Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Lukas Ranicar

    Lukas Ranicar New Member

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    9.7.0
    Adelaide historic
    V8 supercar
    Multiplayer qualifying
    Track had zero grip was like driving on oil slick. Just a big pile up at the end on the pitlane of pirouetting v8s
    Pit lane was on automatic.
     
  2. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Is this not by design? It's the same as if you change ARB or brake bias in car with buttons or knobs on your controller. It's an in-race change, so why should it affect your permanent/saved set-up?
     
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  3. alink

    alink Well-Known Member AMS2 Club Member

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    because I do a change on car setup and the change is fix in the car. If I change brake bias during driving and go back to pit the brake bias still remains the same (in real). But in this case, if I go back to pit it is reseted to the value before without my doing. My in-race change should affect the 'current' car setup, not my 'saved'
     
  4. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Game Version/Build: 0.9.7.1
    Track & Layout Used: Any
    Car Used: Passat - Hot Cars
    Applicable Settings: Any track with good weather - in VR
    Report: Car shadow on the track when you driving has no upper part only the roll cage alone, fuel gauge also spins 360 non-stop.
     
  5. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Interlagos
    Car Used: Rocco001
    Applicable Settings:
    AI Skill 100
    AI Aggression 50
    Report: AI just turns into me in these two situations as if I am not there.
    Human onboard:
     
  6. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Interlagos
    Car Used: MRX Honda P3
    Applicable Settings:
    AI Skill 100
    AI Aggression 50
    Report: AI just turns into me in this situation as if I am not there.
    Human onboard:
     
  7. Gaspedal

    Gaspedal New Member AMS2 Club Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Suzuka (Kansei)
    Car Used: Formula V10
    Applicable Settings:
    Pitstop: automatically

    Report: Bug after finishing the race and driving to pitstop. In menu I have set automatically pitstop and after race, my car and the AI cars driven very crazy in the pitstop and then driving out again.
     
  8. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Interlagos
    Car Used: Formula V12
    Applicable Settings:
    AI Skill 100
    AI Aggression 50
    Report: Helmets are flickering and also AI divebombs and crashes me
    Human onboard:
     
  9. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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    Still can't use the Superkart...
    Instant damage and incorrect front left brake.
    This issue arises at Azure, Brandshatch GP and Adelaide amongst others that I can't remember. EDIT: Also seen at Snetterton 100 via somebody else.
    Have tried various settings such as:
    Damage: Full/Visual/Off
    Start type: Standing/Rolling
    Formation lap: Yes/No
    Mandatory pit: Yes/No
    Clutch: Auto/manual etc...
    Full reinstall of the game, currently V0.9.7.X and the menu still has the 'bing bing bing' when hovering between certain elements as though there is a sound bug, or something like an incorrect/unclosed code tag.
     
    Last edited: Jun 17, 2020
  10. Marcus Battaglia

    Marcus Battaglia New Member

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    I made a post about this, but I think it will be easier to consolidate it all here... here it goes:

    Track & Layout Used: Donington Park (any) and Tarumã
    Car Used: Roco 001
    Applicable Settings: any
    Report: car runs out of fuel (mine and AI's) way before the estimated laps. I set 12 laps of fuel on my setup, and on lap 8 my car ran out of fuel. AI was pitting on laps 7 and 8. I changed my fuel mix all the way to lean, and still ran out of fuel around 2 laps before the end of the race.
    Steps to reproduce: 8 - 10 lap race, haze and stormy weather, no practice and no qualify - starting in 10th position on the grid
     
  11. bob pardoe

    bob pardoe New Member

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    Game Version/Build: 0.9.7.1190.AVX
    Track & Layout Used
    : Cadwell Park
    Car Used: F3 / Ultima
    Applicable Settings:
    Report:
    Making changes to more than one of the game / FFB / other settings before pressing 'back' crashes the pc. Sometimes this occurs after looking at the settings and not making any changes.

    Changing the setting of steering sensitivity from 50 to 100 looks ok but pressing 'back' the 50 is reset and the 100 ignored. Although setting other numbers higher than 50 seem to stick.

