones that could not be explained by weather, warming up or any other cause.
     
  12. Romeo Foxtrot

    Romeo Foxtrot Active Member AMS2 Club Member

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    I ran out of fuel on the cooldown lap and had to retire without going back to the pits. I lost the replay.

    The option of aborting the cooldown lap would be welcome.
     
    • Agree Agree x 2
  13. alink

    alink Well-Known Member AMS2 Club Member

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    Game Build: 0.9.6.1
    Track & Layout Used:-
    Car Used: classic G2M2
    Applicable Settings: -
    Report: Classic G2M2 engine power curve doesn't fit to rpm meter. Max. power @ 10.800rpm but rev meter and rev limiter are going till 13.000rpm. Rev limiter should be at about 11.500rpm if max. power is at 10.800rpm
    Steps to reproduce: -
     

    Attached Files:

  14. Damian Baldi

    Damian Baldi Active Member

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    Game Version/Build: 0.9.6.x
    Track & Layout Used: Any
    Car Used: at least with F-Vintage
    Applicable Settings: N/A
    Report: When you use the "monitor" button to watch other cars, clicking on 6th car doesn't work.
     
  15. MacBear8

    MacBear8 New Member

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    Game Version/Build: 0.9.6.1
    Track & Layout Used: Interlagos
    Car Used: Fusca CA
    Applicable Settings: 30 AI opponents, 5 laps, mandatory pit stop
    Report: Sometimes when going to the pits the games says that pit boxes are full, which they are not, and you can just drive through (can’t even wait for a pit box to be free). You then have to go in again before the end of the race, which ruins the race
     
  16. Geezer

    Geezer New Member

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    Game Version/Build: 0.9.7.0
    Track & Layout Used: VIR Grand
    Car Used: Roco 001
    Applicable Settings: Custom race, default car setup, default weather/date/time (light cloud, 17/09/2019 10:00), 10 laps, 21 AI opponents, skill level 100, aggression 50, opponent field type identical
    Report: The AI cars routinely launch high off of curbs that do not upset the player car at all--especially during the first lap when there is lots of traffic, but throughout the race. This often results in the AI cars losing control and going off-track, hitting other AI cars or the player car and even landing on their sides or upside down. The AI cars also sometimes launch into the air mid-track, for no obvious reason, (no curbs or other obstacles visible).

    As a test, I drove slowly (~40 kph) and stayed clear of the AI cars for a 10-lap race to see how many AI cars would finish without my interference. Only 7 did. The remaining 14 retired during the race, presumably with terminal damage. I finished 8th, after completing only 3 laps in the time the AI cars did 10, and without being involved in any incidents.
     
  17. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Game Version/Build: 0.9.7.0
    Track & Layout Used: VIR Grand
    Car Used: Any?/F-Classic
    Applicable Settings:
    Report: Layout allows player to by-pass the inner "Patriot" portion of the lap without appropriate penalty (just drive along all the way through the back straight).
     
  18. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version/Build: 0.9.7.0
    Track & Layout Used: Cadwell
    Car Used: Caterham Academy
    Applicable Settings: race weekend
    Report: lost wheel after practice crash never replaced in session // race weekend ss133350.jpg
     
    Last edited: Jun 14, 2020
  19. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version/Build: 0.9.7.0
    Track & Layout Used: Cadwell
    Car Used: Caterham Academy
    Applicable Settings: race weekend
    Report: in-car management changes are not transfered to car-setup (i.e. changing ARB with in-car management, back in setup old value occurs)
     
  20. YoLolo69

    YoLolo69 Active Member

    Joined:
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    Messages:
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    Game Version/Build: 0.9.7.0
    Track & Layout Used: Imola 88
    Car Used: Roco 001
    Applicable Settings: Practice (NA)
    Report: It's an old problem but this time I recorded it : An AI car had excessive reaction to a bump, probably due to the "alternate physics" they use. please watch the video:

     

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