Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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    This may be a nub question, but I am interested in knowing what "scale" factor(s) to adjust for tire grip limit indications while cornering.

    I'm sure some of the physics combine for the effect, but I like to isolate and test them so that when I scale back the other stuff like kerbs and road rumble it doesn't get lost.

    Some of you guys are just so precise about what each factor feels like and fine tuning and to a degree I can for certain things, but I'd like to reach that point as well.
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Set "scrub_scale" to 0.0, that will help a lot & leave just some in.

    If you want to remove it more, then I think also remove this line helps:

    (rack_details (blend (min 1.0 (/ vel_mag 10.0)) rack_details (* (- reiza_rack (smooth reiza_rack 0.002)) details_scale)))

    Cheers
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    This is the "scrub_scale" that adds additional force to the default.

    Also, if the feel is too "rough" for some size of road features, you can lower the LFB, but stay at where it overall feels good on the steering still.
    If that is not enough, you can change these down:

    (details_lfb_blend 0.7)
    (bumps_lfb_blend 0.5)
    (large_lfb_blend 0.5)

    And vice versa.

    Cheers
     
    Last edited: Jun 18, 2020
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  4. steelreserv

    steelreserv Well-Known Member Staff Member AMS2 Club Member

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  5. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    @Karsten Hvidberg, I think there might be a bug with the car_engine_noise, it's very high even at 0.1 and it's pretty much constant or way more noticeable at low speed than in any other file.
     
  6. Frank Alexandre

    Frank Alexandre Member AMS2 Club Member

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    anyone?
     
  7. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Hey Karsten,
    So I lowered the scrub to 0.1 but I'm about to try 0.05 so I can increase all the forces that fx covers in a more balanced way for my liking. If that makes any sense!?
    The engine noise thing is when sitting in the pits is fine, but when driving down the pit lane it's very coarse, then when turning slowly like first gear it comes back very coarse, then if you stop the car the engine noise is ok again. It seems to be adding road friction a lot more in those situations creating a third feeling of engine noise, kinda.

    The file in general works really good with every car, I think the scrub is that problem with Reiza recently adding something but not quite the full pack yet so the scrub in the file come across stronger, gonna try 0.05.
     
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  8. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    Yes mate, I rarely play multiplayer but I've been using these files since they first came out and never had any issue online or anywhere really.
     
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  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Thanks man!

    What a blunder in the file:

    remove this: (/ 1.0 0.14)

    & it should be back to normal.

    I will have removed in next version, thx!
     
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  10. F.Santos

    F.Santos Well-Known Member AMS2 Club Member

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    It worked! thanks
     
  11. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    I've been using it in MP and it seems to work fine. Haven't tried the latest, corrected file yet, but will do tom. Thanks Karsten for the update, & @F.Santos for noticing that.
     
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  12. Pixel

    Pixel Active Member

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    I also noticed this in the last file. It seems too strong overall.
     
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  13. CycloZeb

    CycloZeb Member AMS2 Club Member

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    @Karsten Hvidberg, last file is top but I have quite a jerk in a straight line even on f1.
    on the reiza file by default no shake I would like to be between the 2 but I do not know on which element to act
     
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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, I've fixed a few things in it now.

    But will not post until tomorrow, because this little thing just happened instead.

    A simple custom file that aims to only fix the very basics from "Default", so mostly the same.

    @F.Santos suggested this file & I just copy-pasted.

    "Silver Santos" attached:
     

    Attached Files:

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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Which track & car & where on the track exactly?

    Cheers
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Update anyways:


    * Bug fix: Engine vibe fix.

    * Details lfb adjusted by FX again, seems a minor correctional improvement.

    * scrub_scale lowered to 0.05.

    * Tweak to bumps_lfb_blend & large_lfb_blend. (@CycloZeb, maybe this helps your issue?



    Custom ffb file attached "Silver Raw v1.6 - Momentum Rack 2.0":
     

    Attached Files:

    Last edited: Jun 18, 2020
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  17. CycloZeb

    CycloZeb Member AMS2 Club Member

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    ultimate spielberg interlagos all track
    overall it's good with all the cars, great work I stay on the 1.2 I feel better I don't know why.
    I'm going to test 1.6 now for info I'm with ts pc racer 60/20/40
     
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  18. Aza340

    Aza340 Active Member

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    That's it !! This is the one for me . Silver Santos is perfect for me on my G920 , perfect weight and feel , no other file has come close to this kind of feedback so far ! My in game settings to are 90/85/80 . Tested with Caterham academy , f3 , Ultima and sprint race . Bloody love it , thanks so much for your dedication Karsten , Santos .
     
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  19. CycloZeb

    CycloZeb Member AMS2 Club Member

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    we really feel the braking very little now
     
  20. CycloZeb

    CycloZeb Member AMS2 Club Member

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    1.2 I feel very well the braking while in 1.5 or 1.6 I do not feel anything identical to the reiza ffb.
    1.2 is really the best base for my taste.
     
    Last edited: Jun 19, 2020

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