    Finishing a practice event and pressing 'back' to change car / track crashes the pc.
     
  12. ozcanuck

    ozcanuck Active Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Cascavel
    Car Used: Hot Cars
    Applicable Settings:
    Cooldown lap manual
    I also had a problem where, due to accident, I was a couple of laps down. I crossed the line after I thought the race was finished and did a cool down lap ( on manual cool down setting), no checkered flag, hit ESC., no option to finish race, so another cool down lap and still no checkered flag. Hit ESC, exited and could not save replay.
    Unfortunate, as I had had a delightful race in Hot Cars at Cascavel. Dry start, light rain begins halfway, with heavier rain later in certain parts of the track with standing water. Cars pit for wets. Very entertaining, love the variable weather ( and Hot Cars).
     
    Last edited: Jun 17, 2020
  13. dave_the_wave

    dave_the_wave New Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Opponent Difficulty Slider
    Report: Sliders do not change with controller input when highlighted
    Steps to reproduce: Attempt to slide difficulty slider with controller
     
  14. Micropitt

    Micropitt Mediocre driver doing mediocre laps AMS2 Club Member

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    Game Version/Build: 0.9.7.1
    Track & Layout Used: Imola GP (latest)
    Car Used: MRX MetalMoro Honda P3
    Applicable Settings: Qualifying, Dry
    Report: At Pitstop AI is in control of the car, drives car in to the Pit wall in 45 degree angle after Pitstop is completed.
     
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  15. Simmo99x

    Simmo99x Active Member

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    Game Version/Build: 0.9.7.1
    Track & Layout Used: Brands Hatch Indy
    Car Used: P Class Cars and Open Wheel
    Applicable Settings: Time Trial
    Report: Steering pulls hard to the right on full lock, flying lap start, no fix found/even after restart/reboot.
     
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  16. ozcanuck

    ozcanuck Active Member

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    Game Version/Build: 0.9.7.1
    Track & Layout Used: Snetterton 200
    Car Used: Caterham Academy
    Applicable Settings: Custom Race
    Wheel : Thrustmaster TMX
    Report: After a few terrific runs yesterday with different classes at Cascavel ( Hot Cars, Super V8, Stock Car V8), I ran Caterham Academy at Snetterton. Other than the AI running away from me on level 75, it was good. Today I was plagued with the "flickering UI" problem, the car ran into the pit wall while pulling out ( automatic pit stops) and the steering was off. I ran the steering config a number of times but could not get the car to turn....hand over hand in the hairpins where yesterday it was a simple cross over. Verified files, restarted PC. same result with this combo. Had to go to work.Will test with other cars and may delete config files in Documents ( corrupted???). Will report back.
    Edit: Was not doing the wheel config properly...DÓh....fixed that...still get the flickering and wild pit release though.
     
    Last edited: Jun 19, 2020
  17. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Would be good to get the car setup menu working properly, it has the same buggy issues that PC2 had, sometimes you hover over a setting and it is greyed out then you hover over something else and it is adjustable and then you go back to one that was greyed out and now you can adjust it. Also not all mouse clicks are recognised, sometimes you have to click multiple times to get something to work.
     
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  18. bazziboy

    bazziboy Member

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    Game Version/Build: 0.9.7
    Track & Layout Used: Spielberg
    Car Used: P1
    Applicable Settings: Multiplayer Race Start
    Report: after race start, instead of driving my own car, i was watching another player drive, while my own car was standing at the start. after lretiring to the box, i think the player whom i was watching was dropped from race. i was hosting the game, btw.
     
  19. bazziboy

    bazziboy Member

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    Game Version/Build: 0.9.7.0
    Track & Layout Used: any
    Car Used: any
    Applicable Settings: controller wheel set to 'legacy' (Microsoft Sidewinder FFB)
    Report: FFB is only randomly available. When i repeatedly change a setting in the ffb (like +1 power) i get it to work after a while. Next round, or when going to the box or when changing an ffb setting, it will be turned off completely, although the HUD always shows ffb output.
     
    Last edited: Jun 20, 2020
  20. bazziboy

    bazziboy Member

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    Funny, a few patches ago it was the third car :)
     

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